Searched refs:SndSeqPlayer (Results 1 – 3 of 3) sorted by relevance
/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | sndseq.h | 111 class SndSeqPlayer 114 SndSeqPlayer(const SoundSequence &sequence, MapSpot source); 115 ~SndSeqPlayer(); 123 friend FArchive &operator<< (FArchive &, SndSeqPlayer *&); 134 FArchive &operator<< (FArchive &, SndSeqPlayer *&);
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H A D | sndseq.cpp | 243 SndSeqPlayer::SndSeqPlayer(const SoundSequence &sequence, MapSpot Source) : in SndSeqPlayer() function in SndSeqPlayer 251 SndSeqPlayer::~SndSeqPlayer() in ~SndSeqPlayer() 260 void SndSeqPlayer::Tick() in Tick() 305 void SndSeqPlayer::Stop() in Stop() 316 FArchive &operator<< (FArchive &arc, SndSeqPlayer *&seqplayer) in operator <<() 353 seqplayer = new SndSeqPlayer(SoundSeq(seqname, SEQ_OpenNormal), source); in operator <<()
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H A D | lnspec.cpp | 169 sndseq = new SndSeqPlayer(SoundSeq(seqname, SEQ_OpenNormal), spot); in Tick() 314 sndseq = new SndSeqPlayer(SoundSeq(seqname, SEQ_CloseNormal), spot); in ChangeState() 323 SndSeqPlayer *sndseq; 615 sndseq = new SndSeqPlayer(SoundSeq(seqname, SEQ_OpenNormal), spot); in StartSoundSequence() 622 SndSeqPlayer *sndseq; 785 sndseq = new SndSeqPlayer(SoundSeq(seqname, SEQ_OpenNormal), spot); in Tick() 867 SndSeqPlayer *sndseq;
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