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/dports/devel/raknet/raknet-3.9.2_10,1/Samples/ReplicaManager2/
H A DTestObjects.cpp19 DataStructures::List<Soldier*> Soldier::soldiers;
20 Soldier *Soldier::mySoldier;
32 Soldier::Soldier() in Soldier() function in Soldier
40 Soldier::~Soldier() in ~Soldier()
43 if (Soldier::mySoldier==this) in ~Soldier()
46 Soldier::mySoldier=0; in ~Soldier()
55 User* Soldier::GetUser(void) const in GetUser()
66 void Soldier::SetCloak(bool b) in SetCloak()
200 Soldier::mySoldier=0; in ~User()
243 soldier = new Soldier; in CreateSoldier()
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H A Dmain.cpp47 Soldier::mySoldier=0; in main()
181 …isCloaked=%i owner=%p\n", i+1, Soldier::soldiers[i], Soldier::soldiers[i]->name, Soldier::soldiers… in main()
192 if (Soldier::mySoldier!=0) in main()
200 delete Soldier::mySoldier; in main()
205 Soldier::mySoldier = new Soldier; in main()
207 gets(Soldier::mySoldier->name); in main()
219 if (Soldier::mySoldier!=0) in main()
221 Soldier::mySoldier->isCloaked=!Soldier::mySoldier->isCloaked; in main()
223 if (Soldier::mySoldier->isCloaked) in main()
235 if (Soldier::mySoldier!=0) in main()
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H A DTestObjects.h12 class Soldier : public Replica2
16 static DataStructures::List<Soldier*> soldiers;
18 static Soldier *mySoldier;
27 Soldier();
29 virtual ~Soldier();
65 Soldier *soldier;
88 Soldier* CreateSoldier(void);
90 Soldier* GetMySoldier(void) const;
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DSoldier.cpp82 Soldier::~Soldier() in ~Soldier()
134 YAML::Node Soldier::save() const in save()
295 void Soldier::promoteRank() in promoteRank()
318 int Soldier::getKills() const in getKills()
355 int Soldier::getId() const in getId()
396 bool Soldier::isPromoted() in isPromoted()
448 void Soldier::heal() in heal()
465 void Soldier::trainPsi() in trainPsi()
490 void Soldier::trainPsi1Day() in trainPsi1Day()
530 void Soldier::setPsiTraining() in setPsiTraining()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DSoldier.cpp26 Soldier::Soldier(House* newOwner) : InfantryBase(newOwner) { in Soldier() function in Soldier
27 Soldier::init(); in Soldier()
32 Soldier::Soldier(InputStream& stream) : InfantryBase(stream) { in Soldier() function in Soldier
33 Soldier::init(); in Soldier()
36 void Soldier::init() { in init()
50 Soldier::~Soldier() { in ~Soldier()
53 bool Soldier::canAttack(const ObjectBase* object) const { in canAttack()
68 void Soldier::playAttackSound() { in playAttackSound()
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dbattle.h25 class Soldier; variable
52 Battle(Game&, Soldier*, Soldier*); // to create a new battle in the game
64 void cancel(Game&, Soldier&);
70 Soldier* first() { in first()
73 Soldier* second() { in second()
77 uint32_t get_pending_damage(const Soldier* for_whom) const;
82 Soldier* opponent(const Soldier&) const;
86 void get_battle_work(Game&, Soldier&);
99 Soldier* first_;
100 Soldier* second_;
H A Dsoldier.cc260 const Soldier* soldier = dynamic_cast<const Soldier*>(mo); in get_animation()
279 Soldier* soldier = dynamic_cast<Soldier*>(worker); in get_right_walk_anims()
305 return *new Soldier(*this); in create_object()
327 Soldier::Soldier(const SoldierDescr& soldier_descr) : Worker(soldier_descr) { in Soldier() function in Widelands::Soldier
362 bool Soldier::is_evict_allowed() { in is_evict_allowed()
805 Bob::Task const Soldier::taskAttack = {"attack", static_cast<Bob::Ptr>(&Soldier::attack_update),
1116 Soldier* s;
1361 bool Soldier::stay_home() { in stay_home()
1728 Soldier& soldier = get<Soldier>(); in load()
1767 Soldier& soldier = get<Soldier>(); in load_pointers()
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H A Dmilitarysite.h90 void send_attacker(Soldier&, Building&);
116 bool is_present(Soldier&) const;
120 MapObject* pop_soldier_job(Soldier*, bool* stayhome = nullptr);
121 bool has_soldier_job(Soldier&);
128 Soldier* find_least_suited_soldier();
129 bool drop_least_suited_soldier(bool new_has_arrived, Soldier* s);
139 void enemy_soldier_approaches(const Soldier&) const override;
151 std::vector<Soldier*> present_soldiers() const override;
152 std::vector<Soldier*> stationed_soldiers() const override;
157 void drop_soldier(Soldier&) override;
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H A Dmilitarysite.cc42 std::vector<Soldier*> soldiers; in present_soldiers()
45 if (upcast(Soldier, soldier, worker)) { in present_soldiers()
55 std::vector<Soldier*> soldiers; in stationed_soldiers()
58 if (upcast(Soldier, soldier, worker)) { in stationed_soldiers()
194 Soldier* defender = nullptr; in attack()
473 Soldier* worst_soldier = nullptr; in find_least_suited_soldier()
474 for (Soldier* sld : present) { in find_least_suited_soldier()
554 Soldier& s = dynamic_cast<Soldier&>(*w); in request_soldier_callback()
582 Soldier& soldier = *present[i]; in update_normal_soldier_request()
733 Soldier* soldier_to_heal = nullptr; in act()
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H A Dsoldiercontrol.h28 class Soldier; variable
47 virtual std::vector<Soldier*> present_soldiers() const = 0;
52 virtual std::vector<Soldier*> stationed_soldiers() const = 0;
87 virtual void drop_soldier(Soldier&) = 0;
93 virtual int incorporate_soldier(EditorGameBase&, Soldier&) = 0;
100 virtual int outcorporate_soldier(Soldier&) { in outcorporate_soldier() argument
H A Dbattle.cc55 Battle::Battle(Game& game, Soldier* first_soldier, Soldier* second_soldier) in Battle()
112 void Battle::cancel(Game& game, Soldier& soldier) { in cancel()
133 Soldier* Battle::opponent(const Soldier& soldier) const { in opponent()
135 Soldier* other_soldier = first_ == &soldier ? second_ : first_; in opponent()
139 unsigned int Battle::get_pending_damage(const Soldier* for_whom) const { in get_pending_damage()
151 void Battle::get_battle_work(Game& game, Soldier& soldier) { in get_battle_work()
302 Soldier* attacker; in calculate_round()
303 Soldier* defender; in calculate_round()
360 battle.first_ = &mol().get<Soldier>(first_); in load_pointers()
366 battle.second_ = &mol().get<Soldier>(second_); in load_pointers()
/dports/audio/osd-lyrics/osdlyrics-0.4.3/
H A DChangeLog38 2010-07-10 Tiger Soldier <tigersoldi@gmail.com>
56 2010-06-10 Tiger Soldier <tigersoldi@gmail.com>
60 2010-06-09 Tiger Soldier <tigersoldi@gmail.com>
72 2010-06-08 Tiger Soldier <tigersoldi@gmail.com>
84 2010-06-07 Tiger Soldier <tigersoldi@gmail.com>
88 2010-06-04 Tiger Soldier <tigersoldi@gmail.com>
94 2010-05-27 Tiger Soldier <tigersoldi@gmail.com>
98 2010-05-26 Tiger Soldier <tigersoldi@gmail.com>
107 2010-05-21 Tiger Soldier <tigersoldi@gmail.com>
113 2010-05-19 Tiger Soldier <tigersoldi@gmail.com>
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/dports/devel/p5-Inline-C/Inline-C-0.81/t/
H A D07typemap_multi.t9 my $obj = Soldier->new('Benjamin', 'Private', 11111);
16 package Soldier;
29 } Soldier;
31 Soldier * new(char* class, char* name, char* rank, long serial) {
32 Soldier* soldier;
33 New(42, soldier, 1, Soldier);
43 char* get_name(Soldier * obj) {
47 char* get_rank(Soldier * obj) {
51 long get_serial(Soldier * obj) {
55 void DESTROY(Soldier* obj) {
/dports/devel/p5-Inline-CPP/Inline-CPP-0.80/t/
H A D02basic.t20 my $obj2 = new_ok( 'Soldier', [ 'Sanders', 'Colonel', 22222 ] );
21 my $obj3 = new_ok( 'Soldier', [ 'Matt', 'Sergeant', 33333 ] );
39 class Soldier {
41 Soldier( char *name, char *rank, int serial );
42 ~Soldier() { delete[] name; delete[] rank; }
56 Soldier::Soldier(char *name, char *rank, int serial) {
62 char *Soldier::get_name() {
66 char *Soldier::get_rank() {
70 int Soldier::get_serial() {
74 size_t Soldier::cslen( char *cs )
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DSoldier.cc29 return std::make_shared<Soldier>(s); in GetSoldier()
38 Soldier:: Soldier(SOLDIERTYPE* s) in Soldier() function in Soldier
44 void Soldier::removePendingAction() in removePendingAction()
57 void Soldier::removePendingAnimation() in removePendingAnimation()
92 void Soldier::setPendingAction(UINT8 action) in setPendingAction()
104 const char* Soldier::getPofileName() const in getPofileName()
113 bool Soldier::handlePendingAction(bool inCombat) in handlePendingAction()
226 int8_t Soldier::getFreeHeadSlot() const in getFreeHeadSlot()
239 int8_t Soldier::getFreePocket() const in getFreePocket()
284 void Soldier::putNightHeadGear() in putNightHeadGear()
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H A DSoldier.h11 class Soldier
14 Soldier(SOLDIERTYPE* s);
57 typedef std::shared_ptr<Soldier> SoldierSP;
60 std::shared_ptr<Soldier> GetSoldier(struct SOLDIERTYPE* s);
63 std::shared_ptr<const Soldier> GetSoldier(const struct SOLDIERTYPE* s);
/dports/games/pcgen/pcgen/data/modern/mythic_dream_studios/dark_inheritance/modern/
H A Ddark_inheritance_abilities_talents.lst5 ###Block: modified Talents for use by the Super Soldier class
7 CATEGORY=Talent|Robust.MOD BONUS:HP|CURRENTMAX|CL=Super Soldier
8 …mina.MOD PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,Robust],[PRECLASS:1,Super Soldier=1]
9 … PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,Skill Emphasis],[PRECLASS:1,Super Soldier=1]
10 …ORY=Talent,Skill Emphasis],[PREABILITY:1,CATEGORY=Talent,Aware,Faith]],[PRECLASS:1,Super Soldier=1]
11 …other.MOD PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,Empathy],[PRECLASS:1,Super Soldier=1]
12 …ion.MOD PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,Empathy],[PRECLASS:1,Super Soldier=1]
13 …E:.CLEAR PREMULT:1,[PRESKILLTOT:Read/Write Language,Speak Language=3],[PRECLASS:1,Super Soldier=1]
14 …D PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,TYPE=Research],[PRECLASS:1,Super Soldier=1]
15 CATEGORY=Talent|Savant.MOD BONUS:SKILL|LIST|CL=Super Soldier
/dports/devel/loki/loki-0.1.7/test/RegressionTest/
H A DAbstractFactoryTest.h27 class Soldier { public: virtual ~Soldier() {} }; in ~Soldier()
31 class SillySoldier : public Soldier {};
35 class BadSoldier : public Soldier {};
41 typedef Loki::AbstractFactory<LOKI_TYPELIST_3(Soldier, Monster, SuperMonster)> AbstractEnemyFactory…
51 typedef Loki::AbstractFactory<Seq<Soldier, Monster, SuperMonster>::Type > AbstractEnemyFactory;
77 Soldier *s; in execute()
79 s = easyFactory->Create<Soldier>(); in execute()
87 s = hardFactory->Create<Soldier>(); //BCB bug!!! - always creates SillySoldier in execute()
/dports/games/dunelegacy/dunelegacy-0.96.4/data/maps/multiplayer/
H A D5P - 128x128 - Kragetam.ini166 ID003=Player1,Soldier,256,192,64,Area Guard
167 ID004=Player1,Soldier,256,1215,64,Area Guard
172 ID009=Player2,Soldier,256,4211,64,Area Guard
173 ID010=Player2,Soldier,256,5491,64,Area Guard
176 ID013=Player3,Soldier,256,4753,64,Area Guard
177 ID014=Player3,Soldier,256,4361,64,Area Guard
180 ID017=Player4,Soldier,256,13599,64,Area Guard
181 ID018=Player4,Soldier,256,13608,64,Area Guard
184 ID021=Player5,Soldier,256,13792,64,Area Guard
185 ID022=Player5,Soldier,256,13783,64,Area Guard
/dports/games/widelands/widelands-build21/src/wui/
H A Dattack_box.h35 using Widelands::Soldier;
58 std::vector<Widelands::Soldier*> get_max_attackers();
103 const Widelands::Soldier* soldier_at(int32_t x, int32_t y) const;
104 void add(const Widelands::Soldier*);
105 void remove(const Widelands::Soldier*);
106 bool contains(const Widelands::Soldier* soldier) const { in contains()
115 std::vector<const Widelands::Soldier*> get_soldiers() const { in get_soldiers()
118 const Widelands::Soldier* get_soldier() const { in get_soldier()
142 std::vector<const Widelands::Soldier*> soldiers_;
H A Dsoldierlist.cc43 using Widelands::Soldier;
58 using SoldierFn = std::function<void(const Soldier*)>;
85 Widelands::OPtr<Soldier> soldier;
188 Soldier* soldier = icon.soldier.get(egbase()); in think()
190 std::vector<Soldier*>::iterator it = in think()
260 Soldier* soldier = icon.soldier.get(egbase()); in think()
340 if (const Soldier* soldier = find_soldier(x, y)) in handle_mousepress()
358 void mouseover(const Soldier* soldier);
359 void eject(const Soldier* soldier);
456 void SoldierList::mouseover(const Soldier* soldier) { in mouseover()
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/dports/games/openra/OpenRA-release-20200503/mods/ra/rules/
H A Dinfantry.yaml2 Inherits: ^Soldier
69 Inherits: ^Soldier
114 Inherits: ^Soldier
156 Inherits: ^Soldier
209 Inherits: ^Soldier
248 Inherits: ^Soldier
293 Inherits: ^Soldier
361 Inherits: ^Soldier
414 Inherits: ^Soldier
452 Inherits: ^Soldier
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/dports/devel/p5-InlineX-C2XS/InlineX-C2XS-0.26/
H A DC2XS-Cookbook.pod228 } Soldier;
231 Soldier* soldier;
232 New(42, soldier, 1, Soldier);
241 char* get_name(Soldier * obj) {
245 char* get_rank(Soldier * obj) {
249 long get_serial(Soldier * obj) {
253 void DESTROY(Soldier* obj) {
269 Soldier * SOLDIER
298 use My::Soldier;
321 my $mod = 'My::Soldier';
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/dports/games/openra/OpenRA-release-20200503/mods/ts/rules/
H A Dcivilian-infantry.yaml2 Inherits: ^Soldier
29 Inherits: ^Soldier
57 Inherits: ^Soldier
88 Inherits: ^Soldier
115 Inherits: ^Soldier
123 Name: Mutant Soldier
142 Inherits: ^Soldier
169 Inherits: ^Soldier
187 Inherits: ^Soldier
204 Inherits: ^Soldier
/dports/devel/p5-InlineX-CPP2XS/InlineX-CPP2XS-0.25/
H A DCPP2XS-Cookbook.pod227 } Soldier;
230 Soldier* soldier;
231 New(42, soldier, 1, Soldier);
240 char* get_name(Soldier * obj) {
244 char* get_rank(Soldier * obj) {
248 long get_serial(Soldier * obj) {
252 void DESTROY(Soldier* obj) {
268 Soldier * SOLDIER
298 use My::Soldier;
321 my $mod = 'My::Soldier';
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