/dports/devel/raknet/raknet-3.9.2_10,1/Samples/ReplicaManager2/ |
H A D | TestObjects.cpp | 19 DataStructures::List<Soldier*> Soldier::soldiers; 20 Soldier *Soldier::mySoldier; 32 Soldier::Soldier() in Soldier() function in Soldier 40 Soldier::~Soldier() in ~Soldier() 43 if (Soldier::mySoldier==this) in ~Soldier() 46 Soldier::mySoldier=0; in ~Soldier() 55 User* Soldier::GetUser(void) const in GetUser() 66 void Soldier::SetCloak(bool b) in SetCloak() 200 Soldier::mySoldier=0; in ~User() 243 soldier = new Soldier; in CreateSoldier() [all …]
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H A D | main.cpp | 47 Soldier::mySoldier=0; in main() 181 …isCloaked=%i owner=%p\n", i+1, Soldier::soldiers[i], Soldier::soldiers[i]->name, Soldier::soldiers… in main() 192 if (Soldier::mySoldier!=0) in main() 200 delete Soldier::mySoldier; in main() 205 Soldier::mySoldier = new Soldier; in main() 207 gets(Soldier::mySoldier->name); in main() 219 if (Soldier::mySoldier!=0) in main() 221 Soldier::mySoldier->isCloaked=!Soldier::mySoldier->isCloaked; in main() 223 if (Soldier::mySoldier->isCloaked) in main() 235 if (Soldier::mySoldier!=0) in main() [all …]
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H A D | TestObjects.h | 12 class Soldier : public Replica2 16 static DataStructures::List<Soldier*> soldiers; 18 static Soldier *mySoldier; 27 Soldier(); 29 virtual ~Soldier(); 65 Soldier *soldier; 88 Soldier* CreateSoldier(void); 90 Soldier* GetMySoldier(void) const;
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | Soldier.cpp | 82 Soldier::~Soldier() in ~Soldier() 134 YAML::Node Soldier::save() const in save() 295 void Soldier::promoteRank() in promoteRank() 318 int Soldier::getKills() const in getKills() 355 int Soldier::getId() const in getId() 396 bool Soldier::isPromoted() in isPromoted() 448 void Soldier::heal() in heal() 465 void Soldier::trainPsi() in trainPsi() 490 void Soldier::trainPsi1Day() in trainPsi1Day() 530 void Soldier::setPsiTraining() in setPsiTraining() [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | Soldier.cpp | 26 Soldier::Soldier(House* newOwner) : InfantryBase(newOwner) { in Soldier() function in Soldier 27 Soldier::init(); in Soldier() 32 Soldier::Soldier(InputStream& stream) : InfantryBase(stream) { in Soldier() function in Soldier 33 Soldier::init(); in Soldier() 36 void Soldier::init() { in init() 50 Soldier::~Soldier() { in ~Soldier() 53 bool Soldier::canAttack(const ObjectBase* object) const { in canAttack() 68 void Soldier::playAttackSound() { in playAttackSound()
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | battle.h | 25 class Soldier; variable 52 Battle(Game&, Soldier*, Soldier*); // to create a new battle in the game 64 void cancel(Game&, Soldier&); 70 Soldier* first() { in first() 73 Soldier* second() { in second() 77 uint32_t get_pending_damage(const Soldier* for_whom) const; 82 Soldier* opponent(const Soldier&) const; 86 void get_battle_work(Game&, Soldier&); 99 Soldier* first_; 100 Soldier* second_;
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H A D | soldier.cc | 260 const Soldier* soldier = dynamic_cast<const Soldier*>(mo); in get_animation() 279 Soldier* soldier = dynamic_cast<Soldier*>(worker); in get_right_walk_anims() 305 return *new Soldier(*this); in create_object() 327 Soldier::Soldier(const SoldierDescr& soldier_descr) : Worker(soldier_descr) { in Soldier() function in Widelands::Soldier 362 bool Soldier::is_evict_allowed() { in is_evict_allowed() 805 Bob::Task const Soldier::taskAttack = {"attack", static_cast<Bob::Ptr>(&Soldier::attack_update), 1116 Soldier* s; 1361 bool Soldier::stay_home() { in stay_home() 1728 Soldier& soldier = get<Soldier>(); in load() 1767 Soldier& soldier = get<Soldier>(); in load_pointers() [all …]
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H A D | militarysite.h | 90 void send_attacker(Soldier&, Building&); 116 bool is_present(Soldier&) const; 120 MapObject* pop_soldier_job(Soldier*, bool* stayhome = nullptr); 121 bool has_soldier_job(Soldier&); 128 Soldier* find_least_suited_soldier(); 129 bool drop_least_suited_soldier(bool new_has_arrived, Soldier* s); 139 void enemy_soldier_approaches(const Soldier&) const override; 151 std::vector<Soldier*> present_soldiers() const override; 152 std::vector<Soldier*> stationed_soldiers() const override; 157 void drop_soldier(Soldier&) override; [all …]
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H A D | militarysite.cc | 42 std::vector<Soldier*> soldiers; in present_soldiers() 45 if (upcast(Soldier, soldier, worker)) { in present_soldiers() 55 std::vector<Soldier*> soldiers; in stationed_soldiers() 58 if (upcast(Soldier, soldier, worker)) { in stationed_soldiers() 194 Soldier* defender = nullptr; in attack() 473 Soldier* worst_soldier = nullptr; in find_least_suited_soldier() 474 for (Soldier* sld : present) { in find_least_suited_soldier() 554 Soldier& s = dynamic_cast<Soldier&>(*w); in request_soldier_callback() 582 Soldier& soldier = *present[i]; in update_normal_soldier_request() 733 Soldier* soldier_to_heal = nullptr; in act() [all …]
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H A D | soldiercontrol.h | 28 class Soldier; variable 47 virtual std::vector<Soldier*> present_soldiers() const = 0; 52 virtual std::vector<Soldier*> stationed_soldiers() const = 0; 87 virtual void drop_soldier(Soldier&) = 0; 93 virtual int incorporate_soldier(EditorGameBase&, Soldier&) = 0; 100 virtual int outcorporate_soldier(Soldier&) { in outcorporate_soldier() argument
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H A D | battle.cc | 55 Battle::Battle(Game& game, Soldier* first_soldier, Soldier* second_soldier) in Battle() 112 void Battle::cancel(Game& game, Soldier& soldier) { in cancel() 133 Soldier* Battle::opponent(const Soldier& soldier) const { in opponent() 135 Soldier* other_soldier = first_ == &soldier ? second_ : first_; in opponent() 139 unsigned int Battle::get_pending_damage(const Soldier* for_whom) const { in get_pending_damage() 151 void Battle::get_battle_work(Game& game, Soldier& soldier) { in get_battle_work() 302 Soldier* attacker; in calculate_round() 303 Soldier* defender; in calculate_round() 360 battle.first_ = &mol().get<Soldier>(first_); in load_pointers() 366 battle.second_ = &mol().get<Soldier>(second_); in load_pointers()
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/dports/audio/osd-lyrics/osdlyrics-0.4.3/ |
H A D | ChangeLog | 38 2010-07-10 Tiger Soldier <tigersoldi@gmail.com> 56 2010-06-10 Tiger Soldier <tigersoldi@gmail.com> 60 2010-06-09 Tiger Soldier <tigersoldi@gmail.com> 72 2010-06-08 Tiger Soldier <tigersoldi@gmail.com> 84 2010-06-07 Tiger Soldier <tigersoldi@gmail.com> 88 2010-06-04 Tiger Soldier <tigersoldi@gmail.com> 94 2010-05-27 Tiger Soldier <tigersoldi@gmail.com> 98 2010-05-26 Tiger Soldier <tigersoldi@gmail.com> 107 2010-05-21 Tiger Soldier <tigersoldi@gmail.com> 113 2010-05-19 Tiger Soldier <tigersoldi@gmail.com> [all …]
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/dports/devel/p5-Inline-C/Inline-C-0.81/t/ |
H A D | 07typemap_multi.t | 9 my $obj = Soldier->new('Benjamin', 'Private', 11111); 16 package Soldier; 29 } Soldier; 31 Soldier * new(char* class, char* name, char* rank, long serial) { 32 Soldier* soldier; 33 New(42, soldier, 1, Soldier); 43 char* get_name(Soldier * obj) { 47 char* get_rank(Soldier * obj) { 51 long get_serial(Soldier * obj) { 55 void DESTROY(Soldier* obj) {
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/dports/devel/p5-Inline-CPP/Inline-CPP-0.80/t/ |
H A D | 02basic.t | 20 my $obj2 = new_ok( 'Soldier', [ 'Sanders', 'Colonel', 22222 ] ); 21 my $obj3 = new_ok( 'Soldier', [ 'Matt', 'Sergeant', 33333 ] ); 39 class Soldier { 41 Soldier( char *name, char *rank, int serial ); 42 ~Soldier() { delete[] name; delete[] rank; } 56 Soldier::Soldier(char *name, char *rank, int serial) { 62 char *Soldier::get_name() { 66 char *Soldier::get_rank() { 70 int Soldier::get_serial() { 74 size_t Soldier::cslen( char *cs ) [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/ |
H A D | Soldier.cc | 29 return std::make_shared<Soldier>(s); in GetSoldier() 38 Soldier:: Soldier(SOLDIERTYPE* s) in Soldier() function in Soldier 44 void Soldier::removePendingAction() in removePendingAction() 57 void Soldier::removePendingAnimation() in removePendingAnimation() 92 void Soldier::setPendingAction(UINT8 action) in setPendingAction() 104 const char* Soldier::getPofileName() const in getPofileName() 113 bool Soldier::handlePendingAction(bool inCombat) in handlePendingAction() 226 int8_t Soldier::getFreeHeadSlot() const in getFreeHeadSlot() 239 int8_t Soldier::getFreePocket() const in getFreePocket() 284 void Soldier::putNightHeadGear() in putNightHeadGear() [all …]
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H A D | Soldier.h | 11 class Soldier 14 Soldier(SOLDIERTYPE* s); 57 typedef std::shared_ptr<Soldier> SoldierSP; 60 std::shared_ptr<Soldier> GetSoldier(struct SOLDIERTYPE* s); 63 std::shared_ptr<const Soldier> GetSoldier(const struct SOLDIERTYPE* s);
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/dports/games/pcgen/pcgen/data/modern/mythic_dream_studios/dark_inheritance/modern/ |
H A D | dark_inheritance_abilities_talents.lst | 5 ###Block: modified Talents for use by the Super Soldier class 7 CATEGORY=Talent|Robust.MOD BONUS:HP|CURRENTMAX|CL=Super Soldier 8 …mina.MOD PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,Robust],[PRECLASS:1,Super Soldier=1] 9 … PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,Skill Emphasis],[PRECLASS:1,Super Soldier=1] 10 …ORY=Talent,Skill Emphasis],[PREABILITY:1,CATEGORY=Talent,Aware,Faith]],[PRECLASS:1,Super Soldier=1] 11 …other.MOD PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,Empathy],[PRECLASS:1,Super Soldier=1] 12 …ion.MOD PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,Empathy],[PRECLASS:1,Super Soldier=1] 13 …E:.CLEAR PREMULT:1,[PRESKILLTOT:Read/Write Language,Speak Language=3],[PRECLASS:1,Super Soldier=1] 14 …D PRE:.CLEAR PREMULT:1,[PREABILITY:1,CATEGORY=Talent,TYPE=Research],[PRECLASS:1,Super Soldier=1] 15 CATEGORY=Talent|Savant.MOD BONUS:SKILL|LIST|CL=Super Soldier
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/dports/devel/loki/loki-0.1.7/test/RegressionTest/ |
H A D | AbstractFactoryTest.h | 27 class Soldier { public: virtual ~Soldier() {} }; in ~Soldier() 31 class SillySoldier : public Soldier {}; 35 class BadSoldier : public Soldier {}; 41 typedef Loki::AbstractFactory<LOKI_TYPELIST_3(Soldier, Monster, SuperMonster)> AbstractEnemyFactory… 51 typedef Loki::AbstractFactory<Seq<Soldier, Monster, SuperMonster>::Type > AbstractEnemyFactory; 77 Soldier *s; in execute() 79 s = easyFactory->Create<Soldier>(); in execute() 87 s = hardFactory->Create<Soldier>(); //BCB bug!!! - always creates SillySoldier in execute()
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/dports/games/dunelegacy/dunelegacy-0.96.4/data/maps/multiplayer/ |
H A D | 5P - 128x128 - Kragetam.ini | 166 ID003=Player1,Soldier,256,192,64,Area Guard 167 ID004=Player1,Soldier,256,1215,64,Area Guard 172 ID009=Player2,Soldier,256,4211,64,Area Guard 173 ID010=Player2,Soldier,256,5491,64,Area Guard 176 ID013=Player3,Soldier,256,4753,64,Area Guard 177 ID014=Player3,Soldier,256,4361,64,Area Guard 180 ID017=Player4,Soldier,256,13599,64,Area Guard 181 ID018=Player4,Soldier,256,13608,64,Area Guard 184 ID021=Player5,Soldier,256,13792,64,Area Guard 185 ID022=Player5,Soldier,256,13783,64,Area Guard
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | attack_box.h | 35 using Widelands::Soldier; 58 std::vector<Widelands::Soldier*> get_max_attackers(); 103 const Widelands::Soldier* soldier_at(int32_t x, int32_t y) const; 104 void add(const Widelands::Soldier*); 105 void remove(const Widelands::Soldier*); 106 bool contains(const Widelands::Soldier* soldier) const { in contains() 115 std::vector<const Widelands::Soldier*> get_soldiers() const { in get_soldiers() 118 const Widelands::Soldier* get_soldier() const { in get_soldier() 142 std::vector<const Widelands::Soldier*> soldiers_;
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H A D | soldierlist.cc | 43 using Widelands::Soldier; 58 using SoldierFn = std::function<void(const Soldier*)>; 85 Widelands::OPtr<Soldier> soldier; 188 Soldier* soldier = icon.soldier.get(egbase()); in think() 190 std::vector<Soldier*>::iterator it = in think() 260 Soldier* soldier = icon.soldier.get(egbase()); in think() 340 if (const Soldier* soldier = find_soldier(x, y)) in handle_mousepress() 358 void mouseover(const Soldier* soldier); 359 void eject(const Soldier* soldier); 456 void SoldierList::mouseover(const Soldier* soldier) { in mouseover() [all …]
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/dports/games/openra/OpenRA-release-20200503/mods/ra/rules/ |
H A D | infantry.yaml | 2 Inherits: ^Soldier 69 Inherits: ^Soldier 114 Inherits: ^Soldier 156 Inherits: ^Soldier 209 Inherits: ^Soldier 248 Inherits: ^Soldier 293 Inherits: ^Soldier 361 Inherits: ^Soldier 414 Inherits: ^Soldier 452 Inherits: ^Soldier [all …]
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/dports/devel/p5-InlineX-C2XS/InlineX-C2XS-0.26/ |
H A D | C2XS-Cookbook.pod | 228 } Soldier; 231 Soldier* soldier; 232 New(42, soldier, 1, Soldier); 241 char* get_name(Soldier * obj) { 245 char* get_rank(Soldier * obj) { 249 long get_serial(Soldier * obj) { 253 void DESTROY(Soldier* obj) { 269 Soldier * SOLDIER 298 use My::Soldier; 321 my $mod = 'My::Soldier'; [all …]
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/dports/games/openra/OpenRA-release-20200503/mods/ts/rules/ |
H A D | civilian-infantry.yaml | 2 Inherits: ^Soldier 29 Inherits: ^Soldier 57 Inherits: ^Soldier 88 Inherits: ^Soldier 115 Inherits: ^Soldier 123 Name: Mutant Soldier 142 Inherits: ^Soldier 169 Inherits: ^Soldier 187 Inherits: ^Soldier 204 Inherits: ^Soldier
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/dports/devel/p5-InlineX-CPP2XS/InlineX-CPP2XS-0.25/ |
H A D | CPP2XS-Cookbook.pod | 227 } Soldier; 230 Soldier* soldier; 231 New(42, soldier, 1, Soldier); 240 char* get_name(Soldier * obj) { 244 char* get_rank(Soldier * obj) { 248 long get_serial(Soldier * obj) { 252 void DESTROY(Soldier* obj) { 268 Soldier * SOLDIER 298 use My::Soldier; 321 my $mod = 'My::Soldier'; [all …]
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