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Searched refs:ShapeAnimControlBlock (Results 1 – 13 of 13) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dshpanim.c65 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in DoShapeAnimation()
182 if (dptr->ShapeAnimControlBlock) in DoAllShapeAnimations()
194 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in SetShapeAnimationSequence()
252 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in SetNextShapeAnimationSequence()
328 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in SetCurrentShapeAnimationToStop()
353 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in GetCurrentShapeAnimationSequenceData()
367 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in GetNextShapeAnimationSequenceData()
382 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in PauseCurrentShapeAnimation()
406 SHAPEANIMATIONCONTROLLER * sac = dptr->ShapeAnimControlBlock; in RestartCurrentShapeAnimation()
H A Dkshape.c3888 if (dptr->ShapeAnimControlBlock) in AddShape()
3890 if (!(dptr->ShapeAnimControlBlock->current.empty)) in AddShape()
3892 CopyAnimationFrameToShape (&dptr->ShapeAnimControlBlock->current, dptr); in AddShape()
/dports/games/avp/avp-20170505/src/avp/
H A Dbonusabilities.c363 displayblock.ShapeAnimControlBlock=NULL; in RenderGrapplingHook()
H A Dlos.c367 dummy_displayblock.ShapeAnimControlBlock=sectionDataPtr->sac_ptr; in CheckForRayIntersectionWithHierarchy()
H A Dbh_paq.c306 dPtr->ShapeAnimControlBlock = &paqStatusPointer->ShpAnimCtrl; in MakePAQNear()
H A Dbh_agun.c308 dPtr->ShapeAnimControlBlock = NULL; in MakeSentrygunNear()
H A Dweapons.c897 PlayersWeapon.ShapeAnimControlBlock=&weaponPtr->ShpAnimCtrl; in UpdateWeaponStateMachine()
899 PlayersWeapon.ShapeAnimControlBlock=NULL; in UpdateWeaponStateMachine()
985 PlayersWeapon.ShapeAnimControlBlock=&weaponPtr->ShpAnimCtrl; in UpdateWeaponStateMachine()
987 PlayersWeapon.ShapeAnimControlBlock=NULL; in UpdateWeaponStateMachine()
3214 PlayersWeapon.ShapeAnimControlBlock=&weaponPtr->ShpAnimCtrl; in UpdateWeaponShape()
3216 PlayersWeapon.ShapeAnimControlBlock=NULL; in UpdateWeaponShape()
5247 …sacd.sequence = &(PlayersWeapon.ShapeAnimControlBlock)->anim_header->anim_sequences[sacd.sequence_…
H A Dhud.c1961 displayblock.ShapeAnimControlBlock=NULL; in DrawAlienTeeth()
H A Dhmodel.c1442 dummy_displayblock.ShapeAnimControlBlock=this_section_data->sac_ptr;
1458 if (dummy_displayblock.ShapeAnimControlBlock) {
H A Dparticle.c3130 displayblock.ShapeAnimControlBlock=NULL; in HandleParticleSystem()
H A Dbh_xeno.c989 dPtr->ShapeAnimControlBlock = NULL; in MakeXenoborgNear()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h879 SHAPEANIMATIONCONTROLLER * ShapeAnimControlBlock; member
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c1235 else dPtr->ShapeAnimControlBlock = NULL; in MakeGhostNear()