Searched refs:ShadowMapTexUnit (Results 1 – 4 of 4) sorted by relevance
615 Graphic3d_TextureUnit ShadowMapTexUnit() const { return myShadowMapTexUnit; } in ShadowMapTexUnit() function in OpenGl_Context
591 const GLint aSamplFrom = GLint(theCtx->ShadowMapTexUnit()) - myNbShadowMaps + 1; in Initialize()
1501 const GLint aSamplFrom = GLint(aCtx->ShadowMapTexUnit()) - myLights->NbCastShadows() + 1; in prepareFrameBuffers()