/dports/games/astromenace/astromenace-1.4.1/src/ui/ |
H A D | fps_counter.cpp | 60 ChangeGameConfig().ShowFPS = !GameConfig().ShowFPS; in Switch() 62 if (GameConfig().ShowFPS) in Switch() 84 if (!GameConfig().ShowFPS) in Draw() 97 if (!GameConfig().ShowFPS) in Update()
|
/dports/games/astromenace/astromenace-1.4.1/src/menu/ |
H A D | menu_interface.cpp | 191 …rawButton128_2(X1+300, Y1-6, vw_GetTextUTF32("Off"), ContentTransp, !ChangeGameConfig().ShowFPS) || in InterfaceMenu() 192 … DrawButton128_2(X1+616, Y1-6, vw_GetTextUTF32("On"), ContentTransp, ChangeGameConfig().ShowFPS)) in InterfaceMenu() 195 Size = vw_TextWidthUTF32(GameConfig().ShowFPS ? vw_GetTextUTF32("On") : vw_GetTextUTF32("Off")); in InterfaceMenu() 197 …Y1, 0, 0, 1.0f, sRGBCOLOR{eRGBCOLOR::white}, ContentTransp, GameConfig().ShowFPS ? vw_GetTextUTF32… in InterfaceMenu()
|
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Config/ |
H A D | VideoInfo.cs | 14 public bool ShowFPS = false; field in Mesen.GUI.Config.VideoInfo 84 InteropEmu.SetFlag(EmulationFlags.ShowFPS, videoInfo.ShowFPS); in ApplyConfig()
|
/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | config.h | 49 bool ShowFPS; variable
|
H A D | config.cpp | 60 ShowFPS = false; in Reset() 259 GameplayElement->QueryBoolAttribute("showfps", &ShowFPS); in ReadConfig() 349 GameplayElement->SetAttribute("showfps", ShowFPS); in WriteConfig()
|
H A D | menu.cpp | 376 …gui::IGUICheckBox *ShowFPS = static_cast<gui::IGUICheckBox *>(CurrentLayout->getElementFromId(GAME… in HandleGUI() local 378 Config.ShowFPS = ShowFPS->isChecked(); in HandleGUI() 946 …irrGUI->addCheckBox(Config.ShowFPS, Interface.GetRectPercent(X + SidePadding, Y, 32, 32), CurrentL… in InitGameplayOptions()
|
/dports/games/avp/avp-20170505/src/avp/ |
H A D | gamecmds.cpp | 96 static void ShowFPS(void) in ShowFPS() function 361 ShowFPS, in CreateGameSpecificConsoleCommands()
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/ |
H A D | Core.h | 157 void ShowFPS();
|
H A D | Core.cpp | 367 void ShowFPS(); 3511 void ShowFPS() { in ShowFPS() function
|
H A D | ArxGame.cpp | 1983 ShowFPS(); in Render()
|
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Forms/ |
H A D | frmMain.Options.cs | 188 ConfigManager.Config.VideoInfo.ShowFPS = mnuShowFPS.Checked; in UpdateEmulationFlags() 196 mnuShowFPS.Checked = ConfigManager.Config.VideoInfo.ShowFPS; in UpdateVideoSettings()
|
/dports/games/astromenace/astromenace-1.4.1/src/config/ |
H A D | config.h | 204 bool ShowFPS{false};
|
H A D | config.cpp | 178 XMLdoc->AddEntryAttribute(XMLdoc->AddEntry(*RootXMLEntry, "ShowFPS"), "value", Config.ShowFPS); in SaveXMLConfigFile() 405 Config.ShowFPS); in LoadXMLConfigFile()
|
/dports/games/ivan/ivan-059/FeLib/Source/ |
H A D | whandler.cpp | 332 void ShowFPS(){ //TODO still flickers sometimes cuz of silhouette? in ShowFPS() function 422 ShowFPS(); in GetKey()
|
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | BaseRenderer.cpp | 185 if(settings->CheckFlag(EmulationFlags::ShowFPS)) { in DrawCounters()
|
H A D | EmulationSettings.h | 15 ShowFPS = 0x02, enumerator
|
/dports/emulators/atari800/atari800-3.1.0/src/amiga/ |
H A D | amiga.c | 210 static LONG ShowFPS; variable 806 mi->Flags |= ShowFPS?CHECKED:0; in SetupDisplay() 1097 ShowFPS = !!(mi->Flags & CHECKED); in HandleMenu() 1789 if (ShowFPS) in PLATFORM_DisplayScreen()
|
/dports/games/irrlamb/irrlamb-1.0.1/src/states/ |
H A D | play.cpp | 438 if(Config.ShowFPS) in Draw()
|
H A D | viewreplay.cpp | 449 if(Config.ShowFPS) in Draw()
|
/dports/games/springlobby/springlobby-0.180/src/springsettings/ |
H A D | ctrlconstants.h.jinja | 322 …framerate"), _T("ShowFPS"), ID_WINDOWP_UI_CBOX_13, _T("{{defa…
|
/dports/games/xpired/src/ |
H A D | xpired.c | 18 #define ShowFPS 0 macro 1465 if ((ShowFPS)&&(Ticks-OldTicks>=1000)){ in Gameplay()
|
/dports/games/spring/spring_98.0/rts/Game/ |
H A D | Game.cpp | 167 CONFIG(bool, ShowFPS).defaultValue(false).description("Displays current framerate.");
|
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/ |
H A D | InteropEmu.cs | 1621 ShowFPS = 0x02, enumerator
|