Searched refs:SineWaveFloor (Results 1 – 6 of 6) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.c | 86 SINE_WAVE_FLOOR SineWaveFloor[MAX_SINE_WAVE][21]; variable 494 memset(SineWaveFloor, -1, sizeof(SineWaveFloor)); in SectorSetup() 592 swf = &SineWaveFloor[NextSineWave][swf_ndx]; in SectorSetup() 630 swf = &SineWaveFloor[NextSineWave][swf_ndx]; in SectorSetup() 653 ASSERT(swf_ndx <= SIZ(SineWaveFloor[NextSineWave])); in SectorSetup() 664 …for (swf = &SineWaveFloor[NextSineWave][0], cnt = 0; swf->sector >= 0 && swf < (SINE_WAVE_FLOORp)&… in SectorSetup() 684 swf = &SineWaveFloor[NextSineWave][cnt]; in SectorSetup() 2898 …for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sector >= 0 && swf < &SineWaveFloor[w… in DoSineWaveFloor() 2930 …for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sector >= 0 && swf < &SineWaveFloor[w… in DoSineWaveFloor()
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H A D | save.c | 461 MWRITE(SineWaveFloor, sizeof(SineWaveFloor),1,fil); in SaveGame() 971 MREAD(SineWaveFloor, sizeof(SineWaveFloor),1,fil); in LoadGame()
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H A D | game.h | 1858 extern SINE_WAVE_FLOOR SineWaveFloor[MAX_SINE_WAVE][21];
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.cpp | 87 SINE_WAVE_FLOOR SineWaveFloor[MAX_SINE_WAVE][21]; variable 399 memset(SineWaveFloor, -1, sizeof(SineWaveFloor)); in SectorSetup() 497 swf = &SineWaveFloor[NextSineWave][swf_ndx]; in SectorSetup() 535 swf = &SineWaveFloor[NextSineWave][swf_ndx]; in SectorSetup() 558 ASSERT(swf_ndx <= SIZ(SineWaveFloor[NextSineWave])); in SectorSetup() 569 …for (swf = &SineWaveFloor[NextSineWave][0], cnt = 0; swf->sector >= 0 && swf < (SINE_WAVE_FLOORp)&… in SectorSetup() 589 swf = &SineWaveFloor[NextSineWave][cnt]; in SectorSetup() 2775 …for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sector >= 0 && swf < &SineWaveFloor[w… in DoSineWaveFloor() 2807 …for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sector >= 0 && swf < &SineWaveFloor[w… in DoSineWaveFloor()
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H A D | save.cpp | 472 MWRITE(SineWaveFloor, sizeof(SineWaveFloor),1,fil); in SaveGame() 978 MREAD(SineWaveFloor, sizeof(SineWaveFloor),1,fil); in LoadGame()
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H A D | game.h | 1848 extern SINE_WAVE_FLOOR SineWaveFloor[MAX_SINE_WAVE][21];
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