Searched refs:SlReadByte (Results 1 – 5 of 5) sorted by relevance
424 byte SlReadByte() in SlReadByte() function440 int x = SlReadByte() << 8; in SlReadUint16()441 return x | SlReadByte(); in SlReadUint16()486 uint i = SlReadByte(); in SlReadSimpleGamma()498 i = SlReadByte(); // 32 bits only. in SlReadSimpleGamma()500 i = (i << 8) | SlReadByte(); in SlReadSimpleGamma()502 i = (i << 8) | SlReadByte(); in SlReadSimpleGamma()504 i = (i << 8) | SlReadByte(); in SlReadSimpleGamma()2141 byte m = SlReadByte(); in SlLoadChunk()2169 len = (SlReadByte() << 16) | ((m >> 4) << 24); in SlLoadChunk()[all …]
314 while ((type = SlReadByte()) != GLCT_NONE) { in Load()336 lc->ct = (GamelogChangeType)SlReadByte(); in Load()362 while ((type = SlReadByte()) != GLAT_NONE) { in LoadCommon()
1124 byte SlReadByte();1145 for (; length != 0; length--) SlReadByte(); in SlSkipBytes()
681 bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0; in Load()
1021 VehicleType vtype = (VehicleType)SlReadByte(); in Load()