Searched refs:SnapProcess (Results 1 – 6 of 6) sorted by relevance
34 SnapProcess *SnapProcess::_instance = nullptr;36 DEFINE_RUNTIME_CLASSTYPE_CODE(SnapProcess) in DEFINE_RUNTIME_CLASSTYPE_CODE() argument38 SnapProcess::SnapProcess() : Process(), _currentSnapEgg() { in DEFINE_RUNTIME_CLASSTYPE_CODE()43 SnapProcess::~SnapProcess() { in ~SnapProcess()48 void SnapProcess::run() { in run()69 void SnapProcess::addEgg(Item *item) { in addEgg()80 void SnapProcess::updateCurrentEgg() { in updateCurrentEgg()111 void SnapProcess::removeEgg(Item *item) { in removeEgg()126 bool SnapProcess::isNpcInRangeOfCurrentEgg() const { in isNpcInRangeOfCurrentEgg()169 void SnapProcess::saveData(Common::WriteStream *ws) { in saveData()[all …]
34 class SnapProcess : public Process {36 SnapProcess();37 ~SnapProcess();49 static SnapProcess *get_instance();52 static SnapProcess *_instance;
1669 SnapProcess *snap = SnapProcess::get_instance(); in destroy()1872 SnapProcess *snap = SnapProcess::get_instance(); in enterFastArea()1924 SnapProcess *snap = SnapProcess::get_instance(); in leaveFastArea()
437 SnapProcess = 0x00000002, enumerator442 SnapAll = (SnapHeapList | SnapProcess | SnapThread | SnapModule),
74 NativeMethods.ToolHelpFlags.SnapProcess, 0); in GetChildPids()
308 ProcessLoader<SnapProcess>::load); in startup()1223 _kernel->addProcess(new SnapProcess()); in newGame()