Searched refs:ShadowsFogFogDensityLoc (Results 1 – 3 of 3) sorted by relevance
608 GLint ShadowsFogFogDensityLoc; variable
618 ShadowsFogFogDensityLoc = p_glGetUniformLocationARB(ShadowsFogProgram, "FogDensity"); in InitResolution()
732 p_glUniform1fARB(ShadowsFogFogDensityLoc, surf->Fade == FADE_LIGHT ? 0.3 : r_fog_density); in DrawWorldFogPass()