/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/ |
H A D | noise.cpp | 360 SetupSolidNoise(const Vector3d& P, int i, int &b0, int &b1, DBL &r0, DBL &r1) in SetupSolidNoise() function 386 SetupSolidNoise(P, 0, bx0, bx1, rx0, rx1); in SolidNoise() 387 SetupSolidNoise(P, 1, by0, by1, ry0, ry1); in SolidNoise() 388 SetupSolidNoise(P, 2, bz0, bz1, rz0, rz1); in SolidNoise() 437 SetupSolidNoise(P, 0, bx0, bx1, rx0, rx1); in SolidDNoise() 438 SetupSolidNoise(P, 1, by0, by1, ry0, ry1); in SolidDNoise() 439 SetupSolidNoise(P, 2, bz0, bz1, rz0, rz1); in SolidDNoise()
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | texture.cpp | 742 SetupSolidNoise(VECTOR P, int i, int &b0, int &b1, DBL &r0, DBL &r1) in SetupSolidNoise() function 768 SetupSolidNoise(P, 0, bx0, bx1, rx0, rx1); in SolidNoise() 769 SetupSolidNoise(P, 1, by0, by1, ry0, ry1); in SolidNoise() 770 SetupSolidNoise(P, 2, bz0, bz1, rz0, rz1); in SolidNoise() 819 SetupSolidNoise(P, 0, bx0, bx1, rx0, rx1); in SolidDNoise() 820 SetupSolidNoise(P, 1, by0, by1, ry0, ry1); in SolidDNoise() 821 SetupSolidNoise(P, 2, bz0, bz1, rz0, rz1); in SolidDNoise()
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | texture.cpp | 737 SetupSolidNoise(VECTOR P, int i, int &b0, int &b1, DBL &r0, DBL &r1) in SetupSolidNoise() function 763 SetupSolidNoise(P, 0, bx0, bx1, rx0, rx1); in SolidNoise() 764 SetupSolidNoise(P, 1, by0, by1, ry0, ry1); in SolidNoise() 765 SetupSolidNoise(P, 2, bz0, bz1, rz0, rz1); in SolidNoise() 814 SetupSolidNoise(P, 0, bx0, bx1, rx0, rx1); in SolidDNoise() 815 SetupSolidNoise(P, 1, by0, by1, ry0, ry1); in SolidDNoise() 816 SetupSolidNoise(P, 2, bz0, bz1, rz0, rz1); in SolidDNoise()
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/texture/ |
H A D | texture.cpp | 741 SetupSolidNoise(const VECTOR P, int i, int &b0, int &b1, DBL &r0, DBL &r1) in SetupSolidNoise() function 767 SetupSolidNoise(P, 0, bx0, bx1, rx0, rx1); in SolidNoise() 768 SetupSolidNoise(P, 1, by0, by1, ry0, ry1); in SolidNoise() 769 SetupSolidNoise(P, 2, bz0, bz1, rz0, rz1); in SolidNoise() 818 SetupSolidNoise(P, 0, bx0, bx1, rx0, rx1); in SolidDNoise() 819 SetupSolidNoise(P, 1, by0, by1, ry0, ry1); in SolidDNoise() 820 SetupSolidNoise(P, 2, bz0, bz1, rz0, rz1); in SolidDNoise()
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