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Searched refs:Skill_Defense (Results 1 – 6 of 6) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.h231 float Skill_Defense; member
H A DPlayer.cpp652 return player.Skill_Defense + player.Attribute_Constitution * 3; in ARX_PLAYER_Get_Skill_Defense()
654 return player.Skill_Defense + player.Mod_Skill_Defense in ARX_PLAYER_Get_Skill_Defense()
1017 player.Old_Skill_Defense = player.Skill_Defense = 0; in ARX_PLAYER_MakeFreshHero()
1057 player.Old_Skill_Defense = player.Skill_Defense = 5; in ARX_PLAYER_MakeSpHero()
1099 player.Old_Skill_Defense = player.Skill_Defense = 82; in ARX_PLAYER_MakePowerfullHero()
1141 player.Skill_Defense += 2; in ARX_PLAYER_MakeAverageHero()
1235 else if ((rn < 0.9f) && (player.Skill_Defense < 18)) in ARX_PLAYER_QuickGeneration()
1237 player.Skill_Defense++; in ARX_PLAYER_QuickGeneration()
1306 player.Old_Skill_Defense = player.Skill_Defense; in ARX_PLAYER_LEVEL_UP()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DChangeLevel.cpp755 asp->Skill_Defense = player.Skill_Defense; in ARX_CHANGELEVEL_Push_Player()
1761 player.Skill_Defense = asp->Skill_Defense; in ARX_CHANGELEVEL_Pop_Player()
H A DSaveFormat.h350 f32 Skill_Defense; member
/dports/games/arx-libertatis/arx-libertatis-1.1.2/tools/savetool/
H A DSaveView.cpp905 cout << " Defense: " << asp.Skill_Defense << endl; in view_player()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp5499 …if (CheckSkillClick(516,284,&player.Skill_Defense, ITC.Get("ic_defense"),&player.Old_Skill_Defens… in ARX_INTERFACE_ManageOpenedBook()
5815 if (player.Skill_Defense == 0) in ARX_INTERFACE_ManageOpenedBook()