/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/ |
H A D | Renderer.cpp | 59 void Renderer::SetViewMatrix(const Vec3f & position, const Vec3f & dir, const Vec3f & up) { in SetViewMatrix() function in Renderer 64 SetViewMatrix(mat); in SetViewMatrix()
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H A D | Renderer.h | 136 virtual void SetViewMatrix(const EERIEMATRIX & matView) = 0; 137 void SetViewMatrix(const Vec3f & vPosition, const Vec3f & vDir, const Vec3f & vUp);
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/dports/games/palomino/palomino/src/view/ |
H A D | view.cc | 138 View::SetViewMatrix( const Matrix& m ) in SetViewMatrix() function in view::View 165 SetViewMatrix( nextMatrix ); in ComputeViewMatrix()
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H A D | view.hh | 59 void SetViewMatrix( const Matrix& matrix ); // modelview
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/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | BlockOut.cpp | 332 theGame.SetViewMatrix(matView); in RestoreDeviceObjects() 333 theMenu.SetViewMatrix(matView); in RestoreDeviceObjects()
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H A D | Menu.h | 38 void SetViewMatrix(GLfloat *mView);
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H A D | Game.h | 65 void SetViewMatrix(GLfloat *mView);
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H A D | MenuGraphics.cpp | 81 void Menu::SetViewMatrix(GLfloat *mView) { in SetViewMatrix() function in Menu
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H A D | Game.cpp | 196 void Game::SetViewMatrix(GLfloat *mView) { in SetViewMatrix() function in Game
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/dports/misc/usd/USD-21.11/pxr/imaging/glf/ |
H A D | simpleShadowArray.h | 119 void SetViewMatrix(size_t index, GfMatrix4d const & matrix);
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H A D | simpleShadowArray.cpp | 216 GlfSimpleShadowArray::SetViewMatrix(size_t index, GfMatrix4d const & matrix) in SetViewMatrix() function in GlfSimpleShadowArray
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/ |
H A D | D3D9Renderer.h | 43 void SetViewMatrix(const EERIEMATRIX & matView);
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H A D | D3D9Renderer.cpp | 276 void D3D9Renderer::SetViewMatrix(const EERIEMATRIX & matView) { in SetViewMatrix() function in D3D9Renderer
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/opengl/ |
H A D | OpenGLRenderer.h | 48 void SetViewMatrix(const EERIEMATRIX & matView);
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H A D | OpenGLRenderer.cpp | 282 void OpenGLRenderer::SetViewMatrix(const EERIEMATRIX & matView) { in SetViewMatrix() function in OpenGLRenderer
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/dports/cad/leocad/leocad-21.06/common/ |
H A D | lc_viewsphere.cpp | 205 Context->SetViewMatrix(GetViewMatrix()); in Draw() 214 Context->SetViewMatrix(GetViewMatrix()); in Draw()
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H A D | lc_context.h | 142 void SetViewMatrix(const lcMatrix44& ViewMatrix) in SetViewMatrix() function
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H A D | lc_view.cpp | 1067 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in OnDraw() 1117 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawBackground() 1151 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawViewport() 1269 mContext->SetViewMatrix(lcMul(WorldViewMatrix, TranslationMatrix)); in DrawAxes() 1280 mContext->SetViewMatrix(TranslationMatrix); in DrawAxes() 1304 mContext->SetViewMatrix(mCamera->mWorldView); in DrawSelectMoveOverlay() 1497 mContext->SetViewMatrix(mCamera->mWorldView); in DrawRotateOverlay() 1772 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawRotateOverlay() 1796 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawSelectZoomRegionOverlay() 1887 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawRotateViewOverlay()
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H A D | lc_scene.cpp | 413 Context->SetViewMatrix(mViewMatrix); in Draw()
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/dports/misc/usd/USD-21.11/pxr/imaging/hdx/ |
H A D | simpleLightTask.cpp | 315 shadows->SetViewMatrix(shadowId, in Sync()
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/bgrabitmap/ |
H A D | bgratransform.pas | 38 procedure SetViewMatrix(AValue: TAffineMatrix); procedure 58 property ViewMatrix: TAffineMatrix read GetViewMatrix write SetViewMatrix; 869 procedure TBGRAAffineScannerTransform.SetViewMatrix(AValue: TAffineMatrix); procedure
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/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/bgrabitmap/ |
H A D | bgratransform.pas | 38 procedure SetViewMatrix(AValue: TAffineMatrix); procedure 58 property ViewMatrix: TAffineMatrix read GetViewMatrix write SetViewMatrix; 869 procedure TBGRAAffineScannerTransform.SetViewMatrix(AValue: TAffineMatrix); procedure
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 252 static void SetViewMatrix(float fNearPlane) in SetViewMatrix() function 1920 SetViewMatrix(2.0f); in vidRenderImageB()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 252 static void SetViewMatrix(float fNearPlane) in SetViewMatrix() function 1911 SetViewMatrix(2.0f); in vidRenderImageB()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | Scene.cpp | 1038 GRenderer->SetViewMatrix(vEyePt, vTarget, vUpVec); in CreateScreenFrustrum()
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