Searched refs:SmokeParticleSystem (Results 1 – 2 of 2) sorted by relevance
80 class SmokeParticleSystem : public ParticleSystem {86 SmokeParticleSystem(const Image *image);87 virtual ~SmokeParticleSystem() { in ~SmokeParticleSystem()399 SmokeParticleSystem *smokeParticleSystem;400 SmokeParticleSystem *jetParticleSystem;401 SmokeParticleSystem *nukeParticleSystem;402 SmokeParticleSystem *nukeDefenceParticleSystem;
70 SmokeParticleSystem::SmokeParticleSystem(const Image *image) : ParticleSystem(image), in SmokeParticleSystem() function in SmokeParticleSystem75 void SmokeParticleSystem::setBirthRate(float birth_rate) { in setBirthRate()79 void SmokeParticleSystem::update() { in update()879 this->smokeParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()881 this->jetParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()887 this->nukeParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()893 this->nukeDefenceParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()