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Searched refs:SoundDescriptor (Results 1 – 24 of 24) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio_descriptor.h394 class SoundDescriptor : public AudioDescriptor {
396 SoundDescriptor();
398 ~SoundDescriptor();
400 SoundDescriptor(const SoundDescriptor& copy);
H A Daudio.cpp233 …for (list<SoundDescriptor*>::iterator i = _registered_sounds.begin(); i != _registered_sounds.end(… in SetSoundVolume()
265 for (list<SoundDescriptor*>::iterator i = _registered_sounds.begin(); in PauseAllSounds()
274 for (list<SoundDescriptor*>::iterator i = _registered_sounds.begin(); in ResumeAllSounds()
283 for (list<SoundDescriptor*>::iterator i =_registered_sounds.begin(); in StopAllSounds()
292 for (list<SoundDescriptor*>::iterator i = _registered_sounds.begin(); in RewindAllSounds()
358 SoundDescriptor* new_sound = new SoundDescriptor(); in LoadSound()
463 SoundDescriptor* AudioEngine::RetrieveSound(const std::string& filename) { in RetrieveSound()
474 return dynamic_cast<SoundDescriptor*>(element->second.audio); in RetrieveSound()
H A Daudio_descriptor.cpp811 SoundDescriptor::SoundDescriptor() : in SoundDescriptor() function in hoa_audio::SoundDescriptor
819 SoundDescriptor::~SoundDescriptor() { in ~SoundDescriptor()
820 for (list<SoundDescriptor*>::iterator i = AudioManager->_registered_sounds.begin(); in ~SoundDescriptor()
831 SoundDescriptor::SoundDescriptor(const SoundDescriptor& copy) : in SoundDescriptor() function in hoa_audio::SoundDescriptor
839 void SoundDescriptor::SetVolume(float volume) { in SetVolume()
H A Daudio.h90 friend class SoundDescriptor; variable
270 SoundDescriptor* RetrieveSound(const std::string& filename);
358 std::list<SoundDescriptor*> _registered_sounds;
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio_descriptor.h496 class SoundDescriptor : public AudioDescriptor
499 SoundDescriptor();
501 ~SoundDescriptor();
503 SoundDescriptor(const SoundDescriptor &copy);
H A Daudio.cpp173 for(std::vector<SoundDescriptor *>::iterator it = _registered_sounds.begin(); in ~AudioEngine()
231 …for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); i != _registered_soun… in SetSoundVolume()
259 for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); in PauseAllSounds()
267 for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); in ResumeAllSounds()
275 for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); in StopAllSounds()
283 for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); in RewindAllSounds()
333 for(std::vector<SoundDescriptor *>::iterator it = _registered_sounds.begin(); in FadeOutAllSounds()
469 SoundDescriptor *AudioEngine::RetrieveSound(const std::string &filename) in RetrieveSound()
479 return dynamic_cast<SoundDescriptor *>(element->second.audio); in RetrieveSound()
630 audio = new SoundDescriptor(); in _LoadAudio()
H A Daudio.h91 friend class SoundDescriptor; variable
274 SoundDescriptor *RetrieveSound(const std::string &filename);
376 std::vector<SoundDescriptor *> _registered_sounds;
H A Daudio_descriptor.cpp978 SoundDescriptor::SoundDescriptor() : in SoundDescriptor() function in vt_audio::SoundDescriptor
986 SoundDescriptor::~SoundDescriptor() in ~SoundDescriptor()
988 for(std::vector<SoundDescriptor *>::iterator i = AudioManager->_registered_sounds.begin(); in ~SoundDescriptor()
999 SoundDescriptor::SoundDescriptor(const SoundDescriptor &copy) : in SoundDescriptor() function in vt_audio::SoundDescriptor
1005 void SoundDescriptor::SetVolume(float volume) in SetVolume()
1016 bool SoundDescriptor::Play() in Play()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/
H A Dmap_sound.h77 vt_audio::SoundDescriptor* GetSoundDescriptor() const { in GetSoundDescriptor()
89 vt_audio::SoundDescriptor* _sound;
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/media/
H A Dglobal_media.cpp76 …for(std::map<std::string, vt_audio::SoundDescriptor *>::iterator it = _sounds.begin(); it != _soun… in ~GlobalMedia()
234 std::map<std::string, vt_audio::SoundDescriptor *>::iterator sound = _sounds.find(identifier); in PlaySound()
244 _sounds[sound_name] = new vt_audio::SoundDescriptor(); in _LoadSoundFile()
H A Dglobal_media.h20 class SoundDescriptor; variable
175 std::map<std::string, vt_audio::SoundDescriptor*> _sounds;
/dports/games/allacrost/allacrost-1.0.2/src/modes/shop/
H A Dshop.cpp95 _sounds["confirm"] = new SoundDescriptor(); in ShopMedia()
96 _sounds["cancel"] = new SoundDescriptor(); in ShopMedia()
97 _sounds["coins"] = new SoundDescriptor(); in ShopMedia()
98 _sounds["bump"] = new SoundDescriptor(); in ShopMedia()
118 for (map<string, SoundDescriptor*>::iterator i = _sounds.begin(); i != _sounds.end(); i++) in ~ShopMedia()
334 SoundDescriptor* ShopMedia::GetSound(string identifier) { in GetSound()
335 map<string, SoundDescriptor*>::iterator sound = _sounds.find(identifier); in GetSound()
1198 SoundDescriptor* sound = NULL; // Used to hold pointers of sound objects to play in Update()
H A Dshop.h144 hoa_audio::SoundDescriptor* GetSound(std::string identifier);
187 std::map<std::string, hoa_audio::SoundDescriptor*> _sounds;
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_events.h243 hoa_audio::SoundDescriptor& GetSound() in GetSound()
254 hoa_audio::SoundDescriptor _sound;
H A Dmap.h336 std::vector<hoa_audio::SoundDescriptor> _sounds;
H A Dmap.cpp347 _sounds.push_back(SoundDescriptor()); in _Load()
/dports/games/allacrost/allacrost-1.0.2/src/modes/menu/
H A Dmenu.h229 std::map<std::string, hoa_audio::SoundDescriptor> _menu_sounds;
H A Dmenu.cpp149 _menu_sounds["confirm"] = SoundDescriptor(); in MenuMode()
151 _menu_sounds["cancel"] = SoundDescriptor(); in MenuMode()
153 _menu_sounds["bump"] = SoundDescriptor(); in MenuMode()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_events.h388 vt_audio::SoundDescriptor &GetSound() in GetSound()
400 vt_audio::SoundDescriptor _sound;
H A Dmap_object_supervisor.cpp949 vt_audio::SoundDescriptor* sound = _sound_object_highest_volumes[i]->GetSoundDescriptor(); in StopSoundObjects()
960 vt_audio::SoundDescriptor* sound = _sound_object_highest_volumes[i]->GetSoundDescriptor(); in RestartSoundObjects()
/dports/games/allacrost/allacrost-1.0.2/src/modes/boot/
H A Dboot.h153 std::vector<hoa_audio::SoundDescriptor> _boot_sounds;
H A Dboot.cpp136 _boot_sounds.resize(new_sound_files.size(), SoundDescriptor()); in BootMode()
/dports/games/allacrost/allacrost-1.0.2/src/
H A Ddefs.h48 class SoundDescriptor; variable
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/shop/
H A Dshop.h34 class SoundDescriptor; variable