Searched refs:ShieldRepulse (Results 1 – 14 of 14) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | ExplosiveProjectile.h | 17 int ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos,
|
H A D | EmgProjectile.h | 17 int ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos,
|
H A D | FlameProjectile.h | 18 int ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos,
|
H A D | LaserProjectile.h | 20 …int ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpe…
|
H A D | MissileProjectile.h | 25 int ShieldRepulse(
|
H A D | StarburstProjectile.h | 28 int ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos,
|
H A D | WeaponProjectile.h | 35 …virtual int ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shie… in ShieldRepulse() function
|
H A D | EmgProjectile.cpp | 81 int CEmgProjectile::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, flo… in ShieldRepulse() function in CEmgProjectile
|
H A D | FlameProjectile.cpp | 91 int CFlameProjectile::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, f… in ShieldRepulse() function in CFlameProjectile
|
H A D | ExplosiveProjectile.cpp | 136 int CExplosiveProjectile::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForc… in ShieldRepulse() function in CExplosiveProjectile
|
H A D | LaserProjectile.cpp | 274 int CLaserProjectile::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, f… in ShieldRepulse() function in CLaserProjectile
|
H A D | MissileProjectile.cpp | 414 int CMissileProjectile::ShieldRepulse( in ShieldRepulse() function in CMissileProjectile
|
H A D | StarburstProjectile.cpp | 462 int CStarburstProjectile::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForc… in ShieldRepulse() function in CStarburstProjectile
|
/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | PlasmaRepulser.cpp | 135 const int type = pro->ShieldRepulse(this, weaponPos, in Update()
|