Searched refs:ShaderNodeType (Results 1 – 8 of 8) sorted by relevance
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | svm.h | 106 void add_node(ShaderNodeType type, int a = 0, int b = 0, int c = 0); 108 void add_node(ShaderNodeType type, const float3 &f);
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H A D | svm.cpp | 392 void SVMCompiler::add_node(ShaderNodeType type, int a, int b, int c) in add_node() 397 void SVMCompiler::add_node(ShaderNodeType type, const float3 &f) in add_node()
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H A D | nodes.cpp | 3706 ShaderNodeType geom_node = NODE_GEOMETRY; in compile() 3707 ShaderNodeType attr_node = NODE_ATTR; in compile() 3857 ShaderNodeType texco_node = NODE_TEX_COORD; in compile() 3858 ShaderNodeType attr_node = NODE_ATTR; in compile() 3859 ShaderNodeType geom_node = NODE_GEOMETRY; in compile() 3998 ShaderNodeType texco_node = NODE_TEX_COORD; in compile() 3999 ShaderNodeType attr_node = NODE_ATTR; in compile() 4570 ShaderNodeType node; in compile() 5430 ShaderNodeType attr_node = NODE_ATTR; in compile()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/ |
H A D | svm_types.h | 64 typedef enum ShaderNodeType { enum 158 } ShaderNodeType; typedef
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 582 virtual void shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id); 584 virtual void shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type); 588 virtual VS::ShaderNodeType shader_node_get_type(RID p_shader, int p_id) const;
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H A D | rasterizer_iphone.cpp | 376 void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { in shader_node_add() 380 void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { in shader_node_change_type() 387 VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { in shader_node_get_type()
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 582 virtual void shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id); 584 virtual void shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type); 588 virtual VS::ShaderNodeType shader_node_get_type(RID p_shader, int p_id) const;
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H A D | rasterizer_iphone.cpp | 376 void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { in shader_node_add() 380 void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { in shader_node_change_type() 387 VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { in shader_node_get_type()
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