/dports/games/scourge/scourge/src/ |
H A D | outdoorgenerator.h | 28 class ShapePalette; variable 62 void addVillage( Map *map, ShapePalette *shapePal ); 94 void addEWDoor( Map *map, ShapePalette *shapePal, int x, int y ); 103 virtual void generate( Map *map, ShapePalette *shapePal ); 105 virtual bool drawNodes( Map *map, ShapePalette *shapePal ); 107 GLShape *getRandomTreeShape( ShapePalette *shapePal ); 109 virtual void addFurniture( Map *map, ShapePalette *shapePal ); 110 void addContainers( Map *map, ShapePalette *shapePal ); 111 virtual void lockDoors( Map *map, ShapePalette *shapePal ); 129 virtual void addMonsters( Map *map, ShapePalette *shapePal ); [all …]
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H A D | terraingenerator.h | 37 class ShapePalette; variable 134 virtual void generate( Map *map, ShapePalette *shapePal ) = 0; 137 virtual bool drawNodes( Map *map, ShapePalette *shapePal ) = 0; 142 virtual void addShapes( Map *map, ShapePalette *shapePal ); 144 virtual bool addStairs( Map *map, ShapePalette *shapePal ); 145 virtual void addItems( Map *map, ShapePalette *shapePal ); 147 virtual void addMonsters( Map *map, ShapePalette *shapePal ); 149 virtual void addFurniture( Map *map, ShapePalette *shapePal ); 154 virtual void lockDoors( Map *map, ShapePalette *shapePal ); 159 virtual void addRugs( Map *map, ShapePalette *shapePal ); [all …]
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H A D | mondrian.h | 38 class ShapePalette; variable 105 virtual void generate( Map *map, ShapePalette *shapePal ); 116 void drawBasics( Map *map, ShapePalette *shapePal ); 117 void removeColumns( Map *map, ShapePalette *shapePal ); 121 bool drawNodes( Map *map, ShapePalette *shapePal ); 125 void drawDoor( Map *map, ShapePalette *shapePal, 127 void drawEastDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, bool secret ); 128 void drawWestDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, bool secret ); 129 void drawSouthDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, bool secret ); 134 virtual void addFurniture( Map *map, ShapePalette *shapePal ); [all …]
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H A D | dungeongenerator.h | 38 class ShapePalette; variable 106 virtual void generate( Map *map, ShapePalette *shapePal ); 116 void drawBasics( Map *map, ShapePalette *shapePal ); 117 void removeColumns( Map *map, ShapePalette *shapePal ); 125 bool drawNodes( Map *map, ShapePalette *shapePal ); 147 void drawDoor( Map *map, ShapePalette *shapePal, 149 void drawEastDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, bool secret ); 150 void drawWestDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, bool secret ); 151 void drawSouthDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, bool secret ); 154 virtual void addFurniture( Map *map, ShapePalette *shapePal ); [all …]
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H A D | shapepalette.cpp | 37 ShapePalette::ShapePalette( Session *session ) in ShapePalette() function in ShapePalette 44 void ShapePalette::preInitialize() { in preInitialize() 89 void ShapePalette::initialize() { in initialize() 183 ShapePalette::~ShapePalette() { in ~ShapePalette() 210 void ShapePalette::initFonts( ConfigLang *config ) { in initFonts() 299 void ShapePalette::initCursor( ConfigLang *config ) { in initCursor() 336 void ShapePalette::initAbout( ConfigLang *config ) { in initAbout() 395 void ShapePalette::initRugs( ConfigLang *config ) { in initRugs() 875 void ShapePalette::debugLoadedModels() { in debugLoadedModels() 879 void ShapePalette::loadNpcPortraits() { in loadNpcPortraits() [all …]
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H A D | cavemaker.h | 38 class ShapePalette; variable 62 virtual bool drawNodes( Map *map, ShapePalette *shapePal ); 63 virtual void generate( Map *map, ShapePalette *shapePal ); 64 virtual void addFurniture( Map *map, ShapePalette *shapePal );
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H A D | outdoorgenerator.cpp | 110 bool OutdoorGenerator::drawNodes( Map *map, ShapePalette *shapePal ) { in drawNodes() 255 void OutdoorGenerator::addVillage( Map *map, ShapePalette *shapePal ) { in addVillage() 314 void OutdoorGenerator::createNpc( Map *map, ShapePalette *shapePal, int x, int y ) { in createNpc() 674 GLShape *OutdoorGenerator::getRandomTreeShape( ShapePalette *shapePal ) { in getRandomTreeShape() 718 void OutdoorGenerator::generate( Map *map, ShapePalette *shapePal ) { in generate() 764 void OutdoorGenerator::addFurniture( Map *map, ShapePalette *shapePal ) { in addFurniture() 767 void OutdoorGenerator::addContainers( Map *map, ShapePalette *shapePal ) { in addContainers() 770 void OutdoorGenerator::lockDoors( Map *map, ShapePalette *shapePal ) { in lockDoors() 774 void OutdoorGenerator::addMonsters( Map *levelMap, ShapePalette *shapePal ) { in addMonsters() 809 void OutdoorGenerator::addTraps( Map *map, ShapePalette *shapePal ) { in addTraps() [all …]
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H A D | terraingenerator.cpp | 221 void TerrainGenerator::addShapes( Map *map, ShapePalette *shapePal ) { in addShapes() 247 void TerrainGenerator::addContainers( Map *map, ShapePalette *shapePal ) { in addContainers() 266 bool TerrainGenerator::addStairs( Map *map, ShapePalette *shapePal ) { in addStairs() 316 void TerrainGenerator::addItems( Map *map, ShapePalette *shapePal ) { in addItems() 428 void TerrainGenerator::addMonsters( Map *levelMap, ShapePalette *shapePal ) { in addMonsters() 601 void TerrainGenerator::addMagicPools( Map *map, ShapePalette *shapePal ) { in addMagicPools() 619 void TerrainGenerator::addFurniture( Map *map, ShapePalette *shapePal ) { in addFurniture() 626 bool TerrainGenerator::addTeleporters( Map *map, ShapePalette *shapePal ) { in addTeleporters() 693 void TerrainGenerator::lockDoors( Map *map, ShapePalette *shapePal ) { in lockDoors() 1032 void TerrainGenerator::addRugs( Map *map, ShapePalette *shapePal ) { in addRugs() [all …]
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H A D | mondrian.cpp | 462 void MondrianGenerator::generate( Map *map, ShapePalette *shapePal ) { in generate() 508 bool MondrianGenerator::drawNodes( Map *map, ShapePalette *shapePal ) { in drawNodes() 529 void MondrianGenerator::drawBasics( Map *map, ShapePalette *shapePal ) { in drawBasics() 802 void MondrianGenerator::removeColumns( Map *map, ShapePalette *shapePal ) { in removeColumns() 818 void MondrianGenerator::drawEastDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, b… in drawEastDoor() 842 void MondrianGenerator::drawWestDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, b… in drawWestDoor() 863 void MondrianGenerator::drawSouthDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, … in drawSouthDoor() 884 void MondrianGenerator::drawNorthDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, … in drawNorthDoor() 905 void MondrianGenerator::drawDoor( Map *map, ShapePalette *shapePal, in drawDoor() 916 void MondrianGenerator::addFurniture( Map *map, ShapePalette *shapePal ) { in addFurniture() [all …]
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H A D | shapepalette.h | 56 class ShapePalette : public Shapes { 83 ShapePalette( Session *session ); 84 ~ShapePalette();
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H A D | dungeongenerator.cpp | 572 void DungeonGenerator::generate( Map *map, ShapePalette *shapePal ) { in generate() 590 bool DungeonGenerator::drawNodes( Map *map, ShapePalette *shapePal ) { in drawNodes() 609 void DungeonGenerator::drawBasics( Map *map, ShapePalette *shapePal ) { in drawBasics() 881 void DungeonGenerator::removeColumns( Map *map, ShapePalette *shapePal ) { in removeColumns() 896 void DungeonGenerator::drawEastDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, bo… in drawEastDoor() 920 void DungeonGenerator::drawWestDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, bo… in drawWestDoor() 941 void DungeonGenerator::drawSouthDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, b… in drawSouthDoor() 962 void DungeonGenerator::drawNorthDoor( Map *map, ShapePalette *shapePal, Sint16 mapx, Sint16 mapy, b… in drawNorthDoor() 983 void DungeonGenerator::drawDoor( Map *map, ShapePalette *shapePal, in drawDoor() 994 void DungeonGenerator::addFurniture( Map *map, ShapePalette *shapePal ) { in addFurniture() [all …]
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H A D | session.h | 53 class ShapePalette; variable 66 ShapePalette *shapePal; 225 inline ShapePalette *getShapePalette() { in getShapePalette()
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H A D | cavemaker.cpp | 62 void CaveMaker::generate( Map *map, ShapePalette *shapePal ) { in generate() 72 bool CaveMaker::drawNodes( Map *map, ShapePalette *shapePal ) { in drawNodes() 223 void CaveMaker::addFurniture( Map *map, ShapePalette *shapePal ) { in addFurniture()
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H A D | item.h | 38 class ShapePalette; variable
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H A D | scourge.h | 57 class ShapePalette; variable 586 ShapePalette *getShapePalette();
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/dports/print/scribus-devel/scribus-1.5.7/scribus/plugins/shapes/ |
H A D | shapepalette.cpp | 281 ShapePalette::ShapePalette( QWidget* parent) : ScDockPalette(parent, "Shap", Qt::WindowFlags()) in ShapePalette() function in ShapePalette 325 void ShapePalette::writeToPrefs() in writeToPrefs() 361 void ShapePalette::readFromPrefs() in readFromPrefs() 401 void ShapePalette::closeTab() in closeTab() 409 double ShapePalette::decodePSDfloat(uint data) in decodePSDfloat() 426 void ShapePalette::Import() in Import() 571 void ShapePalette::setDoc(ScribusDoc *newDoc) in setDoc() 583 void ShapePalette::unsetDoc() in unsetDoc() 589 void ShapePalette::changeEvent(QEvent *e) in changeEvent() 599 void ShapePalette::iconSetChange() in iconSetChange() [all …]
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H A D | shapepalette.h | 89 class PLUGIN_API ShapePalette : public ScDockPalette 94 ShapePalette(QWidget* parent); 95 ~ShapePalette() {}; in ~ShapePalette()
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H A D | shapeplugin.h | 36 ShapePalette* sc_palette;
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H A D | shapeplugin.cpp | 105 sc_palette = new ShapePalette(ScCore->primaryMainWindow()); in initPlugin()
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/dports/games/scourge/scourge/src/render/ |
H A D | modelwrapper.h | 31 class ShapePalette; variable 77 ShapePalette *shapePal; 80 ModelLoader( ShapePalette *shapePal, bool headless, Texture* textureGroup );
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H A D | modelwrapper.cpp | 42 ModelLoader::ModelLoader( ShapePalette *shapePal, bool headless, Texture* textureGroup ) { in ModelLoader()
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/dports/games/scourge/scourge/src/rpg/ |
H A D | rpgitem.h | 41 class ShapePalette; variable 125 static void initItems( ShapePalette *shapePal ); 411 static void initItemEntries( ConfigLang *config, ShapePalette *shapePal );
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H A D | rpgitem.cpp | 130 void RpgItem::initItems( ShapePalette *shapePal ) { in initItems() 233 void RpgItem::initItemEntries( ConfigLang *config, ShapePalette *shapePal ) { in initItemEntries()
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/dports/devel/RStudio/rstudio-2021.09.1-372/dependencies/common/r2d3/vignettes/gallery/bubbles/ |
H A D | flare.csv | 163 flare.util.palette.ShapePalette,2059
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/dports/devel/RStudio/rstudio-2021.09.1-372/dependencies/common/r2d3/vignettes/gallery/dendogram/ |
H A D | flare.csv | 163 flare.util.palette.ShapePalette,2059
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