Searched refs:ShadingResultFrameBuffer (Results 1 – 13 of 13) sorted by relevance
51 ShadingResultFrameBuffer::ShadingResultFrameBuffer( in ShadingResultFrameBuffer() function in renderer::ShadingResultFrameBuffer64 ShadingResultFrameBuffer::ShadingResultFrameBuffer( in ShadingResultFrameBuffer() function in renderer::ShadingResultFrameBuffer79 void ShadingResultFrameBuffer::add( in add()102 void ShadingResultFrameBuffer::merge( in merge()105 const ShadingResultFrameBuffer& source, in merge()119 void ShadingResultFrameBuffer::develop_to_tile( in develop_to_tile()
49 class ShadingResultFrameBuffer53 ShadingResultFrameBuffer(58 ShadingResultFrameBuffer(73 const ShadingResultFrameBuffer& source,87 inline size_t ShadingResultFrameBuffer::get_total_channel_count(const size_t aov_count) in get_total_channel_count()
52 ShadingResultFrameBuffer* EphemeralShadingResultFrameBufferFactory::create( in create()60 ShadingResultFrameBuffer* framebuffer = in create()61 new ShadingResultFrameBuffer( in create()73 ShadingResultFrameBuffer* framebuffer) in destroy()
45 namespace renderer { class ShadingResultFrameBuffer; } variable64 ShadingResultFrameBuffer* create(71 ShadingResultFrameBuffer* framebuffer) override;74 std::vector<ShadingResultFrameBuffer*> m_framebuffers;
41 namespace renderer { class ShadingResultFrameBuffer; } variable50 virtual ShadingResultFrameBuffer* create(57 ShadingResultFrameBuffer* framebuffer) = 0;
44 namespace renderer { class ShadingResultFrameBuffer; } variable56 ShadingResultFrameBuffer* create(63 ShadingResultFrameBuffer* framebuffer) override;
68 ShadingResultFrameBuffer* PermanentShadingResultFrameBufferFactory::create( in create()82 new ShadingResultFrameBuffer( in create()95 ShadingResultFrameBuffer* framebuffer) in destroy()
46 namespace renderer { class ShadingResultFrameBuffer; } variable89 ShadingResultFrameBuffer& framebuffer) = 0;
331 ShadingResultFrameBuffer* framebuffer = in render_tile()342 unique_ptr<ShadingResultFrameBuffer> second_framebuffer( in render_tile()343 new ShadingResultFrameBuffer( in render_tile()761 ShadingResultFrameBuffer* framebuffer, in sample_pixel_block()762 ShadingResultFrameBuffer* second_framebuffer, in sample_pixel_block()824 ShadingResultFrameBuffer* framebuffer, in sample_pixel()825 ShadingResultFrameBuffer* second_framebuffer, in sample_pixel()
129 ShadingResultFrameBuffer& framebuffer) override in render_pixel()
140 ShadingResultFrameBuffer& framebuffer) override in render_pixel()
165 ShadingResultFrameBuffer* framebuffer = in render_tile()
537 return ShadingResultFrameBuffer::get_total_channel_count(aov_count) + 1; in get_checkpoint_total_channel_count()576 ShadingResultFrameBuffer* tile_buffer = m_buffer_factory->create( in tile()590 const ShadingResultFrameBuffer* tile_buffer = m_buffer_factory->create( in tile()