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Searched refs:SlReadByte (Results 1 – 5 of 5) sorted by relevance

/dports/games/openttd/openttd-12.1/src/saveload/
H A Dsaveload.cpp424 byte SlReadByte() in SlReadByte() function
440 int x = SlReadByte() << 8; in SlReadUint16()
441 return x | SlReadByte(); in SlReadUint16()
486 uint i = SlReadByte(); in SlReadSimpleGamma()
498 i = SlReadByte(); // 32 bits only. in SlReadSimpleGamma()
500 i = (i << 8) | SlReadByte(); in SlReadSimpleGamma()
502 i = (i << 8) | SlReadByte(); in SlReadSimpleGamma()
504 i = (i << 8) | SlReadByte(); in SlReadSimpleGamma()
2141 byte m = SlReadByte(); in SlLoadChunk()
2169 len = (SlReadByte() << 16) | ((m >> 4) << 24); in SlLoadChunk()
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H A Dgamelog_sl.cpp314 while ((type = SlReadByte()) != GLCT_NONE) { in Load()
336 lc->ct = (GamelogChangeType)SlReadByte(); in Load()
362 while ((type = SlReadByte()) != GLAT_NONE) { in LoadCommon()
H A Dsaveload.h1124 byte SlReadByte();
1145 for (; length != 0; length--) SlReadByte(); in SlSkipBytes()
H A Dstation_sl.cpp681 bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0; in Load()
H A Dvehicle_sl.cpp1021 VehicleType vtype = (VehicleType)SlReadByte(); in Load()