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Searched refs:SoundChannel (Results 1 – 25 of 61) sorted by relevance

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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/testsuite/misc-haxe.all/classes.all/media/
H A DSoundChannel_as.hx1 // SoundChannel_as.hx: ActionScript 3 "SoundChannel" class, for Gnash.
27 import flash.media.SoundChannel;
45 var x1:SoundChannel = new SoundChannel();
49 DejaGnu.pass("SoundChannel class exists");
51 DejaGnu.fail("SoundChannel lass doesn't exist");
57 DejaGnu.pass("SoundChannel::leftPeak property exists");
62 DejaGnu.pass("SoundChannel::position property exists");
67 DejaGnu.pass("SoundChannel::rightPeak property exists");
72 DejaGnu.pass("SoundChannel::soundTransform property exists");
81 DejaGnu.pass("SoundChannel::stop() method exists");
[all …]
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dsound.cpp42 _channels[i] = new SoundChannel(_vm); in Sound()
101 SoundChannel *channel = _channels[i]; in stopMusic()
108 SoundChannel *channel = _channels[13]; in playCue()
113 SoundChannel *channel = _channels[13]; in stopCue()
128 SoundChannel *oldest = _channels[0]; in getChannelForSound()
375 SoundChannel::SoundChannel(Myst3Engine *vm) : in SoundChannel() function in Myst3::SoundChannel
400 SoundChannel::~SoundChannel() { in ~SoundChannel()
506 void SoundChannel::update() { in update()
525 void SoundChannel::stop() { in stop()
599 void SoundChannel::updateFading() { in updateFading()
[all …]
H A Dsound.h50 class SoundChannel {
52 SoundChannel(Myst3Engine *vm);
53 virtual ~SoundChannel();
111 SoundChannel *getChannelForSound(uint32 id, SoundType type, bool *found = nullptr);
140 SoundChannel *_channels[kNumChannels];
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dsound.cpp42 _channels[i] = new SoundChannel(_vm); in Sound()
101 SoundChannel *channel = _channels[i]; in stopMusic()
121 SoundChannel *channel = _channels[13]; in playCue()
126 SoundChannel *channel = _channels[13]; in stopCue()
141 SoundChannel *oldest = _channels[0]; in getChannelForSound()
388 SoundChannel::SoundChannel(Myst3Engine *vm) : in SoundChannel() function in Myst3::SoundChannel
414 SoundChannel::~SoundChannel() { in ~SoundChannel()
521 void SoundChannel::update() { in update()
540 void SoundChannel::stop() { in stop()
615 void SoundChannel::updateFading() { in updateFading()
[all …]
H A Dsound.h50 class SoundChannel {
52 SoundChannel(Myst3Engine *vm);
53 virtual ~SoundChannel();
112 SoundChannel *getChannelForSound(uint32 id, SoundType type, bool *found = nullptr);
142 SoundChannel *_channels[kNumChannels];
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/sound/manager/
H A DSoundManager.java58 final AtomicReference<SoundChannel> channel = new AtomicReference<SoundChannel>(null);
98 SoundChannel() in SoundChannel() method in SoundManager.SoundChannel
186 private final LinkedList<SoundChannel> mChannels = new LinkedList<SoundChannel>();
232 for(SoundChannel channel: mChannels) in update()
310 for(SoundChannel channel: mChannels) { in mute()
325 for(SoundChannel channel: mChannels) { in mute()
340 for(SoundChannel channel: mChannels) in getActiveSounds()
394 private SoundChannel getInactiveChannel() in getInactiveChannel()
396 SoundChannel foundChannel = null; in getInactiveChannel()
398 for(SoundChannel channel: mChannels) in getInactiveChannel()
[all …]
H A DSoundManagerNG.java58 final AtomicReference<SoundChannel> channel = new AtomicReference<SoundChannel>(
104 SoundChannel() { in SoundChannel() method in SoundManagerNG.SoundChannel
215 private final LinkedList<SoundChannel> mChannels = new LinkedList<SoundChannel>();
279 for (SoundChannel channel : mChannels) { in update()
346 for (SoundChannel channel : mChannels) { in mute()
359 for (SoundChannel channel : mChannels) { in mute()
373 for (SoundChannel channel : mChannels) { in getActiveSounds()
420 private SoundChannel getInactiveChannel() { in getInactiveChannel()
421 SoundChannel foundChannel = null; in getInactiveChannel()
423 for (SoundChannel channel : mChannels) { in getInactiveChannel()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/
H A Dsound.cpp50 schanid_t snd = new SoundChannel(this); in create()
76 SoundChannel::SoundChannel(Sounds *owner) : _owner(owner), _soundNum(0), in SoundChannel() function in Glk::SoundChannel
82 SoundChannel::~SoundChannel() { in ~SoundChannel()
90 uint SoundChannel::play(uint soundNum, uint repeats, uint notify) { in play()
152 void SoundChannel::stop() { in stop()
156 void SoundChannel::poll() { in poll()
164 void SoundChannel::setVolume(uint volume, uint duration, uint notify) { in setVolume()
174 void SoundChannel::pause() { in pause()
178 void SoundChannel::unpause() { in unpause()
H A Dsound.h38 class SoundChannel {
51 SoundChannel(Sounds *owner);
56 ~SoundChannel();
92 typedef SoundChannel *schanid_t;
98 friend class SoundChannel; variable
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/drivers/
H A Dmlalf98.cpp32 class SoundChannel { class
35 virtual ~SoundChannel();
384 SoundChannel *_replaceChannel;
463 SoundChannel::~SoundChannel() { in ~SoundChannel()
491 void SoundChannel::update() { in update()
555 void SoundChannel::vbrReset() { in vbrReset()
562 void SoundChannel::clear() { in clear()
921 SoundChannel::clear(); in clear()
1311 SoundChannel::clear(); in clear()
1513 SoundChannel::clear(); in clear()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Dsound.cpp50 schanid_t snd = new SoundChannel(this, volume); in create()
76 SoundChannel::SoundChannel(Sounds *owner, uint volume) : _owner(owner), in SoundChannel() function in Glk::SoundChannel
84 SoundChannel::~SoundChannel() { in ~SoundChannel()
92 uint SoundChannel::play(uint soundNum, uint repeats, uint notify) { in play()
155 void SoundChannel::stop() { in stop()
159 void SoundChannel::poll() { in poll()
167 void SoundChannel::setVolume(uint volume, uint duration, uint notify) { in setVolume()
177 void SoundChannel::pause() { in pause()
181 void SoundChannel::unpause() { in unpause()
H A Dsound.h40 class SoundChannel {
54 SoundChannel(Sounds *owner, uint volume);
59 ~SoundChannel();
95 typedef SoundChannel *schanid_t;
101 friend class SoundChannel; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/
H A Dcryolib.cpp362 SoundChannel::SoundChannel(int arg1) { in SoundChannel() function in Cryo::SoundChannel
370 SoundChannel::~SoundChannel() { in ~SoundChannel()
373 void SoundChannel::stop() { in stop()
377 void SoundChannel::play(Sound *sound) { in play()
380 int16 SoundChannel::getVolume() { in getVolume()
384 void SoundChannel::setVolume(int16 volume) { in setVolume()
392 void SoundChannel::setVolumeRight(int16 volume) { in setVolumeRight()
399 void SoundChannel::setVolumeLeft(int16 volume) { in setVolumeLeft()
H A Dcryolib.h126 class SoundChannel {
135 SoundChannel(int arg1);
136 ~SoundChannel();
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Did_sd.h137 enum SoundChannel enum
158 extern int SD_PlaySound(const char* sound,SoundChannel chan=SD_GENERIC);
177 extern int SD_PlayDigitized(const SoundData &which,int leftpos,int rightpos,SoundChannel chan=…
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toltecs/
H A Dsound.h41 struct SoundChannel { struct
69 SoundChannel channels[kMaxChannels]; argument
/dports/games/scummvm/scummvm-2.5.1/engines/toltecs/
H A Dsound.h41 struct SoundChannel { struct
69 SoundChannel channels[kMaxChannels]; argument
/dports/games/scummvm/scummvm-2.5.1/engines/director/
H A Dsound.h130 struct SoundChannel { struct
145SoundChannel(): handle(), lastPlayedSound(SoundID()), stopOnZero(true), volume(255), fade(nullptr)… in SoundChannel() argument
152 Common::Array<SoundChannel> _channels;
170 SoundChannel *getChannel(uint8 soundChannel);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/
H A Dsound.h301 struct SoundChannel { struct
302 SoundChannel() : handle(), priority(0) {} in SoundChannel() argument
307 SoundChannel _soundChannels[kNumChannelHandles]; argument
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/
H A Dsound.h303 struct SoundChannel { struct
304 SoundChannel() : handle(), priority(0) {} in SoundChannel() argument
309 SoundChannel _soundChannels[kNumChannelHandles]; argument
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/
H A Dmusicclass.as172 public var musicchannel:SoundChannel, musicchannel2:SoundChannel;
180 for (var i:int = 0; i < 16; i++) efchannel.push(new SoundChannel);
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/
H A DuGearsHandlersMess.pas1056 StopSoundChan(Gear^.SoundChannel);
1102 StopSoundChan(Gear^.SoundChannel);
1729 StopSoundChan(Gear^.SoundChannel);
3137 Gear^.SoundChannel := -1;
3163 Gear^.SoundChannel := -1;
3186 Gear^.SoundChannel := -1;
4403 Gear^.SoundChannel:= -1;
6363 StopSoundChan(Gear^.SoundChannel);
6364 Gear^.SoundChannel:= -1;
6411 StopSoundChan(Gear^.SoundChannel);
[all …]
/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/
H A DuGearsHandlersMess.pas1056 StopSoundChan(Gear^.SoundChannel);
1102 StopSoundChan(Gear^.SoundChannel);
1729 StopSoundChan(Gear^.SoundChannel);
3137 Gear^.SoundChannel := -1;
3163 Gear^.SoundChannel := -1;
3186 Gear^.SoundChannel := -1;
4403 Gear^.SoundChannel:= -1;
6363 StopSoundChan(Gear^.SoundChannel);
6364 Gear^.SoundChannel:= -1;
6411 StopSoundChan(Gear^.SoundChannel);
[all …]
/dports/games/stratagus/stratagus-3.2.0/src/sound/
H A Dsound_server.cpp66 struct SoundChannel { struct
73 static SoundChannel Channels[MaxChannels]; argument
/dports/devel/flex-sdk35/flex-sdk3-3.5.0.12683_1/frameworks/projects/framework/src/mx/effects/effectClasses/
H A DSoundEffectInstance.as18 import flash.media.SoundChannel;
238 private var _soundChannel:SoundChannel;
241 * The SoundChannel object that the MP3 file has been loaded into.
243 public function get soundChannel():SoundChannel

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