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Searched refs:ShaderFile (Results 1 – 25 of 95) sorted by relevance

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/dports/games/cake/cake_src/cake/
H A Dshader.h116 class ShaderFile : public VFile
119 ShaderFile(const char *name, const char *pakname = "");
120 ~ShaderFile();
H A Dshader.cpp164 ShaderFile file((char *) shaderref->file_name, shaderref->pak_name); in Update()
209 ShaderFile file((char *) filename); in Update()
440 ShaderFile::ShaderFile(const char *name, const char *pakname):VFile(name, true, pakname) in ShaderFile() function in ShaderFile
445 ShaderFile::~ShaderFile() in ~ShaderFile()
450 char* ShaderFile::GetShaderName(void) in GetShaderName()
460 void ShaderFile::SetShaderPos(int pos) in SetShaderPos()
466 int ShaderFile::GetShaderPos(void) in GetShaderPos()
474 void ShaderFile::Parse(Shader *shad, LayerManager* layers, TextureManager* textures) in Parse()
1011 void ShaderFile::Skip(void) // skip this shader in Skip()
1027 void ShaderFile::ParseLayer(Shader *shad, Layer *layer, TextureManager* textures) in ParseLayer()
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H A Dfiles.cpp1042 int AddShaderToList(ShaderFile *fp, const char *shader, const char *file, const char *pak) in AddShaderToList()
1118 ShaderFile file((char *) p->files[i].name, p->name); in InitializeShaders()
1145 ShaderFile file((char *) name); in InitializeShaders()
/dports/misc/mnn/MNN-1.2.0/source/backend/vulkan/compiler/
H A Dmakeshader.py62 class ShaderFile: class
325 obj = ShaderFile(shader=fileName, ref=False, raw=None)
333 obj = ShaderFile(shader=newName, ref=True, raw=fileName)
/dports/cad/leocad/leocad-21.06/common/
H A Dlc_context.cpp237 QFile ShaderFile(FileName); in CreateShaderPrograms() local
239 if (!ShaderFile.open(QIODevice::ReadOnly)) in CreateShaderPrograms()
242 QByteArray Data = ShaderPrefix + ShaderFile.readAll(); in CreateShaderPrograms()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCQ3LevelMesh.h464 quake3::tStringList ShaderFile; variable
H A DCQ3LevelMesh.cpp1559 index = ShaderFile.binary_search( loadFile ); in getShader()
1564 ShaderFile.push_back( loadFile ); in getShader()
1682 ShaderFile.clear(); in ReleaseShader()
/dports/multimedia/avidemux/avidemux_2.7.6/avidemux/qt4/i18n/
H A Davidemux_pl.ts6133 <source>ShaderFile to load</source>
6134 <translation>ShaderFile do załadowania</translation>
H A Davidemux_sr@latin.ts6065 <source>ShaderFile to load</source>
H A Davidemux_en.ts6060 <source>ShaderFile to load</source>
H A Davidemux_pt_BR.ts6060 <source>ShaderFile to load</source>
H A Davidemux_ja.ts6090 <source>ShaderFile to load</source>
H A Davidemux_sr.ts6065 <source>ShaderFile to load</source>
H A Davidemux_tr.ts6061 <source>ShaderFile to load</source>
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux/qt4/i18n/
H A Davidemux_pl.ts6133 <source>ShaderFile to load</source>
6134 <translation>ShaderFile do załadowania</translation>
H A Davidemux_en.ts6060 <source>ShaderFile to load</source>
H A Davidemux_pt_BR.ts6060 <source>ShaderFile to load</source>
H A Davidemux_sr.ts6065 <source>ShaderFile to load</source>
H A Davidemux_sr@latin.ts6065 <source>ShaderFile to load</source>
H A Davidemux_tr.ts6061 <source>ShaderFile to load</source>
H A Davidemux_ja.ts6090 <source>ShaderFile to load</source>
/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux/qt4/i18n/
H A Davidemux_pl.ts6133 <source>ShaderFile to load</source>
6134 <translation>ShaderFile do załadowania</translation>
H A Davidemux_en.ts6060 <source>ShaderFile to load</source>
/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux/qt4/i18n/
H A Davidemux_pl.ts6133 <source>ShaderFile to load</source>
6134 <translation>ShaderFile do załadowania</translation>
H A Davidemux_en.ts6060 <source>ShaderFile to load</source>

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