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Searched refs:ShowFPS (Results 1 – 23 of 23) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/ui/
H A Dfps_counter.cpp60 ChangeGameConfig().ShowFPS = !GameConfig().ShowFPS; in Switch()
62 if (GameConfig().ShowFPS) in Switch()
84 if (!GameConfig().ShowFPS) in Draw()
97 if (!GameConfig().ShowFPS) in Update()
/dports/games/astromenace/astromenace-1.4.1/src/menu/
H A Dmenu_interface.cpp191 …rawButton128_2(X1+300, Y1-6, vw_GetTextUTF32("Off"), ContentTransp, !ChangeGameConfig().ShowFPS) || in InterfaceMenu()
192 … DrawButton128_2(X1+616, Y1-6, vw_GetTextUTF32("On"), ContentTransp, ChangeGameConfig().ShowFPS)) in InterfaceMenu()
195 Size = vw_TextWidthUTF32(GameConfig().ShowFPS ? vw_GetTextUTF32("On") : vw_GetTextUTF32("Off")); in InterfaceMenu()
197 …Y1, 0, 0, 1.0f, sRGBCOLOR{eRGBCOLOR::white}, ContentTransp, GameConfig().ShowFPS ? vw_GetTextUTF32… in InterfaceMenu()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Config/
H A DVideoInfo.cs14 public bool ShowFPS = false; field in Mesen.GUI.Config.VideoInfo
84 InteropEmu.SetFlag(EmulationFlags.ShowFPS, videoInfo.ShowFPS); in ApplyConfig()
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dconfig.h49 bool ShowFPS; variable
H A Dconfig.cpp60 ShowFPS = false; in Reset()
259 GameplayElement->QueryBoolAttribute("showfps", &ShowFPS); in ReadConfig()
349 GameplayElement->SetAttribute("showfps", ShowFPS); in WriteConfig()
H A Dmenu.cpp376 …gui::IGUICheckBox *ShowFPS = static_cast<gui::IGUICheckBox *>(CurrentLayout->getElementFromId(GAME… in HandleGUI() local
378 Config.ShowFPS = ShowFPS->isChecked(); in HandleGUI()
946 …irrGUI->addCheckBox(Config.ShowFPS, Interface.GetRectPercent(X + SidePadding, Y, 32, 32), CurrentL… in InitGameplayOptions()
/dports/games/avp/avp-20170505/src/avp/
H A Dgamecmds.cpp96 static void ShowFPS(void) in ShowFPS() function
361 ShowFPS, in CreateGameSpecificConsoleCommands()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.h157 void ShowFPS();
H A DCore.cpp367 void ShowFPS();
3511 void ShowFPS() { in ShowFPS() function
H A DArxGame.cpp1983 ShowFPS(); in Render()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Forms/
H A DfrmMain.Options.cs188 ConfigManager.Config.VideoInfo.ShowFPS = mnuShowFPS.Checked; in UpdateEmulationFlags()
196 mnuShowFPS.Checked = ConfigManager.Config.VideoInfo.ShowFPS; in UpdateVideoSettings()
/dports/games/astromenace/astromenace-1.4.1/src/config/
H A Dconfig.h204 bool ShowFPS{false};
H A Dconfig.cpp178 XMLdoc->AddEntryAttribute(XMLdoc->AddEntry(*RootXMLEntry, "ShowFPS"), "value", Config.ShowFPS); in SaveXMLConfigFile()
405 Config.ShowFPS); in LoadXMLConfigFile()
/dports/games/ivan/ivan-059/FeLib/Source/
H A Dwhandler.cpp332 void ShowFPS(){ //TODO still flickers sometimes cuz of silhouette? in ShowFPS() function
422 ShowFPS(); in GetKey()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DBaseRenderer.cpp185 if(settings->CheckFlag(EmulationFlags::ShowFPS)) { in DrawCounters()
H A DEmulationSettings.h15 ShowFPS = 0x02, enumerator
/dports/emulators/atari800/atari800-3.1.0/src/amiga/
H A Damiga.c210 static LONG ShowFPS; variable
806 mi->Flags |= ShowFPS?CHECKED:0; in SetupDisplay()
1097 ShowFPS = !!(mi->Flags & CHECKED); in HandleMenu()
1789 if (ShowFPS) in PLATFORM_DisplayScreen()
/dports/games/irrlamb/irrlamb-1.0.1/src/states/
H A Dplay.cpp438 if(Config.ShowFPS) in Draw()
H A Dviewreplay.cpp449 if(Config.ShowFPS) in Draw()
/dports/games/springlobby/springlobby-0.180/src/springsettings/
H A Dctrlconstants.h.jinja322 …framerate"), _T("ShowFPS"), ID_WINDOWP_UI_CBOX_13, _T("{{defa…
/dports/games/xpired/src/
H A Dxpired.c18 #define ShowFPS 0 macro
1465 if ((ShowFPS)&&(Ticks-OldTicks>=1000)){ in Gameplay()
/dports/games/spring/spring_98.0/rts/Game/
H A DGame.cpp167 CONFIG(bool, ShowFPS).defaultValue(false).description("Displays current framerate.");
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/
H A DInteropEmu.cs1621 ShowFPS = 0x02, enumerator