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Searched refs:SkillNames (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dscrip2.cpp775 strncpy(&SkillNames[curmap][1], t, MAX_SKILL_NAME_LEN); in LoadCustomInfoFromScript()
776 SkillNames[curmap][MAX_SKILL_NAME_LEN+1] = 0; in LoadCustomInfoFromScript()
H A Dmenus.cpp408 …{DefOption(KEYSC_E, &SkillNames[0][0]), 30, 46, pic_easy, m_defshade, 0, MNU_StartGame, NULL, NULL…
409 …{DefOption(KEYSC_N, &SkillNames[1][0]), 30, 62, pic_normal, m_defshade, 0, MNU_StartGame, NULL, NU…
410 …{DefOption(KEYSC_H, &SkillNames[2][0]), 30, 78, pic_hard, m_defshade, 0, MNU_StartGame, NULL, NULL…
411 …{DefOption(KEYSC_I, &SkillNames[3][0]), 30, 94, pic_impossible, m_defshade, 0, MNU_StartGame, NULL…
H A Dgame.h989 extern char SkillNames[4][MAX_SKILL_NAME_LEN+2];
H A Dgame.cpp1222 char SkillNames[4][MAX_SKILL_NAME_LEN+2] = variable
/dports/games/jfsw/jfsw-c434002/src/
H A Dscrip2.c769 strncpy(&SkillNames[curmap][1], t, MAX_SKILL_NAME_LEN); in LoadCustomInfoFromScript()
770 SkillNames[curmap][MAX_SKILL_NAME_LEN+1] = 0; in LoadCustomInfoFromScript()
H A Dmenus.c474 …{DefOption(KEYSC_E, &SkillNames[0][0]), 30, 46, pic_easy, m_defshade, 0, MNU_StartGame, NULL, NULL…
475 …{DefOption(KEYSC_N, &SkillNames[1][0]), 30, 62, pic_normal, m_defshade, 0, MNU_StartGame, NULL, NU…
476 …{DefOption(KEYSC_H, &SkillNames[2][0]), 30, 78, pic_hard, m_defshade, 0, MNU_StartGame, NULL, NULL…
477 …{DefOption(KEYSC_I, &SkillNames[3][0]), 30, 94, pic_impossible, m_defshade, 0, MNU_StartGame, NULL…
H A Dgame.h1027 extern char SkillNames[4][MAX_SKILL_NAME_LEN+2];
H A Dgame.c1160 char SkillNames[4][MAX_SKILL_NAME_LEN+2] = { variable
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dbotmanager.cpp792 static const char *SkillNames[5] = { "best", "good", "medium", "worse", "bad" }; in ChangeBotSkill() local
799 conoutf("Skill of %s is now %s", bot->name, SkillNames[Skill]); in ChangeBotSkill()
815 conoutf("Skill of all bots is now %s", SkillNames[Skill]); in ChangeBotSkill()