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Searched refs:ShadowMapTexUnit (Results 1 – 4 of 4) sorted by relevance

/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_Context.hxx615 Graphic3d_TextureUnit ShadowMapTexUnit() const { return myShadowMapTexUnit; } in ShadowMapTexUnit() function in OpenGl_Context
H A DOpenGl_ShaderProgram.cxx591 const GLint aSamplFrom = GLint(theCtx->ShadowMapTexUnit()) - myNbShadowMaps + 1; in Initialize()
H A DOpenGl_View.cxx1501 const GLint aSamplFrom = GLint(aCtx->ShadowMapTexUnit()) - myLights->NbCastShadows() + 1; in prepareFrameBuffers()
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DOpenGl_Context.hxx615 Graphic3d_TextureUnit ShadowMapTexUnit() const { return myShadowMapTexUnit; } in ShadowMapTexUnit() function in OpenGl_Context