Searched refs:ShadowsFogFogEndLoc (Results 1 – 3 of 3) sorted by relevance
610 GLint ShadowsFogFogEndLoc; variable
620 ShadowsFogFogEndLoc = p_glGetUniformLocationARB(ShadowsFogProgram, "FogEnd"); in InitResolution()
734 …p_glUniform1fARB(ShadowsFogFogEndLoc, surf->Fade == FADE_LIGHT ? 1024.0 * r_fade_factor : r_fog_en… in DrawWorldFogPass()