/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/ |
H A D | audio_descriptor.h | 394 class SoundDescriptor : public AudioDescriptor { 396 SoundDescriptor(); 398 ~SoundDescriptor(); 400 SoundDescriptor(const SoundDescriptor& copy);
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H A D | audio.cpp | 233 …for (list<SoundDescriptor*>::iterator i = _registered_sounds.begin(); i != _registered_sounds.end(… in SetSoundVolume() 265 for (list<SoundDescriptor*>::iterator i = _registered_sounds.begin(); in PauseAllSounds() 274 for (list<SoundDescriptor*>::iterator i = _registered_sounds.begin(); in ResumeAllSounds() 283 for (list<SoundDescriptor*>::iterator i =_registered_sounds.begin(); in StopAllSounds() 292 for (list<SoundDescriptor*>::iterator i = _registered_sounds.begin(); in RewindAllSounds() 358 SoundDescriptor* new_sound = new SoundDescriptor(); in LoadSound() 463 SoundDescriptor* AudioEngine::RetrieveSound(const std::string& filename) { in RetrieveSound() 474 return dynamic_cast<SoundDescriptor*>(element->second.audio); in RetrieveSound()
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H A D | audio_descriptor.cpp | 811 SoundDescriptor::SoundDescriptor() : in SoundDescriptor() function in hoa_audio::SoundDescriptor 819 SoundDescriptor::~SoundDescriptor() { in ~SoundDescriptor() 820 for (list<SoundDescriptor*>::iterator i = AudioManager->_registered_sounds.begin(); in ~SoundDescriptor() 831 SoundDescriptor::SoundDescriptor(const SoundDescriptor& copy) : in SoundDescriptor() function in hoa_audio::SoundDescriptor 839 void SoundDescriptor::SetVolume(float volume) { in SetVolume()
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H A D | audio.h | 90 friend class SoundDescriptor; variable 270 SoundDescriptor* RetrieveSound(const std::string& filename); 358 std::list<SoundDescriptor*> _registered_sounds;
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/ |
H A D | audio_descriptor.h | 496 class SoundDescriptor : public AudioDescriptor 499 SoundDescriptor(); 501 ~SoundDescriptor(); 503 SoundDescriptor(const SoundDescriptor ©);
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H A D | audio.cpp | 173 for(std::vector<SoundDescriptor *>::iterator it = _registered_sounds.begin(); in ~AudioEngine() 231 …for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); i != _registered_soun… in SetSoundVolume() 259 for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); in PauseAllSounds() 267 for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); in ResumeAllSounds() 275 for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); in StopAllSounds() 283 for(std::vector<SoundDescriptor *>::iterator i = _registered_sounds.begin(); in RewindAllSounds() 333 for(std::vector<SoundDescriptor *>::iterator it = _registered_sounds.begin(); in FadeOutAllSounds() 469 SoundDescriptor *AudioEngine::RetrieveSound(const std::string &filename) in RetrieveSound() 479 return dynamic_cast<SoundDescriptor *>(element->second.audio); in RetrieveSound() 630 audio = new SoundDescriptor(); in _LoadAudio()
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H A D | audio.h | 91 friend class SoundDescriptor; variable 274 SoundDescriptor *RetrieveSound(const std::string &filename); 376 std::vector<SoundDescriptor *> _registered_sounds;
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H A D | audio_descriptor.cpp | 978 SoundDescriptor::SoundDescriptor() : in SoundDescriptor() function in vt_audio::SoundDescriptor 986 SoundDescriptor::~SoundDescriptor() in ~SoundDescriptor() 988 for(std::vector<SoundDescriptor *>::iterator i = AudioManager->_registered_sounds.begin(); in ~SoundDescriptor() 999 SoundDescriptor::SoundDescriptor(const SoundDescriptor ©) : in SoundDescriptor() function in vt_audio::SoundDescriptor 1005 void SoundDescriptor::SetVolume(float volume) in SetVolume() 1016 bool SoundDescriptor::Play() in Play()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/ |
H A D | map_sound.h | 77 vt_audio::SoundDescriptor* GetSoundDescriptor() const { in GetSoundDescriptor() 89 vt_audio::SoundDescriptor* _sound;
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/media/ |
H A D | global_media.cpp | 76 …for(std::map<std::string, vt_audio::SoundDescriptor *>::iterator it = _sounds.begin(); it != _soun… in ~GlobalMedia() 234 std::map<std::string, vt_audio::SoundDescriptor *>::iterator sound = _sounds.find(identifier); in PlaySound() 244 _sounds[sound_name] = new vt_audio::SoundDescriptor(); in _LoadSoundFile()
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H A D | global_media.h | 20 class SoundDescriptor; variable 175 std::map<std::string, vt_audio::SoundDescriptor*> _sounds;
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/dports/games/allacrost/allacrost-1.0.2/src/modes/shop/ |
H A D | shop.cpp | 95 _sounds["confirm"] = new SoundDescriptor(); in ShopMedia() 96 _sounds["cancel"] = new SoundDescriptor(); in ShopMedia() 97 _sounds["coins"] = new SoundDescriptor(); in ShopMedia() 98 _sounds["bump"] = new SoundDescriptor(); in ShopMedia() 118 for (map<string, SoundDescriptor*>::iterator i = _sounds.begin(); i != _sounds.end(); i++) in ~ShopMedia() 334 SoundDescriptor* ShopMedia::GetSound(string identifier) { in GetSound() 335 map<string, SoundDescriptor*>::iterator sound = _sounds.find(identifier); in GetSound() 1198 SoundDescriptor* sound = NULL; // Used to hold pointers of sound objects to play in Update()
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H A D | shop.h | 144 hoa_audio::SoundDescriptor* GetSound(std::string identifier); 187 std::map<std::string, hoa_audio::SoundDescriptor*> _sounds;
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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/ |
H A D | map_events.h | 243 hoa_audio::SoundDescriptor& GetSound() in GetSound() 254 hoa_audio::SoundDescriptor _sound;
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H A D | map.h | 336 std::vector<hoa_audio::SoundDescriptor> _sounds;
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H A D | map.cpp | 347 _sounds.push_back(SoundDescriptor()); in _Load()
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/dports/games/allacrost/allacrost-1.0.2/src/modes/menu/ |
H A D | menu.h | 229 std::map<std::string, hoa_audio::SoundDescriptor> _menu_sounds;
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H A D | menu.cpp | 149 _menu_sounds["confirm"] = SoundDescriptor(); in MenuMode() 151 _menu_sounds["cancel"] = SoundDescriptor(); in MenuMode() 153 _menu_sounds["bump"] = SoundDescriptor(); in MenuMode()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/ |
H A D | map_events.h | 388 vt_audio::SoundDescriptor &GetSound() in GetSound() 400 vt_audio::SoundDescriptor _sound;
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H A D | map_object_supervisor.cpp | 949 vt_audio::SoundDescriptor* sound = _sound_object_highest_volumes[i]->GetSoundDescriptor(); in StopSoundObjects() 960 vt_audio::SoundDescriptor* sound = _sound_object_highest_volumes[i]->GetSoundDescriptor(); in RestartSoundObjects()
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/dports/games/allacrost/allacrost-1.0.2/src/modes/boot/ |
H A D | boot.h | 153 std::vector<hoa_audio::SoundDescriptor> _boot_sounds;
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H A D | boot.cpp | 136 _boot_sounds.resize(new_sound_files.size(), SoundDescriptor()); in BootMode()
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/dports/games/allacrost/allacrost-1.0.2/src/ |
H A D | defs.h | 48 class SoundDescriptor; variable
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/shop/ |
H A D | shop.h | 34 class SoundDescriptor; variable
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