Searched refs:ShadowsLightProgram (Results 1 – 3 of 3) sorted by relevance
557 ShadowsLightProgram = CreateProgram(VertexShader, FragmentShader); in InitResolution()558 ShadowsLightLightPosLoc = p_glGetUniformLocationARB(ShadowsLightProgram, "LightPos"); in InitResolution()559 ShadowsLightLightRadiusLoc = p_glGetUniformLocationARB(ShadowsLightProgram, "LightRadius"); in InitResolution()560 ShadowsLightLightColourLoc = p_glGetUniformLocationARB(ShadowsLightProgram, "LightColour"); in InitResolution()561 ShadowsLightSurfNormalLoc = p_glGetAttribLocationARB(ShadowsLightProgram, "SurfNormal"); in InitResolution()562 ShadowsLightSurfDistLoc = p_glGetAttribLocationARB(ShadowsLightProgram, "SurfDist"); in InitResolution()
559 GLhandleARB ShadowsLightProgram; variable
641 p_glUseProgramObjectARB(ShadowsLightProgram); in BeginLightPass()