/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Shader/ |
H A D | PixelShader.cpp | 92 Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); in validate() 97 case Shader::OPCODE_MOVA: in validate() 250 case Shader::OPCODE_TEX: in analyzeInterpolants() 251 case Shader::OPCODE_TEXBEM: in analyzeInterpolants() 254 case Shader::OPCODE_TEXDP3: in analyzeInterpolants() 289 case Shader::OPCODE_DCL: in analyzeInterpolants() 315 case Shader::OPCODE_TEX: in analyzeInterpolants() 398 case Shader::OPCODE_M3X2: in analyzeInterpolants() 546 case Shader::OPCODE_CRS: in analyzeInterpolants() 587 case Shader::OPCODE_DP3: in analyzeInterpolants() [all …]
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H A D | VertexShader.cpp | 112 Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); in validate() 118 case Shader::OPCODE_TEX: in validate() 119 case Shader::OPCODE_TEXBEM: in validate() 133 case Shader::OPCODE_TEXDP3: in validate() 136 case Shader::OPCODE_CMP0: in validate() 137 case Shader::OPCODE_BEM: in validate() 138 case Shader::OPCODE_DP2ADD: in validate() 139 case Shader::OPCODE_DFDX: in validate() 140 case Shader::OPCODE_DFDY: in validate() 176 setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); in setPositionRegister() [all …]
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H A D | VertexProgram.cpp | 112 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in program() 126 …if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI |… in program() 349 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in program() 632 case Shader::USAGE_PSIZE: in passThrough() 647 case Shader::USAGE_COLOR: in passThrough() 653 case Shader::USAGE_FOG: in passThrough() 695 case Shader::PARAMETER_TEMP: in fetchRegister() 789 case Shader::MODIFIER_NONE: in fetchRegister() 801 case Shader::MODIFIER_ABS: in fetchRegister() 813 case Shader::MODIFIER_NOT: in fetchRegister() [all …]
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H A D | PixelProgram.cpp | 122 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in applyShader() 138 …if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI |… in applyShader() 374 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in applyShader() 752 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID) in sampleTexture() 897 case Shader::PARAMETER_TEMP: in fetchRegister() 911 case Shader::PARAMETER_INPUT: in fetchRegister() 925 case Shader::PARAMETER_CONST: in fetchRegister() 989 case Shader::MODIFIER_NONE: in fetchRegister() 995 case Shader::MODIFIER_NEGATE: in fetchRegister() 1001 case Shader::MODIFIER_ABS: in fetchRegister() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Shader/ |
H A D | PixelShader.cpp | 92 Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); in validate() 97 case Shader::OPCODE_MOVA: in validate() 250 case Shader::OPCODE_TEX: in analyzeInterpolants() 251 case Shader::OPCODE_TEXBEM: in analyzeInterpolants() 254 case Shader::OPCODE_TEXDP3: in analyzeInterpolants() 289 case Shader::OPCODE_DCL: in analyzeInterpolants() 315 case Shader::OPCODE_TEX: in analyzeInterpolants() 398 case Shader::OPCODE_M3X2: in analyzeInterpolants() 546 case Shader::OPCODE_CRS: in analyzeInterpolants() 587 case Shader::OPCODE_DP3: in analyzeInterpolants() [all …]
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H A D | VertexShader.cpp | 112 Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); in validate() 118 case Shader::OPCODE_TEX: in validate() 119 case Shader::OPCODE_TEXBEM: in validate() 133 case Shader::OPCODE_TEXDP3: in validate() 136 case Shader::OPCODE_CMP0: in validate() 137 case Shader::OPCODE_BEM: in validate() 138 case Shader::OPCODE_DP2ADD: in validate() 139 case Shader::OPCODE_DFDX: in validate() 140 case Shader::OPCODE_DFDY: in validate() 176 setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); in setPositionRegister() [all …]
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H A D | VertexProgram.cpp | 112 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in program() 126 …if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI |… in program() 349 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in program() 632 case Shader::USAGE_PSIZE: in passThrough() 647 case Shader::USAGE_COLOR: in passThrough() 653 case Shader::USAGE_FOG: in passThrough() 695 case Shader::PARAMETER_TEMP: in fetchRegister() 789 case Shader::MODIFIER_NONE: in fetchRegister() 801 case Shader::MODIFIER_ABS: in fetchRegister() 813 case Shader::MODIFIER_NOT: in fetchRegister() [all …]
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H A D | PixelProgram.cpp | 122 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in applyShader() 138 …if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI |… in applyShader() 374 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in applyShader() 752 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID) in sampleTexture() 897 case Shader::PARAMETER_TEMP: in fetchRegister() 911 case Shader::PARAMETER_INPUT: in fetchRegister() 925 case Shader::PARAMETER_CONST: in fetchRegister() 989 case Shader::MODIFIER_NONE: in fetchRegister() 995 case Shader::MODIFIER_NEGATE: in fetchRegister() 1001 case Shader::MODIFIER_ABS: in fetchRegister() [all …]
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/dports/graphics/cluttermm/cluttermm-1.17.3/clutter/cluttermm/ |
H A D | shader.cc | 117 Shader::Shader(const Glib::ConstructParams& construct_params) in Shader() function in Clutter::Shader 124 Shader::Shader(ClutterShader* castitem) in Shader() function in Clutter::Shader 130 Shader::~Shader() in ~Shader() 134 Shader::CppClassType Shader::shader_class_; // initialize static member 136 GType Shader::get_type() in get_type() 142 GType Shader::get_base_type() in get_base_type() 148 Shader::Shader() in Shader() function in Clutter::Shader 158 Glib::RefPtr<Shader> Shader::create() in create() 160 return Glib::RefPtr<Shader>( new Shader() ); in create() 173 bool Shader::compile() in compile() [all …]
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/dports/devel/love/love-11.3/src/modules/graphics/ |
H A D | Shader.cpp | 39 Shader *Shader::current = nullptr; 40 Shader *Shader::standardShaders[Shader::STANDARD_MAX_ENUM] = {nullptr}; 42 Shader::Shader(ShaderStage *vertex, ShaderStage *pixel) in Shader() function in love::graphics::Shader 53 Shader::~Shader() in ~Shader() 79 bool Shader::isDefaultActive() in isDefaultActive() 148 bool Shader::initialize() in initialize() 153 void Shader::deinitialize() in deinitialize() 178 StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM>::Entry Shader::languageEntries[] = 186 StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM> Shader::languages(Shader::languageEntries, s… 188 StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] = [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/materialsystem/ |
H A D | shader.cpp | 66 const int Shader::mvpNameId = StringToInt::lookupId(QLatin1String("mvp")); 85 Shader::Shader() in Shader() function in Qt3DRender::Render::Shader 95 Shader::~Shader() in ~Shader() 99 void Shader::cleanup() in cleanup() 109 void Shader::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) in syncFromFrontEnd() 142 void Shader::setFormat(QShaderProgram::Format format) in setFormat() 152 QVector<QByteArray> Shader::shaderCode() const in shaderCode() 162 void Shader::initializeFromReference(const Shader &other) in initializeFromReference() 172 void Shader::requestCacheRebuild() in requestCacheRebuild() 177 void Shader::setLog(const QString &log) in setLog() [all …]
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/dports/devel/love10/love-0.10.2/src/modules/graphics/opengl/ |
H A D | Shader.cpp | 65 Shader *Shader::current = nullptr; 66 Shader *Shader::defaultShader = nullptr; 67 Shader *Shader::defaultVideoShader = nullptr; 74 Shader::Shader(const ShaderSource &source) in Shader() function in love::graphics::opengl::Shader 95 Shader::~Shader() in ~Shader() 940 StringMap<Shader::ShaderStage, Shader::STAGE_MAX_ENUM>::Entry Shader::stageNameEntries[] = 946 StringMap<Shader::ShaderStage, Shader::STAGE_MAX_ENUM> Shader::stageNames(Shader::stageNameEntries,… 948 StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM>::Entry Shader::uniformTypeEntries[] = 958 StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM> Shader::uniformTypes(Shader::uniformTypeEn… 970 StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] = [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/node/ |
H A D | shader.cpp | 11 Shader::Shader(Compiler* compiler, int type, const char* source) in Shader() function in Shader 27 Shader::~Shader() in ~Shader() 34 void Shader::release() in release() 115 Shader* obj = new Shader(compiler, type, *sourceCode); in New() 134 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD() 146 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD() 153 NAN_METHOD(Shader::Output) in NAN_METHOD() 157 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD() 168 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD() 175 NAN_METHOD(Shader::Log) in NAN_METHOD() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/node/ |
H A D | shader.cpp | 11 Shader::Shader(Compiler* compiler, int type, const char* source) in Shader() function in Shader 27 Shader::~Shader() in ~Shader() 34 void Shader::release() in release() 115 Shader* obj = new Shader(compiler, type, *sourceCode); in New() 134 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD() 146 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD() 153 NAN_METHOD(Shader::Output) in NAN_METHOD() 157 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD() 168 Shader* obj = ObjectWrap::Unwrap<Shader>(args.This()); in NAN_METHOD() 175 NAN_METHOD(Shader::Log) in NAN_METHOD() [all …]
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | Shader.cpp | 176 Shader::CurrentTextureType Shader::CurrentTexture; 222 Shader::Shader() : in Shader() function in sf::Shader 232 Shader::~Shader() in ~Shader() 741 void Shader::bind(const Shader* shader) in bind() 774 bool Shader::isAvailable() in isAvailable() 972 void Shader::bindTextures() const in bindTextures() 1021 Shader::CurrentTextureType Shader::CurrentTexture; 1025 Shader::Shader() : in Shader() function in sf::Shader 1033 Shader::~Shader() in ~Shader() 1301 void Shader::bind(const Shader* shader) in bind() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/compiler/translator/ |
H A D | SymbolTable_ESSL_autogen.cpp | 10660 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&all_30F), 10661 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&all_30F), 10664 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&abs_20B), 10665 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&abs_20B), 10752 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&exp_10B), 10753 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&exp_10B), 10922 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&log_30B), 10923 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&log_30B), 10973 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&any_30F), 10974 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&any_30F), [all …]
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H A D | SymbolTable_autogen.cpp | 23196 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&all_10F), 23197 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&all_10F), 23255 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&cos_30B), 23256 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&cos_30B), 23266 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&sin_30B), 23267 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&sin_30B), 23349 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&exp_20B), 23350 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&exp_20B), 23355 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&log_10B), 23356 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&log_10B), [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/tests/ |
H A D | angle_shader_validation.rs | 14 struct Shader { struct 27 Shader { 31 Shader { 35 Shader { 39 Shader { 44 Shader { 48 Shader { 53 Shader { 57 Shader { 61 Shader { [all …]
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | RenderRasterize_Shader.cpp | 104 Shader* s_blur = Shader::get(Shader::S_Blur); in setupGL() 105 Shader* s_bloom = Shader::get(Shader::S_Bloom); in setupGL() 132 Shader* s = Shader::get(Shader::S_Invincible); in render_tree() 140 s = Shader::get(Shader::S_InvincibleBloom); in render_tree() 177 s = Shader::get(Shader::S_Landscape); in render_tree() 182 s = Shader::get(Shader::S_LandscapeBloom); in render_tree() 313 s = Shader::get(renderStep == kGlow ? Shader::S_SpriteBloom : Shader::S_Sprite); in setupSpriteTexture() 399 s = Shader::get(renderStep == kGlow ? Shader::S_BumpBloom : Shader::S_Bump); in setupWallTexture() 401 s = Shader::get(renderStep == kGlow ? Shader::S_WallBloom : Shader::S_Wall); in setupWallTexture() 527 s = Shader::get(renderStep == kGlow ? Shader::S_BumpBloom : Shader::S_Bump); in setupGlow() [all …]
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/shader/ |
H A D | shader_ir.h | 25 namespace VideoCommon::Shader { 150 const Tegra::Shader::Header& GetHeader() const { in GetHeader() 248 Node GetRegister(Tegra::Shader::Register reg); 344 Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type); 347 Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type); 369 Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, 374 Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, 378 Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, 384 Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, 395 Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | shader.cpp | 38 Shader::Mode Shader::get_mode() const { in get_mode() 61 String Shader::get_code() const { in get_code() 94 RID Shader::get_rid() const { in get_rid() 147 bool Shader::is_text_shader() const { in is_text_shader() 156 void Shader::_update_shader() const { in _update_shader() 159 void Shader::_bind_methods() { in _bind_methods() 184 Shader::Shader() { in Shader() function in Shader 191 Shader::~Shader() { in ~Shader() 202 Ref<Shader> shader; in load() 238 Ref<Shader> shader = p_resource; in save() [all …]
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | shader.cpp | 38 Shader::Mode Shader::get_mode() const { in get_mode() 61 String Shader::get_code() const { in get_code() 94 RID Shader::get_rid() const { in get_rid() 147 bool Shader::is_text_shader() const { in is_text_shader() 156 void Shader::_update_shader() const { in _update_shader() 159 void Shader::_bind_methods() { in _bind_methods() 184 Shader::Shader() { in Shader() function in Shader 191 Shader::~Shader() { in ~Shader() 202 Ref<Shader> shader; in load() 238 Ref<Shader> shader = p_resource; in save() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/compiler/translator/ |
H A D | SymbolTable_ESSL_autogen.cpp | 17492 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&cos_30B), 17493 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&cos_30B), 17502 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&sin_30B), 17503 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&sin_30B), 17589 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&exp_20B), 17590 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&exp_20B), 17597 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&log_10B), 17598 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&log_10B), 23671 Shader::FRAGMENT}, 23701 Shader::FRAGMENT}, [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/compiler/translator/ |
H A D | SymbolTable_ESSL_autogen.cpp | 17494 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&cos_30B), 17495 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&cos_30B), 17504 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&sin_30B), 17505 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&sin_30B), 17591 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&exp_20B), 17592 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&exp_20B), 17599 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&log_10B), 17600 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&log_10B), 23673 Shader::FRAGMENT}, 23703 Shader::FRAGMENT}, [all …]
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/dports/devel/intel-graphics-compiler/SPIRV-Tools/test/ |
H A D | operand_capabilities_test.cpp | 482 CASE1(BUILT_IN, BuiltInPosition, Shader), 483 CASE1(BUILT_IN, BuiltInPointSize, Shader), 487 CASE1(BUILT_IN, BuiltInVertexId, Shader), 488 CASE1(BUILT_IN, BuiltInInstanceId, Shader), 498 CASE1(BUILT_IN, BuiltInFragCoord, Shader), 499 CASE1(BUILT_IN, BuiltInPointCoord, Shader), 500 CASE1(BUILT_IN, BuiltInFrontFacing, Shader), 505 CASE1(BUILT_IN, BuiltInFragDepth, Shader), 525 CASE1(BUILT_IN, BuiltInVertexIndex, Shader), 596 Shader), [all …]
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