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Searched refs:SlIsObjectValidInSavegame (Results 1 – 1 of 1) sorted by relevance

/dports/games/openttd/openttd-12.1/src/saveload/
H A Dsaveload.cpp1555 static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld) in SlIsObjectValidInSavegame() function
1570 if (!SlIsObjectValidInSavegame(sld)) continue; in SlCalcTableHeader()
1579 if (!SlIsObjectValidInSavegame(sld)) continue; in SlCalcTableHeader()
1609 if (!SlIsObjectValidInSavegame(sld)) return 0; in SlCalcObjMemberLength()
1704 if (!SlIsObjectValidInSavegame(sld)) return false; in SlObjectMember()
1904 if (!SlIsObjectValidInSavegame(sld)) continue; in SlTableHeader()
1978 if (!SlIsObjectValidInSavegame(sld)) continue; in SlTableHeader()
1995 if (!SlIsObjectValidInSavegame(sld)) continue; in SlTableHeader()
2070 if (!SlIsObjectValidInSavegame(sld)) continue; in SlCompatTableHeader()