/dports/games/cake/cake_src/cake/ |
H A D | shader.h | 116 class ShaderFile : public VFile 119 ShaderFile(const char *name, const char *pakname = ""); 120 ~ShaderFile();
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H A D | shader.cpp | 164 ShaderFile file((char *) shaderref->file_name, shaderref->pak_name); in Update() 209 ShaderFile file((char *) filename); in Update() 440 ShaderFile::ShaderFile(const char *name, const char *pakname):VFile(name, true, pakname) in ShaderFile() function in ShaderFile 445 ShaderFile::~ShaderFile() in ~ShaderFile() 450 char* ShaderFile::GetShaderName(void) in GetShaderName() 460 void ShaderFile::SetShaderPos(int pos) in SetShaderPos() 466 int ShaderFile::GetShaderPos(void) in GetShaderPos() 474 void ShaderFile::Parse(Shader *shad, LayerManager* layers, TextureManager* textures) in Parse() 1011 void ShaderFile::Skip(void) // skip this shader in Skip() 1027 void ShaderFile::ParseLayer(Shader *shad, Layer *layer, TextureManager* textures) in ParseLayer() [all …]
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H A D | files.cpp | 1042 int AddShaderToList(ShaderFile *fp, const char *shader, const char *file, const char *pak) in AddShaderToList() 1118 ShaderFile file((char *) p->files[i].name, p->name); in InitializeShaders() 1145 ShaderFile file((char *) name); in InitializeShaders()
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/dports/misc/mnn/MNN-1.2.0/source/backend/vulkan/compiler/ |
H A D | makeshader.py | 62 class ShaderFile: class 325 obj = ShaderFile(shader=fileName, ref=False, raw=None) 333 obj = ShaderFile(shader=newName, ref=True, raw=fileName)
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/dports/cad/leocad/leocad-21.06/common/ |
H A D | lc_context.cpp | 237 QFile ShaderFile(FileName); in CreateShaderPrograms() local 239 if (!ShaderFile.open(QIODevice::ReadOnly)) in CreateShaderPrograms() 242 QByteArray Data = ShaderPrefix + ShaderFile.readAll(); in CreateShaderPrograms()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CQ3LevelMesh.h | 464 quake3::tStringList ShaderFile; variable
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H A D | CQ3LevelMesh.cpp | 1559 index = ShaderFile.binary_search( loadFile ); in getShader() 1564 ShaderFile.push_back( loadFile ); in getShader() 1682 ShaderFile.clear(); in ReleaseShader()
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/dports/multimedia/avidemux/avidemux_2.7.6/avidemux/qt4/i18n/ |
H A D | avidemux_pl.ts | 6133 <source>ShaderFile to load</source> 6134 <translation>ShaderFile do załadowania</translation>
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H A D | avidemux_sr@latin.ts | 6065 <source>ShaderFile to load</source>
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H A D | avidemux_en.ts | 6060 <source>ShaderFile to load</source>
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H A D | avidemux_pt_BR.ts | 6060 <source>ShaderFile to load</source>
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H A D | avidemux_ja.ts | 6090 <source>ShaderFile to load</source>
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H A D | avidemux_sr.ts | 6065 <source>ShaderFile to load</source>
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H A D | avidemux_tr.ts | 6061 <source>ShaderFile to load</source>
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/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux/qt4/i18n/ |
H A D | avidemux_pl.ts | 6133 <source>ShaderFile to load</source> 6134 <translation>ShaderFile do załadowania</translation>
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H A D | avidemux_en.ts | 6060 <source>ShaderFile to load</source>
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H A D | avidemux_pt_BR.ts | 6060 <source>ShaderFile to load</source>
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H A D | avidemux_sr.ts | 6065 <source>ShaderFile to load</source>
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H A D | avidemux_sr@latin.ts | 6065 <source>ShaderFile to load</source>
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H A D | avidemux_tr.ts | 6061 <source>ShaderFile to load</source>
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H A D | avidemux_ja.ts | 6090 <source>ShaderFile to load</source>
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/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux/qt4/i18n/ |
H A D | avidemux_pl.ts | 6133 <source>ShaderFile to load</source> 6134 <translation>ShaderFile do załadowania</translation>
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H A D | avidemux_en.ts | 6060 <source>ShaderFile to load</source>
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/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux/qt4/i18n/ |
H A D | avidemux_pl.ts | 6133 <source>ShaderFile to load</source> 6134 <translation>ShaderFile do załadowania</translation>
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H A D | avidemux_en.ts | 6060 <source>ShaderFile to load</source>
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