Searched refs:ShapeAnimControlBlock (Results 1 – 13 of 13) sorted by relevance
65 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in DoShapeAnimation()182 if (dptr->ShapeAnimControlBlock) in DoAllShapeAnimations()194 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in SetShapeAnimationSequence()252 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in SetNextShapeAnimationSequence()328 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in SetCurrentShapeAnimationToStop()353 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in GetCurrentShapeAnimationSequenceData()367 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in GetNextShapeAnimationSequenceData()382 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in PauseCurrentShapeAnimation()406 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in RestartCurrentShapeAnimation()
3888 if (dptr->ShapeAnimControlBlock) in AddShape()3890 if (!(dptr->ShapeAnimControlBlock->current.empty)) in AddShape()3892 CopyAnimationFrameToShape (&dptr->ShapeAnimControlBlock->current, dptr); in AddShape()
363 displayblock.ShapeAnimControlBlock=NULL; in RenderGrapplingHook()
367 dummy_displayblock.ShapeAnimControlBlock=sectionDataPtr->sac_ptr; in CheckForRayIntersectionWithHierarchy()
306 dPtr->ShapeAnimControlBlock = &paqStatusPointer->ShpAnimCtrl; in MakePAQNear()
308 dPtr->ShapeAnimControlBlock = NULL; in MakeSentrygunNear()
897 PlayersWeapon.ShapeAnimControlBlock=&weaponPtr->ShpAnimCtrl; in UpdateWeaponStateMachine()899 PlayersWeapon.ShapeAnimControlBlock=NULL; in UpdateWeaponStateMachine()985 PlayersWeapon.ShapeAnimControlBlock=&weaponPtr->ShpAnimCtrl; in UpdateWeaponStateMachine()987 PlayersWeapon.ShapeAnimControlBlock=NULL; in UpdateWeaponStateMachine()3214 PlayersWeapon.ShapeAnimControlBlock=&weaponPtr->ShpAnimCtrl; in UpdateWeaponShape()3216 PlayersWeapon.ShapeAnimControlBlock=NULL; in UpdateWeaponShape()5247 …sacd.sequence = &(PlayersWeapon.ShapeAnimControlBlock)->anim_header->anim_sequences[sacd.sequence_…
1961 displayblock.ShapeAnimControlBlock=NULL; in DrawAlienTeeth()
1442 dummy_displayblock.ShapeAnimControlBlock=this_section_data->sac_ptr;1458 if (dummy_displayblock.ShapeAnimControlBlock) {
3130 displayblock.ShapeAnimControlBlock=NULL; in HandleParticleSystem()
989 dPtr->ShapeAnimControlBlock = NULL; in MakeXenoborgNear()
879 SHAPEANIMATIONCONTROLLER * ShapeAnimControlBlock; member
1235 else dPtr->ShapeAnimControlBlock = NULL; in MakeGhostNear()