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Searched refs:ShadowHeight (Results 1 – 22 of 22) sorted by relevance

/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dconstruct.h129 Height(0), ShadowSprite(NULL), ShadowWidth(0), ShadowHeight(0) in CConstruction()
156 int ShadowHeight; /// shadow sprite height variable
H A Dunittype.h511 int ShadowHeight; /// Shadow sprite height variable
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dconstruct.h129 Height(0), ShadowSprite(nullptr), ShadowWidth(0), ShadowHeight(0) in CConstruction()
156 int ShadowHeight; /// shadow sprite height variable
/dports/games/stratagus/stratagus-3.2.0/src/stratagus/
H A Dconstruct.cpp81 this->ShadowHeight = 0; in Clean()
105 this->ShadowHeight = this->ShadowFile.Height; in Load()
108 this->ShadowSprite = CGraphic::ForceNew(file, this->ShadowWidth, this->ShadowHeight); in Load()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dconstruct.cpp81 this->ShadowHeight = 0; in Clean()
106 this->ShadowHeight = this->ShadowFile.Height; in Load()
109 this->ShadowSprite = CGraphic::ForceNew(file, this->ShadowWidth, this->ShadowHeight); in Load()
/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dunittype.cpp521 ShadowWidth(0), ShadowHeight(0), ShadowOffsetX(0), ShadowOffsetY(0), in CUnitType()
987 type.ShadowSprite = CGraphic::ForceNew(type.ShadowFile, type.ShadowWidth, type.ShadowHeight); in LoadUnitTypeSprite()
H A Dunit_draw.cpp614 pos.y -= (type.ShadowHeight - type.TileHeight * PixelTileSize.y) / 2; in DrawShadow()
774 pos.y -= (type.ShadowHeight - type.TileHeight * PixelTileSize.y) / 2; in DrawConstructionShadow()
H A Dscript_unittype.cpp528 if (type->ShadowWidth == 0 && type->ShadowHeight == 0) { in CclDefineUnitType()
530 type->ShadowHeight = type->Height; in CclDefineUnitType()
538 type->ShadowHeight = type->Height; in CclDefineUnitType()
554 CclGetPos(l, &type->ShadowWidth, &type->ShadowHeight); in CclDefineUnitType()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dunit_draw.cpp699 pos.y -= (type.ShadowHeight - type.TileSize.y * Map.GetCurrentPixelTileSize().y) / 2; in DrawShadow()
996 pos.y -= (type.ShadowHeight - type.TileSize.y * Map.GetCurrentPixelTileSize().y) / 2; in DrawConstructionShadow()
1006 pos.y -= (type.ShadowHeight - type.TileSize.y * Map.GetCurrentPixelTileSize().y) / 2; in DrawConstructionShadow()
H A Dunittype.cpp564 ShadowWidth(0), ShadowHeight(0), ShadowOffsetX(0), ShadowOffsetY(0), in CUnitType()
1373 this->ShadowHeight = parent_type->ShadowHeight; in SetParent()
2637 type.ShadowSprite = CGraphic::ForceNew(type.ShadowFile, type.ShadowWidth, type.ShadowHeight); in LoadUnitTypeSprite()
2729 …ariation->ShadowSprite = CGraphic::New(variation->ShadowFile, type.ShadowWidth, type.ShadowHeight); in LoadUnitTypeSprite()
H A Dscript_unittype.cpp941 CclGetPos(l, &type->ShadowWidth, &type->ShadowHeight); in CclDefineUnitType()
/dports/graphics/ImageMagick7-nox11/ImageMagick-7.1.0-19/MagickCore/
H A Danimate.c239 #define ShadowHeight 8 macro
1803 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1837 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1866 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1890 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
H A Ddisplay.c1490 #define ShadowHeight 8 macro
14857 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14891 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14922 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14946 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
/dports/graphics/ImageMagick6/ImageMagick-6.9.12-34/magick/
H A Danimate.c235 #define ShadowHeight 8 macro
1796 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1830 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1859 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1883 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
H A Ddisplay.c1485 #define ShadowHeight 8 macro
14718 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14752 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14783 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14807 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
/dports/graphics/ImageMagick6-nox11/ImageMagick-6.9.12-34/magick/
H A Danimate.c235 #define ShadowHeight 8 macro
1796 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1830 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1859 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1883 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
H A Ddisplay.c1485 #define ShadowHeight 8 macro
14718 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14752 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14783 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14807 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
/dports/graphics/ImageMagick7/ImageMagick-7.1.0-19/MagickCore/
H A Danimate.c239 #define ShadowHeight 8 macro
1803 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1837 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1866 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
1890 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
H A Ddisplay.c1490 #define ShadowHeight 8 macro
14857 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14891 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14922 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
14946 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/
H A Dunittype.h905 int ShadowHeight; /// Shadow sprite height variable
/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/magick/
H A Danimate.c170 #define ShadowHeight 8 macro
1668 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in MagickXAnimateImages()
H A Ddisplay.c289 #define ShadowHeight 8 macro
14195 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in MagickXDisplayImage()