Searched refs:Skill_Defense (Results 1 – 6 of 6) sorted by relevance
231 float Skill_Defense; member
652 return player.Skill_Defense + player.Attribute_Constitution * 3; in ARX_PLAYER_Get_Skill_Defense()654 return player.Skill_Defense + player.Mod_Skill_Defense in ARX_PLAYER_Get_Skill_Defense()1017 player.Old_Skill_Defense = player.Skill_Defense = 0; in ARX_PLAYER_MakeFreshHero()1057 player.Old_Skill_Defense = player.Skill_Defense = 5; in ARX_PLAYER_MakeSpHero()1099 player.Old_Skill_Defense = player.Skill_Defense = 82; in ARX_PLAYER_MakePowerfullHero()1141 player.Skill_Defense += 2; in ARX_PLAYER_MakeAverageHero()1235 else if ((rn < 0.9f) && (player.Skill_Defense < 18)) in ARX_PLAYER_QuickGeneration()1237 player.Skill_Defense++; in ARX_PLAYER_QuickGeneration()1306 player.Old_Skill_Defense = player.Skill_Defense; in ARX_PLAYER_LEVEL_UP()
755 asp->Skill_Defense = player.Skill_Defense; in ARX_CHANGELEVEL_Push_Player()1761 player.Skill_Defense = asp->Skill_Defense; in ARX_CHANGELEVEL_Pop_Player()
350 f32 Skill_Defense; member
905 cout << " Defense: " << asp.Skill_Defense << endl; in view_player()
5499 …if (CheckSkillClick(516,284,&player.Skill_Defense, ITC.Get("ic_defense"),&player.Old_Skill_Defens… in ARX_INTERFACE_ManageOpenedBook()5815 if (player.Skill_Defense == 0) in ARX_INTERFACE_ManageOpenedBook()