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Searched refs:SkyColour_B (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dgamevars.cpp65 extern int SkyColour_B;
186 SkyColour_B, // int& Value_ToUse, in CreateGameSpecificConsoleVariables()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dprojload.cpp228 extern int SkyColour_B;
240 SkyColour_B=env_set->settings->sky_colour_blue; in set_environment_properties()
H A Dd3d_render.cpp1146 extern int SkyColour_B; in D3D_ZBufferedGouraudTexturedPolygon_Output()
1147 int bfog = MUL_FIXED(fog,SkyColour_B); in D3D_ZBufferedGouraudTexturedPolygon_Output()
/dports/games/avp/avp-20170505/src/
H A Dkshape.c5870 int SkyColour_B=200; variable
5938 VerticesBuffer[i].B = SkyColour_B; in RenderSky()