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Searched refs:SineWaveFloor (Results 1 – 6 of 6) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c86 SINE_WAVE_FLOOR SineWaveFloor[MAX_SINE_WAVE][21]; variable
494 memset(SineWaveFloor, -1, sizeof(SineWaveFloor)); in SectorSetup()
592 swf = &SineWaveFloor[NextSineWave][swf_ndx]; in SectorSetup()
630 swf = &SineWaveFloor[NextSineWave][swf_ndx]; in SectorSetup()
653 ASSERT(swf_ndx <= SIZ(SineWaveFloor[NextSineWave])); in SectorSetup()
664 …for (swf = &SineWaveFloor[NextSineWave][0], cnt = 0; swf->sector >= 0 && swf < (SINE_WAVE_FLOORp)& in SectorSetup()
684 swf = &SineWaveFloor[NextSineWave][cnt]; in SectorSetup()
2898 …for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sector >= 0 && swf < &SineWaveFloor[w… in DoSineWaveFloor()
2930 …for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sector >= 0 && swf < &SineWaveFloor[w… in DoSineWaveFloor()
H A Dsave.c461 MWRITE(SineWaveFloor, sizeof(SineWaveFloor),1,fil); in SaveGame()
971 MREAD(SineWaveFloor, sizeof(SineWaveFloor),1,fil); in LoadGame()
H A Dgame.h1858 extern SINE_WAVE_FLOOR SineWaveFloor[MAX_SINE_WAVE][21];
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.cpp87 SINE_WAVE_FLOOR SineWaveFloor[MAX_SINE_WAVE][21]; variable
399 memset(SineWaveFloor, -1, sizeof(SineWaveFloor)); in SectorSetup()
497 swf = &SineWaveFloor[NextSineWave][swf_ndx]; in SectorSetup()
535 swf = &SineWaveFloor[NextSineWave][swf_ndx]; in SectorSetup()
558 ASSERT(swf_ndx <= SIZ(SineWaveFloor[NextSineWave])); in SectorSetup()
569 …for (swf = &SineWaveFloor[NextSineWave][0], cnt = 0; swf->sector >= 0 && swf < (SINE_WAVE_FLOORp)& in SectorSetup()
589 swf = &SineWaveFloor[NextSineWave][cnt]; in SectorSetup()
2775 …for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sector >= 0 && swf < &SineWaveFloor[w… in DoSineWaveFloor()
2807 …for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sector >= 0 && swf < &SineWaveFloor[w… in DoSineWaveFloor()
H A Dsave.cpp472 MWRITE(SineWaveFloor, sizeof(SineWaveFloor),1,fil); in SaveGame()
978 MREAD(SineWaveFloor, sizeof(SineWaveFloor),1,fil); in LoadGame()
H A Dgame.h1848 extern SINE_WAVE_FLOOR SineWaveFloor[MAX_SINE_WAVE][21];