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Searched refs:SkillType (Results 1 – 25 of 133) sorted by relevance

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/dports/games/opendungeons/OpenDungeons-0.7.1/source/game/
H A DSkillType.cpp30 SkillType skillType = static_cast<SkillType>(i); in fromString()
37 return SkillType::nullSkillType; in fromString()
40 std::string toString(SkillType type) in toString()
46 case SkillType::roomArena: in toString()
52 case SkillType::roomCasino: in toString()
54 case SkillType::roomCrypt: in toString()
62 case SkillType::roomLibrary: in toString()
64 case SkillType::roomPrison: in toString()
94 case SkillType::trapSpike: in toString()
111 case SkillType::roomArena: in skillTypeToPlayerVisibleString()
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H A DSkillManager.cpp56 SkillType mType;
257 SkillType resType; in SkillManager()
308 resType = SkillType::roomPrison; in SkillManager()
327 resType = SkillType::roomArena; in SkillManager()
336 resType = SkillType::roomCasino; in SkillManager()
345 resType = SkillType::roomTorture; in SkillManager()
404 resType = SkillType::trapCannon; in SkillManager()
413 resType = SkillType::trapSpike; in SkillManager()
423 resType = SkillType::trapBoulder; in SkillManager()
438 resType = SkillType::roomLibrary; in SkillManager()
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H A DSkill.h28 enum class SkillType; variable
33 Skill(SkillType type, int32_t neededSkillPoints, const std::vector<const Skill*>& skillDepends);
40 inline SkillType getType() const in getType()
43 bool canBeSkilled(const std::vector<SkillType>& skillsDone) const;
53 …void buildDependencies(const std::vector<SkillType>& skillsDone, std::vector<SkillType>& dependenc…
56 bool dependsOn(const std::vector<SkillType>& skills) const;
59 bool dependsOn(SkillType type) const;
62 SkillType mType;
H A DSkillType.h27 enum class SkillType enum
68 ODPacket& operator<<(ODPacket& os, const SkillType& type);
69 ODPacket& operator>>(ODPacket& is, SkillType& type);
70 std::ostream& operator<<(std::ostream& os, const SkillType& type);
71 std::istream& operator>>(std::istream& is, SkillType& type);
76 std::string toString(SkillType type);
79 SkillType fromString(const std::string& type);
82 std::string skillTypeToPlayerVisibleString(SkillType type);
H A DSkill.cpp26 Skill::Skill(SkillType type, int32_t neededSkillPoints, const std::vector<const Skill*>& skillDepen… in Skill()
33 bool Skill::canBeSkilled(const std::vector<SkillType>& skillsDone) const in canBeSkilled()
45 void Skill::buildDependencies(const std::vector<SkillType>& skillsDone, std::vector<SkillType>& dep… in buildDependencies()
53 SkillType resType = skill->getType(); in buildDependencies()
67 bool Skill::dependsOn(const std::vector<SkillType>& skills) const in dependsOn()
69 for(SkillType resType : skills) in dependsOn()
77 bool Skill::dependsOn(SkillType type) const in dependsOn()
H A DSeat.h43 enum class SkillType; variable
173 inline const std::vector<SkillType>& getSkillDone() const in getSkillDone()
240 uint32_t isSkillPending(SkillType skillType) const;
242 SkillType getFirstSkillPending() const;
246 bool isSkillDone(SkillType type) const;
251 bool addSkill(SkillType type);
261 void setSkillTree(const std::vector<SkillType>& skills);
264 void setSkillsDone(const std::vector<SkillType>& skills);
385 std::vector<SkillType> mSkillDone;
388 std::vector<SkillType> mSkillPending;
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H A DSeat.cpp977 SkillType type = static_cast<SkillType>(i); in importSeatFromStream()
1008 SkillType type = static_cast<SkillType>(i); in importSeatFromStream()
1042 SkillType type = static_cast<SkillType>(i); in importSeatFromStream()
1196 for(SkillType type : mSkillDone) in exportSeatToStream()
1210 for(SkillType type : mSkillPending) in exportSeatToStream()
1284 bool Seat::addSkill(SkillType type) in addSkill()
1311 for(SkillType skillDone : mSkillDone) in isSkillDone()
1335 return SkillType::nullSkillType; in getFirstSkillPending()
1404 SkillType skillType = SkillType::nullSkillType; in setNextSkill()
1441 for(SkillType type : skills) in setSkillsDone()
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H A DSkillManager.h28 enum class SkillType; variable
82 static void buildRandomPendingSkillsForSeat(std::vector<SkillType>& skills,
85 static const Skill* getSkill(SkillType resType);
93 const std::string&, SkillType)>& func);
109 std::vector<std::vector<SkillType>> mSkillsFamily;
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-alexaforbusiness/source/model/
H A DSkillType.cpp27 SkillType GetSkillTypeForName(const Aws::String& name) in GetSkillTypeForName()
32 return SkillType::PUBLIC_; in GetSkillTypeForName()
36 return SkillType::PRIVATE_; in GetSkillTypeForName()
42 return static_cast<SkillType>(hashCode); in GetSkillTypeForName()
45 return SkillType::NOT_SET; in GetSkillTypeForName()
48 Aws::String GetNameForSkillType(SkillType enumValue) in GetNameForSkillType()
52 case SkillType::PUBLIC_: in GetNameForSkillType()
54 case SkillType::PRIVATE_: in GetNameForSkillType()
/dports/games/glest/glest_source_3.2.2/source/glest_game/types/
H A Dskill_type.h70 class SkillType{
83 virtual ~SkillType();
107 class StopSkillType: public SkillType{
117 class MoveSkillType: public SkillType{
129 class AttackSkillType: public SkillType{
182 class BuildSkillType: public SkillType{
192 class HarvestSkillType: public SkillType{
202 class RepairSkillType: public SkillType{
212 class ProduceSkillType: public SkillType{
247 class MorphSkillType: public SkillType{
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H A Dunit_type.h73 typedef vector<SkillType*> SkillTypes;
115 const SkillType *firstSkillTypeOfClass[scCount];
134 const SkillType *getSkillType(int i) const {return skillTypes[i];} in getSkillType()
155 const SkillType *getSkillType(const string &skillName, SkillClass skillClass) const;
156 const SkillType *getFirstStOfClass(SkillClass skillClass) const;
171 bool hasSkillType(const SkillType *skillType) const;
/dports/games/manaplus/manaplus-2.1.3.17/src/resources/skill/
H A Dskilltypelist.h36 { SkillType::Attack, N_("Attack") },
38 { SkillType::Ground, N_("Ground") },
40 { SkillType::Self, N_("Self") },
42 { SkillType::Unused, N_("Unused") },
44 { SkillType::Support, N_("Support") },
46 { SkillType::TargetTrap, N_("TargetTrap") }
H A Dskillinfo.h77 SkillType::SkillType type;
98 return type == SkillType::Attack in isUsable()
99 || type == SkillType::Self in isUsable()
100 || type == SkillType::Support; in isUsable()
/dports/games/manaplus/manaplus-2.1.3.17/src/gui/windows/
H A Dskilldialog.cpp265 const SkillType::SkillType type = info->type; in update()
679 const SkillType::SkillType type, in updateSkill()
706 std::string SkillDialog::getDefaultSkillIcon(const SkillType::SkillType type) in getDefaultSkillIcon()
711 case SkillType::Attack: in getDefaultSkillIcon()
714 case SkillType::Ground: in getDefaultSkillIcon()
717 case SkillType::Self: in getDefaultSkillIcon()
720 case SkillType::Unused: in getDefaultSkillIcon()
744 const SkillType::SkillType type, in addSkill()
1105 SkillType::SkillType type = info->type; in useSkillTarget()
1208 SkillType::SkillType type = info->type; in useSkillPosition()
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H A Dskilldialog.h99 const SkillType::SkillType type,
108 const SkillType::SkillType type,
213 static std::string getDefaultSkillIcon(const SkillType::SkillType
/dports/games/manaplus/manaplus-2.1.3.17/src/net/eathena/
H A Dskillrecv.cpp81 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processPlayerSkills()
116 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processSkillAdd()
145 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processSkillAdd2()
174 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processSkillUpdate()
202 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processSkillUpdate2()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Dskill_type.h162 class SkillType {
213 virtual ~SkillType();
273 class StopSkillType: public SkillType{
283 class MoveSkillType: public SkillType{
295 class AttackSkillType: public SkillType{
361 class BuildSkillType: public SkillType{
371 class HarvestSkillType: public SkillType{
381 class RepairSkillType: public SkillType{
391 class ProduceSkillType: public SkillType{
454 class MorphSkillType: public SkillType{
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/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-alexaforbusiness/include/aws/alexaforbusiness/model/
H A DSkillSummary.h185 inline const SkillType& GetSkillType() const{ return m_skillType; } in GetSkillType()
195 …inline void SetSkillType(const SkillType& value) { m_skillTypeHasBeenSet = true; m_skillType = val… in SetSkillType()
200 …inline void SetSkillType(SkillType&& value) { m_skillTypeHasBeenSet = true; m_skillType = std::mov… in SetSkillType()
205 inline SkillSummary& WithSkillType(const SkillType& value) { SetSkillType(value); return *this;} in WithSkillType()
210 …inline SkillSummary& WithSkillType(SkillType&& value) { SetSkillType(std::move(value)); return *th… in WithSkillType()
226 SkillType m_skillType;
H A DSkillType.h16 enum class SkillType enum
25 AWS_ALEXAFORBUSINESS_API SkillType GetSkillTypeForName(const Aws::String& name);
27 AWS_ALEXAFORBUSINESS_API Aws::String GetNameForSkillType(SkillType value);
/dports/lang/py-textX/textX-2.3.0/tests/functional/test_scoping/issue66/
H A Dtask_specification.tx6 (skill_types+=SkillType)
10 'type' '=' type=[SkillType]
15 SkillType: 'skill_type' name=ID;
/dports/security/vault/aws-sdk-go-v2-fdbaadbce5fd/service/alexaforbusiness/types/
H A Denums.go503 type SkillType string type
507 SkillTypePublic SkillType = "PUBLIC"
508 SkillTypePrivate SkillType = "PRIVATE"
514 func (SkillType) Values() []SkillType {
515 return []SkillType{
/dports/net-p2p/go-ethereum/go-ethereum-1.10.14/vendor/github.com/aws/aws-sdk-go-v2/service/alexaforbusiness/types/
H A Denums.go503 type SkillType string
507 SkillTypePublic SkillType = "PUBLIC"
508 SkillTypePrivate SkillType = "PRIVATE"
514 func (SkillType) Values() []SkillType {
515 return []SkillType{
/dports/net-p2p/go-ethereum/aws-sdk-go-v2-a930583ec379/service/alexaforbusiness/types/
H A Denums.go503 type SkillType string type
507 SkillTypePublic SkillType = "PUBLIC"
508 SkillTypePrivate SkillType = "PRIVATE"
514 func (SkillType) Values() []SkillType {
515 return []SkillType{
/dports/net-p2p/go-ethereum/aws-sdk-go-v2-be1c89938486/service/alexaforbusiness/types/
H A Denums.go503 type SkillType string type
507 SkillTypePublic SkillType = "PUBLIC"
508 SkillTypePrivate SkillType = "PRIVATE"
514 func (SkillType) Values() []SkillType {
515 return []SkillType{
/dports/net-p2p/go-ethereum/aws-sdk-go-v2-credentials-v1.1.1/service/alexaforbusiness/types/
H A Denums.go503 type SkillType string type
507 SkillTypePublic SkillType = "PUBLIC"
508 SkillTypePrivate SkillType = "PRIVATE"
514 func (SkillType) Values() []SkillType {
515 return []SkillType{

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