Searched refs:SolidNodeList (Results 1 – 4 of 4) sorted by relevance
1043 SolidNodeList.push_back(node); in registerNodeForRendering()1084 SolidNodeList.push_back(node); in registerNodeForRendering()1176 SolidNodeList.clear(); in drawAll()1290 SolidNodeList.sort(); // sort by textures in drawAll()1295 for (i=0; i<SolidNodeList.size(); ++i) in drawAll()1297 ISceneNode* node = SolidNodeList[i].Node; in drawAll()1305 for (i=0; i<SolidNodeList.size(); ++i) in drawAll()1306 SolidNodeList[i].Node->render(); in drawAll()1309 Parameters.setAttribute("drawn_solid", (s32) SolidNodeList.size() ); in drawAll()1310 SolidNodeList.set_used(0); in drawAll()
608 core::array<DefaultNodeEntry> SolidNodeList; variable
1268 SolidNodeList.push_back(node); in registerNodeForRendering()1309 SolidNodeList.push_back(node); in registerNodeForRendering()1485 SolidNodeList.sort(); // sort by textures in drawAll()1490 for (i=0; i<SolidNodeList.size(); ++i) in drawAll()1492 ISceneNode* node = SolidNodeList[i].Node; in drawAll()1500 for (i=0; i<SolidNodeList.size(); ++i) in drawAll()1501 SolidNodeList[i].Node->render(); in drawAll()1505 Parameters.setAttribute("drawn_solid", (s32) SolidNodeList.size() ); in drawAll()1507 SolidNodeList.set_used(0); in drawAll()
616 core::array<DefaultNodeEntry> SolidNodeList; variable