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Searched refs:ShadowsLightProgram (Results 1 – 3 of 3) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_main.cpp557 ShadowsLightProgram = CreateProgram(VertexShader, FragmentShader); in InitResolution()
558 ShadowsLightLightPosLoc = p_glGetUniformLocationARB(ShadowsLightProgram, "LightPos"); in InitResolution()
559 ShadowsLightLightRadiusLoc = p_glGetUniformLocationARB(ShadowsLightProgram, "LightRadius"); in InitResolution()
560 ShadowsLightLightColourLoc = p_glGetUniformLocationARB(ShadowsLightProgram, "LightColour"); in InitResolution()
561 ShadowsLightSurfNormalLoc = p_glGetAttribLocationARB(ShadowsLightProgram, "SurfNormal"); in InitResolution()
562 ShadowsLightSurfDistLoc = p_glGetAttribLocationARB(ShadowsLightProgram, "SurfDist"); in InitResolution()
H A Dgl_local.h559 GLhandleARB ShadowsLightProgram; variable
H A Dgl_poly.cpp641 p_glUseProgramObjectARB(ShadowsLightProgram); in BeginLightPass()