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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Shader/
H A DPixelShader.cpp92 Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); in validate()
97 case Shader::OPCODE_MOVA: in validate()
250 case Shader::OPCODE_TEX: in analyzeInterpolants()
251 case Shader::OPCODE_TEXBEM: in analyzeInterpolants()
254 case Shader::OPCODE_TEXDP3: in analyzeInterpolants()
289 case Shader::OPCODE_DCL: in analyzeInterpolants()
315 case Shader::OPCODE_TEX: in analyzeInterpolants()
398 case Shader::OPCODE_M3X2: in analyzeInterpolants()
546 case Shader::OPCODE_CRS: in analyzeInterpolants()
587 case Shader::OPCODE_DP3: in analyzeInterpolants()
[all …]
H A DVertexShader.cpp112 Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); in validate()
118 case Shader::OPCODE_TEX: in validate()
119 case Shader::OPCODE_TEXBEM: in validate()
133 case Shader::OPCODE_TEXDP3: in validate()
136 case Shader::OPCODE_CMP0: in validate()
137 case Shader::OPCODE_BEM: in validate()
138 case Shader::OPCODE_DP2ADD: in validate()
139 case Shader::OPCODE_DFDX: in validate()
140 case Shader::OPCODE_DFDY: in validate()
176 setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); in setPositionRegister()
[all …]
H A DVertexProgram.cpp112 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in program()
126 …if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI |… in program()
349 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in program()
632 case Shader::USAGE_PSIZE: in passThrough()
647 case Shader::USAGE_COLOR: in passThrough()
653 case Shader::USAGE_FOG: in passThrough()
695 case Shader::PARAMETER_TEMP: in fetchRegister()
789 case Shader::MODIFIER_NONE: in fetchRegister()
801 case Shader::MODIFIER_ABS: in fetchRegister()
813 case Shader::MODIFIER_NOT: in fetchRegister()
[all …]
H A DPixelProgram.cpp122 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in applyShader()
138 …if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI |… in applyShader()
374 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in applyShader()
752 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID) in sampleTexture()
897 case Shader::PARAMETER_TEMP: in fetchRegister()
911 case Shader::PARAMETER_INPUT: in fetchRegister()
925 case Shader::PARAMETER_CONST: in fetchRegister()
989 case Shader::MODIFIER_NONE: in fetchRegister()
995 case Shader::MODIFIER_NEGATE: in fetchRegister()
1001 case Shader::MODIFIER_ABS: in fetchRegister()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Shader/
H A DPixelShader.cpp92 Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); in validate()
97 case Shader::OPCODE_MOVA: in validate()
250 case Shader::OPCODE_TEX: in analyzeInterpolants()
251 case Shader::OPCODE_TEXBEM: in analyzeInterpolants()
254 case Shader::OPCODE_TEXDP3: in analyzeInterpolants()
289 case Shader::OPCODE_DCL: in analyzeInterpolants()
315 case Shader::OPCODE_TEX: in analyzeInterpolants()
398 case Shader::OPCODE_M3X2: in analyzeInterpolants()
546 case Shader::OPCODE_CRS: in analyzeInterpolants()
587 case Shader::OPCODE_DP3: in analyzeInterpolants()
[all …]
H A DVertexShader.cpp112 Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); in validate()
118 case Shader::OPCODE_TEX: in validate()
119 case Shader::OPCODE_TEXBEM: in validate()
133 case Shader::OPCODE_TEXDP3: in validate()
136 case Shader::OPCODE_CMP0: in validate()
137 case Shader::OPCODE_BEM: in validate()
138 case Shader::OPCODE_DP2ADD: in validate()
139 case Shader::OPCODE_DFDX: in validate()
140 case Shader::OPCODE_DFDY: in validate()
176 setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); in setPositionRegister()
[all …]
H A DVertexProgram.cpp112 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in program()
126 …if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI |… in program()
349 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in program()
632 case Shader::USAGE_PSIZE: in passThrough()
647 case Shader::USAGE_COLOR: in passThrough()
653 case Shader::USAGE_FOG: in passThrough()
695 case Shader::PARAMETER_TEMP: in fetchRegister()
789 case Shader::MODIFIER_NONE: in fetchRegister()
801 case Shader::MODIFIER_ABS: in fetchRegister()
813 case Shader::MODIFIER_NOT: in fetchRegister()
[all …]
H A DPixelProgram.cpp122 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in applyShader()
138 …if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI |… in applyShader()
374 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in applyShader()
752 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID) in sampleTexture()
897 case Shader::PARAMETER_TEMP: in fetchRegister()
911 case Shader::PARAMETER_INPUT: in fetchRegister()
925 case Shader::PARAMETER_CONST: in fetchRegister()
989 case Shader::MODIFIER_NONE: in fetchRegister()
995 case Shader::MODIFIER_NEGATE: in fetchRegister()
1001 case Shader::MODIFIER_ABS: in fetchRegister()
[all …]
/dports/graphics/cluttermm/cluttermm-1.17.3/clutter/cluttermm/
H A Dshader.cc117 Shader::Shader(const Glib::ConstructParams& construct_params) in Shader() function in Clutter::Shader
124 Shader::Shader(ClutterShader* castitem) in Shader() function in Clutter::Shader
130 Shader::~Shader() in ~Shader()
134 Shader::CppClassType Shader::shader_class_; // initialize static member
136 GType Shader::get_type() in get_type()
142 GType Shader::get_base_type() in get_base_type()
148 Shader::Shader() in Shader() function in Clutter::Shader
158 Glib::RefPtr<Shader> Shader::create() in create()
160 return Glib::RefPtr<Shader>( new Shader() ); in create()
173 bool Shader::compile() in compile()
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/dports/devel/love/love-11.3/src/modules/graphics/
H A DShader.cpp39 Shader *Shader::current = nullptr;
40 Shader *Shader::standardShaders[Shader::STANDARD_MAX_ENUM] = {nullptr};
42 Shader::Shader(ShaderStage *vertex, ShaderStage *pixel) in Shader() function in love::graphics::Shader
53 Shader::~Shader() in ~Shader()
79 bool Shader::isDefaultActive() in isDefaultActive()
148 bool Shader::initialize() in initialize()
153 void Shader::deinitialize() in deinitialize()
178 StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM>::Entry Shader::languageEntries[] =
186 StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM> Shader::languages(Shader::languageEntries, s…
188 StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/materialsystem/
H A Dshader.cpp66 const int Shader::mvpNameId = StringToInt::lookupId(QLatin1String("mvp"));
85 Shader::Shader() in Shader() function in Qt3DRender::Render::Shader
95 Shader::~Shader() in ~Shader()
99 void Shader::cleanup() in cleanup()
109 void Shader::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) in syncFromFrontEnd()
142 void Shader::setFormat(QShaderProgram::Format format) in setFormat()
152 QVector<QByteArray> Shader::shaderCode() const in shaderCode()
162 void Shader::initializeFromReference(const Shader &other) in initializeFromReference()
172 void Shader::requestCacheRebuild() in requestCacheRebuild()
177 void Shader::setLog(const QString &log) in setLog()
[all …]
/dports/devel/love10/love-0.10.2/src/modules/graphics/opengl/
H A DShader.cpp65 Shader *Shader::current = nullptr;
66 Shader *Shader::defaultShader = nullptr;
67 Shader *Shader::defaultVideoShader = nullptr;
74 Shader::Shader(const ShaderSource &source) in Shader() function in love::graphics::opengl::Shader
95 Shader::~Shader() in ~Shader()
940 StringMap<Shader::ShaderStage, Shader::STAGE_MAX_ENUM>::Entry Shader::stageNameEntries[] =
946 StringMap<Shader::ShaderStage, Shader::STAGE_MAX_ENUM> Shader::stageNames(Shader::stageNameEntries,…
948 StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM>::Entry Shader::uniformTypeEntries[] =
958 StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM> Shader::uniformTypes(Shader::uniformTypeEn…
970 StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/node/
H A Dshader.cpp11 Shader::Shader(Compiler* compiler, int type, const char* source) in Shader() function in Shader
27 Shader::~Shader() in ~Shader()
34 void Shader::release() in release()
115 Shader* obj = new Shader(compiler, type, *sourceCode); in New()
134 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD()
146 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD()
153 NAN_METHOD(Shader::Output) in NAN_METHOD()
157 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD()
168 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD()
175 NAN_METHOD(Shader::Log) in NAN_METHOD()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/node/
H A Dshader.cpp11 Shader::Shader(Compiler* compiler, int type, const char* source) in Shader() function in Shader
27 Shader::~Shader() in ~Shader()
34 void Shader::release() in release()
115 Shader* obj = new Shader(compiler, type, *sourceCode); in New()
134 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD()
146 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD()
153 NAN_METHOD(Shader::Output) in NAN_METHOD()
157 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD()
168 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD()
175 NAN_METHOD(Shader::Log) in NAN_METHOD()
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DShader.cpp176 Shader::CurrentTextureType Shader::CurrentTexture;
222 Shader::Shader() : in Shader() function in sf::Shader
232 Shader::~Shader() in ~Shader()
741 void Shader::bind(const Shader* shader) in bind()
774 bool Shader::isAvailable() in isAvailable()
972 void Shader::bindTextures() const in bindTextures()
1021 Shader::CurrentTextureType Shader::CurrentTexture;
1025 Shader::Shader() : in Shader() function in sf::Shader
1033 Shader::~Shader() in ~Shader()
1301 void Shader::bind(const Shader* shader) in bind()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/compiler/translator/
H A DSymbolTable_ESSL_autogen.cpp10660 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&all_30F),
10661 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&all_30F),
10664 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&abs_20B),
10665 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&abs_20B),
10752 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&exp_10B),
10753 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&exp_10B),
10922 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&log_30B),
10923 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&log_30B),
10973 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&any_30F),
10974 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&any_30F),
[all …]
H A DSymbolTable_autogen.cpp23196 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&all_10F),
23197 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&all_10F),
23255 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&cos_30B),
23256 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&cos_30B),
23266 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&sin_30B),
23267 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&sin_30B),
23349 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&exp_20B),
23350 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&exp_20B),
23355 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&log_10B),
23356 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&log_10B),
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/tests/
H A Dangle_shader_validation.rs14 struct Shader { struct
27 Shader {
31 Shader {
35 Shader {
39 Shader {
44 Shader {
48 Shader {
53 Shader {
57 Shader {
61 Shader {
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DRenderRasterize_Shader.cpp104 Shader* s_blur = Shader::get(Shader::S_Blur); in setupGL()
105 Shader* s_bloom = Shader::get(Shader::S_Bloom); in setupGL()
132 Shader* s = Shader::get(Shader::S_Invincible); in render_tree()
140 s = Shader::get(Shader::S_InvincibleBloom); in render_tree()
177 s = Shader::get(Shader::S_Landscape); in render_tree()
182 s = Shader::get(Shader::S_LandscapeBloom); in render_tree()
313 s = Shader::get(renderStep == kGlow ? Shader::S_SpriteBloom : Shader::S_Sprite); in setupSpriteTexture()
399 s = Shader::get(renderStep == kGlow ? Shader::S_BumpBloom : Shader::S_Bump); in setupWallTexture()
401 s = Shader::get(renderStep == kGlow ? Shader::S_WallBloom : Shader::S_Wall); in setupWallTexture()
527 s = Shader::get(renderStep == kGlow ? Shader::S_BumpBloom : Shader::S_Bump); in setupGlow()
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/shader/
H A Dshader_ir.h25 namespace VideoCommon::Shader {
150 const Tegra::Shader::Header& GetHeader() const { in GetHeader()
248 Node GetRegister(Tegra::Shader::Register reg);
344 Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
347 Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
369 Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
374 Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
378 Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
384 Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
395 Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dshader.cpp38 Shader::Mode Shader::get_mode() const { in get_mode()
61 String Shader::get_code() const { in get_code()
94 RID Shader::get_rid() const { in get_rid()
147 bool Shader::is_text_shader() const { in is_text_shader()
156 void Shader::_update_shader() const { in _update_shader()
159 void Shader::_bind_methods() { in _bind_methods()
184 Shader::Shader() { in Shader() function in Shader
191 Shader::~Shader() { in ~Shader()
202 Ref<Shader> shader; in load()
238 Ref<Shader> shader = p_resource; in save()
[all …]
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dshader.cpp38 Shader::Mode Shader::get_mode() const { in get_mode()
61 String Shader::get_code() const { in get_code()
94 RID Shader::get_rid() const { in get_rid()
147 bool Shader::is_text_shader() const { in is_text_shader()
156 void Shader::_update_shader() const { in _update_shader()
159 void Shader::_bind_methods() { in _bind_methods()
184 Shader::Shader() { in Shader() function in Shader
191 Shader::~Shader() { in ~Shader()
202 Ref<Shader> shader; in load()
238 Ref<Shader> shader = p_resource; in save()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/compiler/translator/
H A DSymbolTable_ESSL_autogen.cpp17492 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&cos_30B),
17493 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&cos_30B),
17502 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&sin_30B),
17503 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&sin_30B),
17589 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&exp_20B),
17590 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&exp_20B),
17597 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&log_10B),
17598 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&log_10B),
23671 Shader::FRAGMENT},
23701 Shader::FRAGMENT},
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/compiler/translator/
H A DSymbolTable_ESSL_autogen.cpp17494 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&cos_30B),
17495 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&cos_30B),
17504 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&sin_30B),
17505 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&sin_30B),
17591 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&exp_20B),
17592 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&exp_20B),
17599 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&log_10B),
17600 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&log_10B),
23673 Shader::FRAGMENT},
23703 Shader::FRAGMENT},
[all …]
/dports/devel/intel-graphics-compiler/SPIRV-Tools/test/
H A Doperand_capabilities_test.cpp482 CASE1(BUILT_IN, BuiltInPosition, Shader),
483 CASE1(BUILT_IN, BuiltInPointSize, Shader),
487 CASE1(BUILT_IN, BuiltInVertexId, Shader),
488 CASE1(BUILT_IN, BuiltInInstanceId, Shader),
498 CASE1(BUILT_IN, BuiltInFragCoord, Shader),
499 CASE1(BUILT_IN, BuiltInPointCoord, Shader),
500 CASE1(BUILT_IN, BuiltInFrontFacing, Shader),
505 CASE1(BUILT_IN, BuiltInFragDepth, Shader),
525 CASE1(BUILT_IN, BuiltInVertexIndex, Shader),
596 Shader),
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