Searched refs:SinglePlayerSetupData (Results 1 – 10 of 10) sorted by relevance
56 void SinglePlayerSetupData::serialize(Archive& ar, const unsigned int version) in serialize()64 template void SinglePlayerSetupData::serialize<freeorion_bin_oarchive>(freeorion_bin_oarchive&, con…65 template void SinglePlayerSetupData::serialize<freeorion_bin_iarchive>(freeorion_bin_iarchive&, con…66 template void SinglePlayerSetupData::serialize<freeorion_xml_oarchive>(freeorion_xml_oarchive&, con…67 template void SinglePlayerSetupData::serialize<freeorion_xml_iarchive>(freeorion_xml_iarchive&, con…
271 struct SinglePlayerSetupData : public GalaxySetupData { struct273 SinglePlayerSetupData(): in SinglePlayerSetupData() argument
154 void NewSPGameInit(const SinglePlayerSetupData& single_player_setup_data);158 bool VerifySPGameAIs(const SinglePlayerSetupData& single_player_setup_data);
27 struct SinglePlayerSetupData;138 std::shared_ptr<SinglePlayerSetupData> m_single_player_setup_data;240 std::shared_ptr<SinglePlayerSetupData> m_single_player_setup_data;
540 void ServerApp::NewSPGameInit(const SinglePlayerSetupData& single_player_setup_data) { in NewSPGameInit()549 bool ServerApp::VerifySPGameAIs(const SinglePlayerSetupData& single_player_setup_data) { in VerifySPGameAIs()
75 …std::string GetHostNameFromSinglePlayerSetupData(const SinglePlayerSetupData& single_player_setup_… in GetHostNameFromSinglePlayerSetupData()649 auto single_player_setup_data = std::make_shared<SinglePlayerSetupData>(); in react()
37 struct SinglePlayerSetupData;193 FO_COMMON_API Message HostSPGameMessage(const SinglePlayerSetupData& setup_data);430 FO_COMMON_API void ExtractHostSPGameMessageData(const Message& msg, SinglePlayerSetupData& setup_da…
134 Message HostSPGameMessage(const SinglePlayerSetupData& setup_data) { in HostSPGameMessage()1138 void ExtractHostSPGameMessageData(const Message& msg, SinglePlayerSetupData& setup_data, std::strin… in ExtractHostSPGameMessageData()
52 SinglePlayerSetupData setup_data; in HostSPGame()
545 SinglePlayerSetupData setup_data; in NewSinglePlayerGame()799 SinglePlayerSetupData setup_data; in LoadSinglePlayerGame()