Home
last modified time | relevance | path

Searched refs:SmokeParticleSystem (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h80 class SmokeParticleSystem : public ParticleSystem {
86 SmokeParticleSystem(const Image *image);
87 virtual ~SmokeParticleSystem() { in ~SmokeParticleSystem()
399 SmokeParticleSystem *smokeParticleSystem;
400 SmokeParticleSystem *jetParticleSystem;
401 SmokeParticleSystem *nukeParticleSystem;
402 SmokeParticleSystem *nukeDefenceParticleSystem;
H A Dsector.cpp70 SmokeParticleSystem::SmokeParticleSystem(const Image *image) : ParticleSystem(image), in SmokeParticleSystem() function in SmokeParticleSystem
75 void SmokeParticleSystem::setBirthRate(float birth_rate) { in setBirthRate()
79 void SmokeParticleSystem::update() { in update()
879 this->smokeParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()
881 this->jetParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()
887 this->nukeParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()
893 this->nukeDefenceParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()