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Searched refs:ShaderNodeType (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dsvm.h106 void add_node(ShaderNodeType type, int a = 0, int b = 0, int c = 0);
108 void add_node(ShaderNodeType type, const float3 &f);
H A Dsvm.cpp392 void SVMCompiler::add_node(ShaderNodeType type, int a, int b, int c) in add_node()
397 void SVMCompiler::add_node(ShaderNodeType type, const float3 &f) in add_node()
H A Dnodes.cpp3706 ShaderNodeType geom_node = NODE_GEOMETRY; in compile()
3707 ShaderNodeType attr_node = NODE_ATTR; in compile()
3857 ShaderNodeType texco_node = NODE_TEX_COORD; in compile()
3858 ShaderNodeType attr_node = NODE_ATTR; in compile()
3859 ShaderNodeType geom_node = NODE_GEOMETRY; in compile()
3998 ShaderNodeType texco_node = NODE_TEX_COORD; in compile()
3999 ShaderNodeType attr_node = NODE_ATTR; in compile()
4570 ShaderNodeType node; in compile()
5430 ShaderNodeType attr_node = NODE_ATTR; in compile()
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/
H A Dsvm_types.h64 typedef enum ShaderNodeType { enum
158 } ShaderNodeType; typedef
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.h582 virtual void shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id);
584 virtual void shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type);
588 virtual VS::ShaderNodeType shader_node_get_type(RID p_shader, int p_id) const;
H A Drasterizer_iphone.cpp376 void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { in shader_node_add()
380 void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { in shader_node_change_type()
387 VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { in shader_node_get_type()
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.h582 virtual void shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id);
584 virtual void shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type);
588 virtual VS::ShaderNodeType shader_node_get_type(RID p_shader, int p_id) const;
H A Drasterizer_iphone.cpp376 void RasterizerIPhone::shader_node_add(RID p_shader, VS::ShaderNodeType p_type, int p_id) { in shader_node_add()
380 void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { in shader_node_change_type()
387 VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader, int p_id) const { in shader_node_get_type()