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Searched refs:SetWorldView (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DRender.h104 void SetWorldView(const Matrix & mat, bool bPush, bool bReplace);
H A DRSP_GBI2.h540 … CRender::g_pRender->SetWorldView(matToLoad, gfx->gbi2matrix.nopush==0, gfx->gbi2matrix.load); in RSP_GBI2_Mtx()
H A DRSP_GBI0.h50 CRender::g_pRender->SetWorldView(matToLoad, gfx->gbi0matrix.push, gfx->gbi0matrix.load); in RSP_GBI0_Mtx()
H A DRender.cpp164 void CRender::SetWorldView(const Matrix & mat, bool bPush, bool bReplace) in SetWorldView() function in CRender