/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | construct.h | 129 Height(0), ShadowSprite(NULL), ShadowWidth(0), ShadowHeight(0) in CConstruction() 156 int ShadowHeight; /// shadow sprite height variable
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H A D | unittype.h | 511 int ShadowHeight; /// Shadow sprite height variable
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ |
H A D | construct.h | 129 Height(0), ShadowSprite(nullptr), ShadowWidth(0), ShadowHeight(0) in CConstruction() 156 int ShadowHeight; /// shadow sprite height variable
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/dports/games/stratagus/stratagus-3.2.0/src/stratagus/ |
H A D | construct.cpp | 81 this->ShadowHeight = 0; in Clean() 105 this->ShadowHeight = this->ShadowFile.Height; in Load() 108 this->ShadowSprite = CGraphic::ForceNew(file, this->ShadowWidth, this->ShadowHeight); in Load()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | construct.cpp | 81 this->ShadowHeight = 0; in Clean() 106 this->ShadowHeight = this->ShadowFile.Height; in Load() 109 this->ShadowSprite = CGraphic::ForceNew(file, this->ShadowWidth, this->ShadowHeight); in Load()
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/dports/games/stratagus/stratagus-3.2.0/src/unit/ |
H A D | unittype.cpp | 521 ShadowWidth(0), ShadowHeight(0), ShadowOffsetX(0), ShadowOffsetY(0), in CUnitType() 987 type.ShadowSprite = CGraphic::ForceNew(type.ShadowFile, type.ShadowWidth, type.ShadowHeight); in LoadUnitTypeSprite()
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H A D | unit_draw.cpp | 614 pos.y -= (type.ShadowHeight - type.TileHeight * PixelTileSize.y) / 2; in DrawShadow() 774 pos.y -= (type.ShadowHeight - type.TileHeight * PixelTileSize.y) / 2; in DrawConstructionShadow()
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H A D | script_unittype.cpp | 528 if (type->ShadowWidth == 0 && type->ShadowHeight == 0) { in CclDefineUnitType() 530 type->ShadowHeight = type->Height; in CclDefineUnitType() 538 type->ShadowHeight = type->Height; in CclDefineUnitType() 554 CclGetPos(l, &type->ShadowWidth, &type->ShadowHeight); in CclDefineUnitType()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/ |
H A D | unit_draw.cpp | 699 pos.y -= (type.ShadowHeight - type.TileSize.y * Map.GetCurrentPixelTileSize().y) / 2; in DrawShadow() 996 pos.y -= (type.ShadowHeight - type.TileSize.y * Map.GetCurrentPixelTileSize().y) / 2; in DrawConstructionShadow() 1006 pos.y -= (type.ShadowHeight - type.TileSize.y * Map.GetCurrentPixelTileSize().y) / 2; in DrawConstructionShadow()
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H A D | unittype.cpp | 564 ShadowWidth(0), ShadowHeight(0), ShadowOffsetX(0), ShadowOffsetY(0), in CUnitType() 1373 this->ShadowHeight = parent_type->ShadowHeight; in SetParent() 2637 type.ShadowSprite = CGraphic::ForceNew(type.ShadowFile, type.ShadowWidth, type.ShadowHeight); in LoadUnitTypeSprite() 2729 …ariation->ShadowSprite = CGraphic::New(variation->ShadowFile, type.ShadowWidth, type.ShadowHeight); in LoadUnitTypeSprite()
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H A D | script_unittype.cpp | 941 CclGetPos(l, &type->ShadowWidth, &type->ShadowHeight); in CclDefineUnitType()
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/dports/graphics/ImageMagick7-nox11/ImageMagick-7.1.0-19/MagickCore/ |
H A D | animate.c | 239 #define ShadowHeight 8 macro 1803 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1837 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1866 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1890 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
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H A D | display.c | 1490 #define ShadowHeight 8 macro 14857 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14891 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14922 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14946 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
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/dports/graphics/ImageMagick6/ImageMagick-6.9.12-34/magick/ |
H A D | animate.c | 235 #define ShadowHeight 8 macro 1796 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1830 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1859 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1883 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
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H A D | display.c | 1485 #define ShadowHeight 8 macro 14718 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14752 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14783 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14807 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
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/dports/graphics/ImageMagick6-nox11/ImageMagick-6.9.12-34/magick/ |
H A D | animate.c | 235 #define ShadowHeight 8 macro 1796 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1830 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1859 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1883 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
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H A D | display.c | 1485 #define ShadowHeight 8 macro 14718 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14752 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14783 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14807 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
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/dports/graphics/ImageMagick7/ImageMagick-7.1.0-19/MagickCore/ |
H A D | animate.c | 239 #define ShadowHeight 8 macro 1803 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1837 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1866 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages() 1890 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XAnimateImages()
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H A D | display.c | 1490 #define ShadowHeight 8 macro 14857 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14891 windows->command.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14922 windows->widget.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage() 14946 windows->popup.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in XDisplayImage()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/ |
H A D | unittype.h | 905 int ShadowHeight; /// Shadow sprite height variable
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/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/magick/ |
H A D | animate.c | 170 #define ShadowHeight 8 macro 1668 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in MagickXAnimateImages()
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H A D | display.c | 289 #define ShadowHeight 8 macro 14195 windows->info.id,(char *) ShadowBitmap,ShadowWidth,ShadowHeight); in MagickXDisplayImage()
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