/dports/games/opendungeons/OpenDungeons-0.7.1/source/game/ |
H A D | SkillType.cpp | 30 SkillType skillType = static_cast<SkillType>(i); in fromString() 37 return SkillType::nullSkillType; in fromString() 40 std::string toString(SkillType type) in toString() 46 case SkillType::roomArena: in toString() 52 case SkillType::roomCasino: in toString() 54 case SkillType::roomCrypt: in toString() 62 case SkillType::roomLibrary: in toString() 64 case SkillType::roomPrison: in toString() 94 case SkillType::trapSpike: in toString() 111 case SkillType::roomArena: in skillTypeToPlayerVisibleString() [all …]
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H A D | SkillManager.cpp | 56 SkillType mType; 257 SkillType resType; in SkillManager() 308 resType = SkillType::roomPrison; in SkillManager() 327 resType = SkillType::roomArena; in SkillManager() 336 resType = SkillType::roomCasino; in SkillManager() 345 resType = SkillType::roomTorture; in SkillManager() 404 resType = SkillType::trapCannon; in SkillManager() 413 resType = SkillType::trapSpike; in SkillManager() 423 resType = SkillType::trapBoulder; in SkillManager() 438 resType = SkillType::roomLibrary; in SkillManager() [all …]
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H A D | Skill.h | 28 enum class SkillType; variable 33 Skill(SkillType type, int32_t neededSkillPoints, const std::vector<const Skill*>& skillDepends); 40 inline SkillType getType() const in getType() 43 bool canBeSkilled(const std::vector<SkillType>& skillsDone) const; 53 …void buildDependencies(const std::vector<SkillType>& skillsDone, std::vector<SkillType>& dependenc… 56 bool dependsOn(const std::vector<SkillType>& skills) const; 59 bool dependsOn(SkillType type) const; 62 SkillType mType;
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H A D | SkillType.h | 27 enum class SkillType enum 68 ODPacket& operator<<(ODPacket& os, const SkillType& type); 69 ODPacket& operator>>(ODPacket& is, SkillType& type); 70 std::ostream& operator<<(std::ostream& os, const SkillType& type); 71 std::istream& operator>>(std::istream& is, SkillType& type); 76 std::string toString(SkillType type); 79 SkillType fromString(const std::string& type); 82 std::string skillTypeToPlayerVisibleString(SkillType type);
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H A D | Skill.cpp | 26 Skill::Skill(SkillType type, int32_t neededSkillPoints, const std::vector<const Skill*>& skillDepen… in Skill() 33 bool Skill::canBeSkilled(const std::vector<SkillType>& skillsDone) const in canBeSkilled() 45 void Skill::buildDependencies(const std::vector<SkillType>& skillsDone, std::vector<SkillType>& dep… in buildDependencies() 53 SkillType resType = skill->getType(); in buildDependencies() 67 bool Skill::dependsOn(const std::vector<SkillType>& skills) const in dependsOn() 69 for(SkillType resType : skills) in dependsOn() 77 bool Skill::dependsOn(SkillType type) const in dependsOn()
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H A D | Seat.h | 43 enum class SkillType; variable 173 inline const std::vector<SkillType>& getSkillDone() const in getSkillDone() 240 uint32_t isSkillPending(SkillType skillType) const; 242 SkillType getFirstSkillPending() const; 246 bool isSkillDone(SkillType type) const; 251 bool addSkill(SkillType type); 261 void setSkillTree(const std::vector<SkillType>& skills); 264 void setSkillsDone(const std::vector<SkillType>& skills); 385 std::vector<SkillType> mSkillDone; 388 std::vector<SkillType> mSkillPending; [all …]
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H A D | Seat.cpp | 977 SkillType type = static_cast<SkillType>(i); in importSeatFromStream() 1008 SkillType type = static_cast<SkillType>(i); in importSeatFromStream() 1042 SkillType type = static_cast<SkillType>(i); in importSeatFromStream() 1196 for(SkillType type : mSkillDone) in exportSeatToStream() 1210 for(SkillType type : mSkillPending) in exportSeatToStream() 1284 bool Seat::addSkill(SkillType type) in addSkill() 1311 for(SkillType skillDone : mSkillDone) in isSkillDone() 1335 return SkillType::nullSkillType; in getFirstSkillPending() 1404 SkillType skillType = SkillType::nullSkillType; in setNextSkill() 1441 for(SkillType type : skills) in setSkillsDone() [all …]
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H A D | SkillManager.h | 28 enum class SkillType; variable 82 static void buildRandomPendingSkillsForSeat(std::vector<SkillType>& skills, 85 static const Skill* getSkill(SkillType resType); 93 const std::string&, SkillType)>& func); 109 std::vector<std::vector<SkillType>> mSkillsFamily;
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/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-alexaforbusiness/source/model/ |
H A D | SkillType.cpp | 27 SkillType GetSkillTypeForName(const Aws::String& name) in GetSkillTypeForName() 32 return SkillType::PUBLIC_; in GetSkillTypeForName() 36 return SkillType::PRIVATE_; in GetSkillTypeForName() 42 return static_cast<SkillType>(hashCode); in GetSkillTypeForName() 45 return SkillType::NOT_SET; in GetSkillTypeForName() 48 Aws::String GetNameForSkillType(SkillType enumValue) in GetNameForSkillType() 52 case SkillType::PUBLIC_: in GetNameForSkillType() 54 case SkillType::PRIVATE_: in GetNameForSkillType()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/types/ |
H A D | skill_type.h | 70 class SkillType{ 83 virtual ~SkillType(); 107 class StopSkillType: public SkillType{ 117 class MoveSkillType: public SkillType{ 129 class AttackSkillType: public SkillType{ 182 class BuildSkillType: public SkillType{ 192 class HarvestSkillType: public SkillType{ 202 class RepairSkillType: public SkillType{ 212 class ProduceSkillType: public SkillType{ 247 class MorphSkillType: public SkillType{ [all …]
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H A D | unit_type.h | 73 typedef vector<SkillType*> SkillTypes; 115 const SkillType *firstSkillTypeOfClass[scCount]; 134 const SkillType *getSkillType(int i) const {return skillTypes[i];} in getSkillType() 155 const SkillType *getSkillType(const string &skillName, SkillClass skillClass) const; 156 const SkillType *getFirstStOfClass(SkillClass skillClass) const; 171 bool hasSkillType(const SkillType *skillType) const;
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/dports/games/manaplus/manaplus-2.1.3.17/src/resources/skill/ |
H A D | skilltypelist.h | 36 { SkillType::Attack, N_("Attack") }, 38 { SkillType::Ground, N_("Ground") }, 40 { SkillType::Self, N_("Self") }, 42 { SkillType::Unused, N_("Unused") }, 44 { SkillType::Support, N_("Support") }, 46 { SkillType::TargetTrap, N_("TargetTrap") }
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H A D | skillinfo.h | 77 SkillType::SkillType type; 98 return type == SkillType::Attack in isUsable() 99 || type == SkillType::Self in isUsable() 100 || type == SkillType::Support; in isUsable()
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/dports/games/manaplus/manaplus-2.1.3.17/src/gui/windows/ |
H A D | skilldialog.cpp | 265 const SkillType::SkillType type = info->type; in update() 679 const SkillType::SkillType type, in updateSkill() 706 std::string SkillDialog::getDefaultSkillIcon(const SkillType::SkillType type) in getDefaultSkillIcon() 711 case SkillType::Attack: in getDefaultSkillIcon() 714 case SkillType::Ground: in getDefaultSkillIcon() 717 case SkillType::Self: in getDefaultSkillIcon() 720 case SkillType::Unused: in getDefaultSkillIcon() 744 const SkillType::SkillType type, in addSkill() 1105 SkillType::SkillType type = info->type; in useSkillTarget() 1208 SkillType::SkillType type = info->type; in useSkillPosition() [all …]
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H A D | skilldialog.h | 99 const SkillType::SkillType type, 108 const SkillType::SkillType type, 213 static std::string getDefaultSkillIcon(const SkillType::SkillType
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/dports/games/manaplus/manaplus-2.1.3.17/src/net/eathena/ |
H A D | skillrecv.cpp | 81 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processPlayerSkills() 116 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processSkillAdd() 145 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processSkillAdd2() 174 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processSkillUpdate() 202 const SkillType::SkillType inf = static_cast<SkillType::SkillType>( in processSkillUpdate2()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | skill_type.h | 162 class SkillType { 213 virtual ~SkillType(); 273 class StopSkillType: public SkillType{ 283 class MoveSkillType: public SkillType{ 295 class AttackSkillType: public SkillType{ 361 class BuildSkillType: public SkillType{ 371 class HarvestSkillType: public SkillType{ 381 class RepairSkillType: public SkillType{ 391 class ProduceSkillType: public SkillType{ 454 class MorphSkillType: public SkillType{ [all …]
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/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-alexaforbusiness/include/aws/alexaforbusiness/model/ |
H A D | SkillSummary.h | 185 inline const SkillType& GetSkillType() const{ return m_skillType; } in GetSkillType() 195 …inline void SetSkillType(const SkillType& value) { m_skillTypeHasBeenSet = true; m_skillType = val… in SetSkillType() 200 …inline void SetSkillType(SkillType&& value) { m_skillTypeHasBeenSet = true; m_skillType = std::mov… in SetSkillType() 205 inline SkillSummary& WithSkillType(const SkillType& value) { SetSkillType(value); return *this;} in WithSkillType() 210 …inline SkillSummary& WithSkillType(SkillType&& value) { SetSkillType(std::move(value)); return *th… in WithSkillType() 226 SkillType m_skillType;
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H A D | SkillType.h | 16 enum class SkillType enum 25 AWS_ALEXAFORBUSINESS_API SkillType GetSkillTypeForName(const Aws::String& name); 27 AWS_ALEXAFORBUSINESS_API Aws::String GetNameForSkillType(SkillType value);
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/dports/lang/py-textX/textX-2.3.0/tests/functional/test_scoping/issue66/ |
H A D | task_specification.tx | 6 (skill_types+=SkillType) 10 'type' '=' type=[SkillType] 15 SkillType: 'skill_type' name=ID;
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/dports/security/vault/aws-sdk-go-v2-fdbaadbce5fd/service/alexaforbusiness/types/ |
H A D | enums.go | 503 type SkillType string type 507 SkillTypePublic SkillType = "PUBLIC" 508 SkillTypePrivate SkillType = "PRIVATE" 514 func (SkillType) Values() []SkillType { 515 return []SkillType{
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/dports/net-p2p/go-ethereum/go-ethereum-1.10.14/vendor/github.com/aws/aws-sdk-go-v2/service/alexaforbusiness/types/ |
H A D | enums.go | 503 type SkillType string 507 SkillTypePublic SkillType = "PUBLIC" 508 SkillTypePrivate SkillType = "PRIVATE" 514 func (SkillType) Values() []SkillType { 515 return []SkillType{
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/dports/net-p2p/go-ethereum/aws-sdk-go-v2-a930583ec379/service/alexaforbusiness/types/ |
H A D | enums.go | 503 type SkillType string type 507 SkillTypePublic SkillType = "PUBLIC" 508 SkillTypePrivate SkillType = "PRIVATE" 514 func (SkillType) Values() []SkillType { 515 return []SkillType{
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/dports/net-p2p/go-ethereum/aws-sdk-go-v2-be1c89938486/service/alexaforbusiness/types/ |
H A D | enums.go | 503 type SkillType string type 507 SkillTypePublic SkillType = "PUBLIC" 508 SkillTypePrivate SkillType = "PRIVATE" 514 func (SkillType) Values() []SkillType { 515 return []SkillType{
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/dports/net-p2p/go-ethereum/aws-sdk-go-v2-credentials-v1.1.1/service/alexaforbusiness/types/ |
H A D | enums.go | 503 type SkillType string type 507 SkillTypePublic SkillType = "PUBLIC" 508 SkillTypePrivate SkillType = "PRIVATE" 514 func (SkillType) Values() []SkillType { 515 return []SkillType{
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