Home
last modified time | relevance | path

Searched refs:SetViewMatrix (Results 1 – 25 of 26) sorted by relevance

12

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/
H A DRenderer.cpp59 void Renderer::SetViewMatrix(const Vec3f & position, const Vec3f & dir, const Vec3f & up) { in SetViewMatrix() function in Renderer
64 SetViewMatrix(mat); in SetViewMatrix()
H A DRenderer.h136 virtual void SetViewMatrix(const EERIEMATRIX & matView) = 0;
137 void SetViewMatrix(const Vec3f & vPosition, const Vec3f & vDir, const Vec3f & vUp);
/dports/games/palomino/palomino/src/view/
H A Dview.cc138 View::SetViewMatrix( const Matrix& m ) in SetViewMatrix() function in view::View
165 SetViewMatrix( nextMatrix ); in ComputeViewMatrix()
H A Dview.hh59 void SetViewMatrix( const Matrix& matrix ); // modelview
/dports/games/blockout/BL_SRC/BlockOut/
H A DBlockOut.cpp332 theGame.SetViewMatrix(matView); in RestoreDeviceObjects()
333 theMenu.SetViewMatrix(matView); in RestoreDeviceObjects()
H A DMenu.h38 void SetViewMatrix(GLfloat *mView);
H A DGame.h65 void SetViewMatrix(GLfloat *mView);
H A DMenuGraphics.cpp81 void Menu::SetViewMatrix(GLfloat *mView) { in SetViewMatrix() function in Menu
H A DGame.cpp196 void Game::SetViewMatrix(GLfloat *mView) { in SetViewMatrix() function in Game
/dports/misc/usd/USD-21.11/pxr/imaging/glf/
H A DsimpleShadowArray.h119 void SetViewMatrix(size_t index, GfMatrix4d const & matrix);
H A DsimpleShadowArray.cpp216 GlfSimpleShadowArray::SetViewMatrix(size_t index, GfMatrix4d const & matrix) in SetViewMatrix() function in GlfSimpleShadowArray
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/
H A DD3D9Renderer.h43 void SetViewMatrix(const EERIEMATRIX & matView);
H A DD3D9Renderer.cpp276 void D3D9Renderer::SetViewMatrix(const EERIEMATRIX & matView) { in SetViewMatrix() function in D3D9Renderer
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/opengl/
H A DOpenGLRenderer.h48 void SetViewMatrix(const EERIEMATRIX & matView);
H A DOpenGLRenderer.cpp282 void OpenGLRenderer::SetViewMatrix(const EERIEMATRIX & matView) { in SetViewMatrix() function in OpenGLRenderer
/dports/cad/leocad/leocad-21.06/common/
H A Dlc_viewsphere.cpp205 Context->SetViewMatrix(GetViewMatrix()); in Draw()
214 Context->SetViewMatrix(GetViewMatrix()); in Draw()
H A Dlc_context.h142 void SetViewMatrix(const lcMatrix44& ViewMatrix) in SetViewMatrix() function
H A Dlc_view.cpp1067 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in OnDraw()
1117 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawBackground()
1151 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawViewport()
1269 mContext->SetViewMatrix(lcMul(WorldViewMatrix, TranslationMatrix)); in DrawAxes()
1280 mContext->SetViewMatrix(TranslationMatrix); in DrawAxes()
1304 mContext->SetViewMatrix(mCamera->mWorldView); in DrawSelectMoveOverlay()
1497 mContext->SetViewMatrix(mCamera->mWorldView); in DrawRotateOverlay()
1772 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawRotateOverlay()
1796 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawSelectZoomRegionOverlay()
1887 mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); in DrawRotateViewOverlay()
H A Dlc_scene.cpp413 Context->SetViewMatrix(mViewMatrix); in Draw()
/dports/misc/usd/USD-21.11/pxr/imaging/hdx/
H A DsimpleLightTask.cpp315 shadows->SetViewMatrix(shadowId, in Sync()
/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/bgrabitmap/
H A Dbgratransform.pas38 procedure SetViewMatrix(AValue: TAffineMatrix); procedure
58 property ViewMatrix: TAffineMatrix read GetViewMatrix write SetViewMatrix;
869 procedure TBGRAAffineScannerTransform.SetViewMatrix(AValue: TAffineMatrix); procedure
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/bgrabitmap/
H A Dbgratransform.pas38 procedure SetViewMatrix(AValue: TAffineMatrix); procedure
58 property ViewMatrix: TAffineMatrix read GetViewMatrix write SetViewMatrix;
869 procedure TBGRAAffineScannerTransform.SetViewMatrix(AValue: TAffineMatrix); procedure
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_d3d.cpp252 static void SetViewMatrix(float fNearPlane) in SetViewMatrix() function
1920 SetViewMatrix(2.0f); in vidRenderImageB()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_d3d.cpp252 static void SetViewMatrix(float fNearPlane) in SetViewMatrix() function
1911 SetViewMatrix(2.0f); in vidRenderImageB()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DScene.cpp1038 GRenderer->SetViewMatrix(vEyePt, vTarget, vUpVec); in CreateScreenFrustrum()

12