Home
last modified time | relevance | path

Searched refs:ShadowsFogFogDensityLoc (Results 1 – 3 of 3) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h608 GLint ShadowsFogFogDensityLoc; variable
H A Dgl_main.cpp618 ShadowsFogFogDensityLoc = p_glGetUniformLocationARB(ShadowsFogProgram, "FogDensity"); in InitResolution()
H A Dgl_poly.cpp732 p_glUniform1fARB(ShadowsFogFogDensityLoc, surf->Fade == FADE_LIGHT ? 0.3 : r_fog_density); in DrawWorldFogPass()