Searched refs:ShowEnemyNames (Results 1 – 5 of 5) sorted by relevance
848 uint8_t ShowEnemyNames; member
1658 convert_integer(ng->ShowEnemyNames, value); in read_netgame_profile()1721 PHYSFSX_printf(file, ShowEnemyNamesStr "=%i\n", ng->ShowEnemyNames); in write_netgame_profile()
2787 buf[len++] = Netgame.ShowEnemyNames; in net_udp_prepare_heavy_game_info()3031 Netgame.ShowEnemyNames = data[len]; len += 1; in net_udp_process_game_info()3547 DXX_MENUITEM(VERB, CHECK, "Show enemy names on HUD", opt_show_names, Netgame.ShowEnemyNames) \
3508 const auto show_enemy_name = Show_reticle_name && Netgame.ShowEnemyNames && !is_cloaked; in show_HUD_names()
6462 …array_snprintf(lines[enemy_names_on_hud], "Enemy Names On Hud\t %s", netgame.ShowEnemyNames?TXT_Y… in show_netgame_info()