/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | shield.cpp | 27 Glib::ustring Shield::d_tag = "shield"; 32 Shield::Shield(XML_Helper* helper) in Shield() function in Shield 38 Shield::Shield(const Shield& s) in Shield() function in Shield 46 Shield::Shield(Shield::Colour owner, Gdk::RGBA color) in Shield() function in Shield 53 Shield::~Shield() in ~Shield() 70 case Shield::LIGHT_BLUE: in get_default_color_for_no() 86 Glib::ustring Shield::colourToString(const Shield::Colour c) in colourToString() 103 Glib::ustring Shield::colourToFriendlyName (const Shield::Colour c) in colourToFriendlyName() 199 void Shield::uninstantiateImages() in uninstantiateImages() 218 if (colour == Shield::NEUTRAL) in get_next_shield() [all …]
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H A D | armyproto.cpp | 45 for (unsigned int c = Shield::WHITE; c <= Shield::NEUTRAL; c++) in ArmyProto() 63 for (unsigned int c = Shield::WHITE; c <= Shield::NEUTRAL; c++) in ArmyProto() 76 File::add_png_if_no_ext (d_image_name[Shield::WHITE]); in ArmyProto() 78 File::add_png_if_no_ext (d_image_name[Shield::GREEN]); in ArmyProto() 84 File::add_png_if_no_ext (d_image_name[Shield::RED]); in ArmyProto() 100 for (unsigned int c = Shield::WHITE; c <= Shield::NEUTRAL; c++) in ArmyProto() 134 d_image_name[Shield::LIGHT_BLUE]); in saveData() 137 d_image_name[Shield::DARK_BLUE]); in saveData() 184 for (unsigned int c = Shield::WHITE; c <= Shield::NEUTRAL; c++) in instantiateImages() 198 for (unsigned int c = Shield::WHITE; c <= Shield::NEUTRAL; c++) in uninstantiateImages() [all …]
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H A D | shield.h | 36 class Shield : public std::list<ShieldStyle*>, public Tartan, public sigc::trackable 55 Shield(XML_Helper* helper); 58 Shield(const Shield& s); 61 Shield(Shield::Colour owner, Gdk::RGBA color); 64 virtual ~Shield(); 120 static Glib::ustring colourToString(const Shield::Colour c); 123 static Glib::ustring colourToFriendlyName (const Shield::Colour c);
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/dports/devel/R-cran-bindrcpp/bindrcpp/inst/include/ |
H A D | bindrcpp_RcppExports.h | 38 …create_env_string_typed(Shield<SEXP>(Rcpp::wrap(names)), Shield<SEXP>(Rcpp::wrap(fun)), Shield<SEX… in create_env_string_typed() 57 …populate_env_string_typed(Shield<SEXP>(Rcpp::wrap(env)), Shield<SEXP>(Rcpp::wrap(names)), Shield<S… in populate_env_string_typed() 76 …create_env_symbol_typed(Shield<SEXP>(Rcpp::wrap(names)), Shield<SEXP>(Rcpp::wrap(fun)), Shield<SEX… in create_env_symbol_typed() 95 …populate_env_symbol_typed(Shield<SEXP>(Rcpp::wrap(env)), Shield<SEXP>(Rcpp::wrap(names)), Shield<S… in populate_env_symbol_typed() 114 …eate_env_string_wrapped(Shield<SEXP>(Rcpp::wrap(names)), Shield<SEXP>(Rcpp::wrap(fun)), Shield<SEX… in create_env_string_wrapped() 133 …pulate_env_string_wrapped(Shield<SEXP>(Rcpp::wrap(env)), Shield<SEXP>(Rcpp::wrap(names)), Shield<S… in populate_env_string_wrapped() 171 …pulate_env_symbol_wrapped(Shield<SEXP>(Rcpp::wrap(env)), Shield<SEXP>(Rcpp::wrap(names)), Shield<S… in populate_env_symbol_wrapped() 190 …n = p_create_env_string(Shield<SEXP>(Rcpp::wrap(names)), Shield<SEXP>(Rcpp::wrap(fun)), Shield<SEX… in create_env_string() 209 …n = p_populate_env_string(Shield<SEXP>(Rcpp::wrap(env)), Shield<SEXP>(Rcpp::wrap(names)), Shield<S… in populate_env_string() 228 …n = p_create_env_symbol(Shield<SEXP>(Rcpp::wrap(names)), Shield<SEXP>(Rcpp::wrap(fun)), Shield<SEX… in create_env_symbol() [all …]
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/dports/finance/ledger/ledger-3.2.1/test/baseline/ |
H A D | opt-lot-prices.test | 213 Assets:Tajer:Items "Plans: Mithril Shield Spike" 1 @ 21050c 217 Assets:Tajer:Items "Plans: Mithril Shield Spike" 1 @ 23000c 238 Assets:Wyshona:Items "Plans: Mithril Shield Spike" 1 {21050c} 239 Assets:Wyshona:Items "Plans: Mithril Shield Spike" 1 {2.3G} 775 "Plans: Mithril Shield Spike" 1 {2.105G} 780 "Plans: Mithril Shield Spike" 1 {2.105G} 785 "Plans: Mithril Shield Spike" 1 {2.105G} 786 "Plans: Mithril Shield Spike" 1 {2.30G} 791 "Plans: Mithril Shield Spike" 1 {2.105G} 792 "Plans: Mithril Shield Spike" 1 {2.30G} [all …]
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H A D | opt-lots.test | 213 Assets:Tajer:Items "Plans: Mithril Shield Spike" 1 @ 21050c 217 Assets:Tajer:Items "Plans: Mithril Shield Spike" 1 @ 23000c 238 Assets:Wyshona:Items "Plans: Mithril Shield Spike" 1 {21050c} 239 Assets:Wyshona:Items "Plans: Mithril Shield Spike" 1 {2.3G} 776 "Plans: Mithril Shield Spike" 1 {2.105G} [2006/03/15] 781 "Plans: Mithril Shield Spike" 1 {2.105G} [2006/03/15] 786 "Plans: Mithril Shield Spike" 1 {2.105G} [2006/03/15] 787 "Plans: Mithril Shield Spike" 1 {2.30G} [2006/03/15] 792 "Plans: Mithril Shield Spike" 1 {2.105G} [2006/03/15] 793 "Plans: Mithril Shield Spike" 1 {2.30G} [2006/03/15] [all …]
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H A D | opt-lot-dates.test | 213 Assets:Tajer:Items "Plans: Mithril Shield Spike" 1 @ 21050c 217 Assets:Tajer:Items "Plans: Mithril Shield Spike" 1 @ 23000c 238 Assets:Wyshona:Items "Plans: Mithril Shield Spike" 1 {21050c} 239 Assets:Wyshona:Items "Plans: Mithril Shield Spike" 1 {2.3G} 776 "Plans: Mithril Shield Spike" 1 [2006/03/15] 781 "Plans: Mithril Shield Spike" 1 [2006/03/15] 786 "Plans: Mithril Shield Spike" 2 [2006/03/15] 791 "Plans: Mithril Shield Spike" 2 [2006/03/15] 796 "Plans: Mithril Shield Spike" 2 [2006/03/15] 801 "Plans: Mithril Shield Spike" 2 [2006/03/15] [all …]
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/dports/graphics/gpxsee/GPXSee-7.32/src/map/IMG/ |
H A D | label.h | 7 #define FIRST_SHIELD Label::Shield::USInterstate 8 #define LAST_SHIELD Label::Shield::Oval 12 class Shield 25 Shield() : _type(None) {} in Shield() function 26 Shield(Type type, const QString &name) : _type(type), _text(name) {} in Shield() function 32 bool operator==(const Shield &other) const 41 Label(const QString &text, const Shield &shield = Shield()) 44 const Shield &shield() const {return _shield;} in shield() 52 Shield _shield; 55 inline uint qHash(const Label::Shield &shield) in qHash() [all …]
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/sargava_the_lost_colony/ |
H A D | stlc_equip_arms_armor.lst | 5 # Equipment Name Product Identity? Output Name Required Shield Proficiency Type Cost … 6 …Shield (Bull's Strength) NAMEISPI:YES OUTPUTNAME:Mwangi Spirit Shield PROFICIENCY:SHIELD|Shield (L… 7 …Shield (Cat's Grace) NAMEISPI:YES OUTPUTNAME:Mwangi Spirit Shield PROFICIENCY:SHIELD|Shield (Ligh… 8 …Shield (Bear's Endurance) NAMEISPI:YES OUTPUTNAME:Mwangi Spirit Shield PROFICIENCY:SHIELD|Shield (…
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/dports/games/pcgen/pcgen/data/35e/malhavoc_press/complete_book_of_eldritch_might/ |
H A D | completeeldritch_equip_armorshields_specific.lst | 10 # Equipment Name Required Shield Proficiency Type Cost Base Item for EQMOD Modifier Sou… 11 …Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Enhancement.Shield.Heavy.Specific COST:56170 BASEITE… 12 Shield of Stars PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Enhancement.Shield.Heavy.Specific COST:20170… 13 …Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Enhancement.Shield.Heavy.Specific COST:35170 BASEITE…
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/dports/games/pcgen/pcgen/system/gameModes/5e/ |
H A D | sizeAdjustment.lst | 2 SIZENAME:T ABB:T SIZENUM:100 DISPLAYNAME:Tiny BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield… 3 SIZENAME:T BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 BONUS:ITEMWEIGHT… 4 SIZENAME:T BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 8 …S SIZENUM:200 DISPLAYNAME:Small BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 9 SIZENAME:S BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 BONUS:ITEMWEIGHT|T… 10 SIZENAME:S BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 15 SIZENAME:M BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 BONUS:ITEMWEIGHT|T… 16 SIZENAME:M BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 22 SIZENAME:L BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 28 SIZENAME:H BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 [all …]
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/arcana/basics/ |
H A D | arcanabasics_equip_armorshields.lst | 26 # Equipment Name Output Name Required Shield Proficiency Type Cost Weight AC Penalty Chec… 27 …Shield.Buckler.Standard COST:9 WT:5 ACCHECK:-1 SOURCEPAGE:ArcanaEquipment SPELLFAILURE:5 BONUS:… 28 Shield (Impromptu) OUTPUTNAME:[NAME] Shield PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Sta… 29 Shield (Small) OUTPUTNAME:[NAME] Shield PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standa… 30 Shield (Large) OUTPUTNAME:[NAME] Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield.Heavy.Standa… 31 Shield (Riot) OUTPUTNAME:[NAME] Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield.Heavy.Standar…
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/dports/games/pcgen/pcgen/data/modern/the_game_mechanics/martial_arts_mayhem/ |
H A D | martialmayhem_equip_shields.lst | 9 # Equipment Name Output Name Required Shield Proficiency Type Cost Weight AC Penalty Check… 10 …Shield (Light) TYPE:Shield.Light.Standard COST:9 WT:4 ACCHECK:-1 SOURCEPAGE:p.44 SPELLFAILURE:5 … 11 Shield (Bomb) OUTPUTNAME:[NAME] Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield.Heavy.Standard…
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/dports/mail/thunderbird/thunderbird-91.8.0/toolkit/components/normandy/content/ |
H A D | ShieldFrameParent.jsm | 18 case "Shield:AddToWeakSet": 21 case "Shield:RemoveFromWeakSet": 24 case "Shield:GetAddonStudyList": 26 case "Shield:GetPreferenceStudyList": 28 case "Shield:GetMessagingSystemList": 30 case "Shield:RemoveAddonStudy": 33 case "Shield:RemovePreferenceStudy": 39 case "Shield:RemoveMessagingSystemExperiment": 45 case "Shield:OpenDataPreferences": 48 case "Shield:GetStudiesEnabled": [all …]
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/dports/www/firefox/firefox-99.0/toolkit/components/normandy/content/ |
H A D | ShieldFrameParent.jsm | 18 case "Shield:AddToWeakSet": 21 case "Shield:RemoveFromWeakSet": 24 case "Shield:GetAddonStudyList": 26 case "Shield:GetPreferenceStudyList": 28 case "Shield:GetMessagingSystemList": 30 case "Shield:RemoveAddonStudy": 33 case "Shield:RemovePreferenceStudy": 39 case "Shield:RemoveMessagingSystemExperiment": 45 case "Shield:OpenDataPreferences": 48 case "Shield:GetStudiesEnabled": [all …]
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/dports/www/firefox-esr/firefox-91.8.0/toolkit/components/normandy/content/ |
H A D | ShieldFrameParent.jsm | 18 case "Shield:AddToWeakSet": 21 case "Shield:RemoveFromWeakSet": 24 case "Shield:GetAddonStudyList": 26 case "Shield:GetPreferenceStudyList": 28 case "Shield:GetMessagingSystemList": 30 case "Shield:RemoveAddonStudy": 33 case "Shield:RemovePreferenceStudy": 39 case "Shield:RemoveMessagingSystemExperiment": 45 case "Shield:OpenDataPreferences": 48 case "Shield:GetStudiesEnabled": [all …]
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/dports/games/pcgen/pcgen/data/35e/paradigm_concepts/arcanis/forged_in_magic/ |
H A D | forgedmagic_equipmods_cursed.lst | 5 ###Block: Cursed Armor and Shield Enhancements ---------------------------------------------- 12 …rability KEY:CURSED_ENER TYPE:Armor.Shield PLUS:-2 COST:0 VISIBLE:QUALIFY SOURCEPAGE:pp.150 PRE… 13 …us KEY:CURSED_ENVI TYPE:Armor.Shield.Weapon PLUS:-4 COST:0 VISIBLE:QUALIFY SOURCEPAGE:pp.148,150… 14 …n KEY:CURSED_LUME TYPE:Armor.Shield.Weapon PLUS:-2 COST:0 VISIBLE:QUALIFY SOURCEPAGE:pp.148,150… 15 …is KEY:CURSED_NOXN TYPE:Armor.Shield.Weapon PLUS:-2 COST:0 VISIBLE:QUALIFY SOURCEPAGE:pp.148,150… 17 …ed KEY:CURSED_POSS TYPE:Armor.Shield.Weapon PLUS:-2 COST:0 VISIBLE:QUALIFY SOURCEPAGE:pp.148,150… 18 …ky KEY:CURSED_UNLU TYPE:Armor.Shield.Weapon PLUS:-2 COST:0 VISIBLE:QUALIFY SOURCEPAGE:pp.148,150…
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H A D | forgedmagic_equipmods_specialmaterials.lst | 11 #BONUS:ITEMCOST|TYPE.Shield.Light|2*unit*SIZE BONUS:ITEMCOST|TYPE.Shield.Heavy|4*unit*SIZE BONUS:IT… 27 …Shield.BaseMaterial COST:0 VISIBLE:QUALIFY ITYPE:Aperiite.Masterwork.SpecialMaterial … 43 …Shield.BaseMaterial COST:0 VISIBLE:QUALIFY ITYPE:Yarricite.SpecialMaterial SOURCE… 68 …Shield COST:0 VISIBLE:QUALIFY ITYPE:Fluvium.Metal.Masterwork.SpecialMaterial SOURCE… 79 …Shield COST:0 VISIBLE:QUALIFY ITYPE:Masterwork,Greenglass.SpecialMaterial SOURCEPAG… 85 …Shield COST:0 VISIBLE:QUALIFY ITYPE:Ignium.Masterwork.Metal.SpecialMaterial SOURCEP… 91 …Shield COST:0 VISIBLE:QUALIFY ITYPE:Titanium,Masterwok.SpecialMaterial SOURCEPAGE:… 146 …ldEQMOD BONUS:ITEMCOST|TYPE.Shield.Light|2*400*SIZE BONUS:ITEMCOST|TYPE.Shield.Heavy|4*400*SIZE B… 168 …Shield COST:0 VISIBLE:QUALIFY ITYPE:Tempered Sarishan Steel.Metal.SpecialMaterial … 181 …Shield COST:0 VISIBLE:QUALIFY ITYPE:Tungsten.Masterwork.Metal.SpecialMaterial SOURC… [all …]
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/dports/games/pcgen/pcgen/data/35e/fantasy_flight_games/dawn_forge/dawn_forge_campaign_setting/ |
H A D | dawnforge_equip_shields.lst | 6 # Equipment Name Required Shield Proficiency Type Cost Weight AC Penalty Check Source Page … 7 Shield (Breaker) PROFICIENCY:SHIELD|Shield (Breaker) TYPE:Shield.Heavy.Exotic.Standard COST:20 WT:1… 8 Shield (Flank) PROFICIENCY:SHIELD|Shield (Flank) TYPE:Shield.Heavy.Exotic.Standard COST:20 WT:15 A…
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/dports/games/pcgen/pcgen/data/3e/sovereign_press/sovereign_stone/ |
H A D | sovereignequiparmorshields.lst | 4 # Equipment Name Required Armor Proficiency Required Shield Proficiency Type Cost Weight AC Pen… 17 #Buckler PROFICIENCY:SHIELD|Buckler TYPE:Shield COST:15 WT:5 SLOTS:0 ACCHECK:-1 … 18 Pavaise PROFICIENCY:SHIELD|Buckler TYPE:Shield COST:30 WT:45 ACCHECK:-10 SOURCEPAGE:p.… 19 #Shield (Small/Wooden) PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Wooden COST:3 WT:5 ACC… 20 #Shield (Small/Steel) PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield COST:9 WT:6 ACCHECK:-… 21 #Shield (Large/Wooden) PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield.Wooden COST:7 WT:10 AC… 22 #Shield (Large/Steel) PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Shield COST:20 WT:15 ACCHECK… 23 #Shield (Tower) PROFICIENCY:SHIELD|Shield (Tower) TYPE:Shield COST:20 WT:45 ACCHECK:-10 … 25 #Shield Spikes PROFICIENCY:WEAPON|Shieldbash TYPE:Armor.Weapon.Martial.Melee.Piercing COST:10 W… 26 #Shield Bash (Small) PROFICIENCY:WEAPON|Shieldbash TYPE:Armor.Weapon.Martial.Melee.Bludgeoning CO… [all …]
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/dports/games/pcgen/pcgen/system/gameModes/Pathfinder/ |
H A D | sizeAdjustment.lst | 5 SIZENAME:F BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 7 SIZENAME:F BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|8|TYPE=Size BONUS:COMBAT|TOHIT… 14 SIZENAME:D BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 23 SIZENAME:T BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 32 SIZENAME:S BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 41 SIZENAME:M BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 43 SIZENAME:M BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 49 SIZENAME:L BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 58 SIZENAME:H BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|4 67 SIZENAME:G BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 [all …]
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/dports/games/pcgen/pcgen/system/gameModes/Sagaborn/ |
H A D | sizeAdjustment.lst | 5 SIZENAME:F BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 7 SIZENAME:F BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|8|TYPE=Size BONUS:COMBAT|TOHIT… 15 SIZENAME:D BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 25 SIZENAME:T BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 35 SIZENAME:S BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 45 SIZENAME:M BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 47 SIZENAME:M BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 53 SIZENAME:L BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 62 SIZENAME:H BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|4 71 SIZENAME:G BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 [all …]
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/dports/games/pcgen/pcgen/system/gameModes/Pathfinder_PFS/ |
H A D | sizeAdjustment.lst | 5 SIZENAME:F BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 7 SIZENAME:F BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|8|TYPE=Size BONUS:COMBAT|TOHIT… 14 SIZENAME:D BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 23 SIZENAME:T BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 32 SIZENAME:S BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 41 SIZENAME:M BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 43 SIZENAME:M BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 49 SIZENAME:L BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 58 SIZENAME:H BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|4 67 SIZENAME:G BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 [all …]
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/dports/games/pcgen/pcgen/data/35e/paradigm_concepts/arcanis/players_guide_to_arcanis/ |
H A D | playersguidetoarcanis_equip_mods.lst | 16 …ry +2 NAMEOPT:NORMAL TYPE:Armor.Shield COST:5000 VISIBLE:QUALIFY ITYPE:Legendary2.Fitted … 17 …ary +2 NAMEOPT:NORMAL TYPE:Armor.Shield COST:5000 VISIBLE:QUALIFY ITYPE:Legendary2.Proof … 18 …ry +2 NAMEOPT:NORMAL TYPE:Armor.Shield COST:5000 VISIBLE:QUALIFY ITYPE:Legendary2.Nimble … 20 …ry +3 NAMEOPT:NORMAL TYPE:Armor.Shield COST:11000 VISIBLE:QUALIFY ITYPE:Legendary3.Fitted … 21 …ry +3 NAMEOPT:NORMAL TYPE:Armor.Shield COST:11000 VISIBLE:QUALIFY ITYPE:Legendary3.Proof … 22 …ry +3 NAMEOPT:NORMAL TYPE:Armor.Shield COST:11000 VISIBLE:QUALIFY ITYPE:Legendary3.Nimble … 24 …ry +4 NAMEOPT:NORMAL TYPE:Armor.Shield COST:19000 VISIBLE:QUALIFY ITYPE:Legendary4.Fitted … 26 …ry +4 NAMEOPT:NORMAL TYPE:Armor.Shield COST:19000 VISIBLE:QUALIFY ITYPE:Legendary4.Nimble … 28 …ry +5 NAMEOPT:NORMAL TYPE:Armor.Shield COST:29000 VISIBLE:QUALIFY ITYPE:Legendary5.Fitted … 30 …ry +5 NAMEOPT:NORMAL TYPE:Armor.Shield COST:29000 VISIBLE:QUALIFY ITYPE:Legendary5.Nimble … [all …]
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/dports/devel/R-cran-Rcpp/Rcpp/inst/include/Rcpp/protection/ |
H A D | Shield.h | 35 class Shield{ 37 Shield( SEXP t_) : t(Rcpp_protect(t_)){} in Shield() function 38 ~Shield(){ in ~Shield() 46 Shield( const Shield& ) ; 47 Shield& operator=( const Shield& ) ;
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