Searched refs:SetVertexTextureUVCoord (Results 1 – 3 of 3) sorted by relevance
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | Render.cpp | 793 SetVertexTextureUVCoord(g_texRectTVtx[0], t0u0, t0v0); in TexRectFlip() 794 SetVertexTextureUVCoord(g_texRectTVtx[1], t0u0, t0v1); in TexRectFlip() 795 SetVertexTextureUVCoord(g_texRectTVtx[2], t0u1, t0v1); in TexRectFlip() 796 SetVertexTextureUVCoord(g_texRectTVtx[3], t0u1, t0v0); in TexRectFlip() 1233 void CRender::SetVertexTextureUVCoord(TLITVERTEX &v, const TexCord &fTex0) in SetVertexTextureUVCoord() function in CRender 1238 ::SetVertexTextureUVCoord(v.tcord[0], fTex0, 0, txtr.pTextureEntry); in SetVertexTextureUVCoord() 1246 void CRender::SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T) in SetVertexTextureUVCoord() function in CRender 1249 SetVertexTextureUVCoord(v, t); in SetVertexTextureUVCoord() 1275 ::SetVertexTextureUVCoord(v.tcord[0], fTex0, 0, txtr0.pTextureEntry); in SetVertexTextureUVCoord() 1281 ::SetVertexTextureUVCoord(v.tcord[1], fTex1, 1, txtr1.pTextureEntry); in SetVertexTextureUVCoord() [all …]
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H A D | Render.h | 164 …void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T, float fTex1S, float fTex1T… 165 void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T); 166 void SetVertexTextureUVCoord(TLITVERTEX &v, const TexCord &fTex0, const TexCord &fTex1); 167 void SetVertexTextureUVCoord(TLITVERTEX &v, const TexCord &fTex0);
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H A D | RenderBase.cpp | 437 CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0, u1, v1); in InitVertex_texgen_correct() 441 CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0); in InitVertex_texgen_correct() 509 CRender::g_pRender->SetVertexTextureUVCoord(v, tex0, tex1); in InitVertex() 512 CRender::g_pRender->SetVertexTextureUVCoord(v, tex0); in InitVertex()
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