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Searched refs:SolidNodeList (Results 1 – 4 of 4) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCSceneManager.cpp1043 SolidNodeList.push_back(node); in registerNodeForRendering()
1084 SolidNodeList.push_back(node); in registerNodeForRendering()
1176 SolidNodeList.clear(); in drawAll()
1290 SolidNodeList.sort(); // sort by textures in drawAll()
1295 for (i=0; i<SolidNodeList.size(); ++i) in drawAll()
1297 ISceneNode* node = SolidNodeList[i].Node; in drawAll()
1305 for (i=0; i<SolidNodeList.size(); ++i) in drawAll()
1306 SolidNodeList[i].Node->render(); in drawAll()
1309 Parameters.setAttribute("drawn_solid", (s32) SolidNodeList.size() ); in drawAll()
1310 SolidNodeList.set_used(0); in drawAll()
H A DCSceneManager.h608 core::array<DefaultNodeEntry> SolidNodeList; variable
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSceneManager.cpp1268 SolidNodeList.push_back(node); in registerNodeForRendering()
1309 SolidNodeList.push_back(node); in registerNodeForRendering()
1485 SolidNodeList.sort(); // sort by textures in drawAll()
1490 for (i=0; i<SolidNodeList.size(); ++i) in drawAll()
1492 ISceneNode* node = SolidNodeList[i].Node; in drawAll()
1500 for (i=0; i<SolidNodeList.size(); ++i) in drawAll()
1501 SolidNodeList[i].Node->render(); in drawAll()
1505 Parameters.setAttribute("drawn_solid", (s32) SolidNodeList.size() ); in drawAll()
1507 SolidNodeList.set_used(0); in drawAll()
H A DCSceneManager.h616 core::array<DefaultNodeEntry> SolidNodeList; variable