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Searched refs:SoundElement (Results 1 – 12 of 12) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Sounds/
H A DSoundElement.cs285 internal abstract class SoundElement<T> : SoundElement class
299 internal SoundElement() in SoundElement() method in TrainEditor2.Models.Sounds.SoundElement
305 internal class RunElement : SoundElement<int>
309 internal class FlangeElement : SoundElement<int>
313 internal class MotorElement : SoundElement<int>
317 internal class FrontSwitchElement : SoundElement<int>
321 internal class RearSwitchElement : SoundElement<int>
325 internal class BrakeElement : SoundElement<BrakeKey>
349 internal class DoorElement : SoundElement<DoorKey>
353 internal class AtsElement : SoundElement<int>
[all …]
H A DSound.cs58 internal ObservableCollection<SoundElement> SoundElements;
67 SoundElements = new ObservableCollection<SoundElement>(); in Sound()
80 …sound.SoundElements = new ObservableCollection<SoundElement>(SoundElements.Select(x => (SoundEleme… in Clone()
136 IEnumerable<SoundElement> elements = null; in CreateListItems()
250 foreach (SoundElement element in elements) in CreateListItems()
261 SoundElement element = (SoundElement)item.Tag; in UpdateListItem()
270 internal void AddElement<T>() where T : SoundElement<int>, new() field in TrainEditor2.Models.Sounds.Sound
288 internal void AddElement<T, U>() where T : SoundElement<U>, new() field in TrainEditor2.Models.Sounds.Sound
304 internal void RemoveElement<T>() where T : SoundElement property in TrainEditor2.Models.Sounds.Sound
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/Sounds/Xml/
H A DWriter.cs50 …private static void WriteNode(string fileName, XElement parent, string nodeName, SoundElement elem… in WriteNode()
76 …iteArrayNode(string fileName, XElement parent, string nodeName, IEnumerable<SoundElement> elements) in WriteArrayNode()
80 foreach (SoundElement element in elements) in WriteArrayNode()
91 …rayNode(string fileName, XElement parent, string nodeName, IEnumerable<SoundElement<int>> elements) in WriteArrayNode()
95 foreach (SoundElement<int> element in elements) in WriteArrayNode()
H A DParser.cs261 …sound.SoundElements = new ObservableCollection<SoundElement>(sound.SoundElements.GroupBy(x => new … in Parse()
264 private static void ParseNode(string basePath, XElement parentNode, SoundElement element) in ParseNode()
321 …T>(string basePath, XElement parentNode, ICollection<SoundElement> elements) where T : SoundElemen… field in TrainEditor2.IO.Sounds.Xml.SoundCfgXml
365 …U>(string basePath, XElement parentNode, ICollection<SoundElement> elements) where T : SoundElemen… field in TrainEditor2.IO.Sounds.Xml.SoundCfgXml
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/Sounds/Bve2/
H A DParser.cs51 …sound.SoundElements = new ObservableCollection<SoundElement>(sound.SoundElements.GroupBy(x => new … in Parse()
54 …id CheckFile<T, U>(ICollection<SoundElement> elements, string trainFolder, string fileName, U key)… field in TrainEditor2.IO.Sounds.Bve2.SoundCfgBve2
64 …CheckFiles<T>(ICollection<SoundElement> elements, string trainFolder, string fileStart, string fil… field in TrainEditor2.IO.Sounds.Bve2.SoundCfgBve2
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/ViewModels/Sounds/
H A DSoundElementViewModel.cs53 internal SoundElementViewModel(SoundElement element) in SoundElementViewModel()
154 …internal SoundElementViewModel(SoundElement<T> element, IEnumerable<SoundElement<T>> otherElements… in SoundElementViewModel()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/IntermediateFile/
H A DParser.cs577 private static T ParseSoundNode<T>(XElement parent) where T : SoundElement<int>, new() field in TrainEditor2.IO.IntermediateFile.IntermediateFile
594 private static T ParseSoundNode<T, U>(XElement parent) where T : SoundElement<U>, new() field in TrainEditor2.IO.IntermediateFile.IntermediateFile
611 … ParseArraySoundNode<T>(XElement parent, ICollection<SoundElement> elements) where T : SoundElemen… field in TrainEditor2.IO.IntermediateFile.IntermediateFile
619 …rseArraySoundNode<T, U>(XElement parent, ICollection<SoundElement> elements) where T : SoundElemen… field in TrainEditor2.IO.IntermediateFile.IntermediateFile
H A DWriter.cs544 private static void WriteSoundNode(XElement parent, string nodeName, SoundElement element) in WriteSoundNode()
556 …atic void WriteArraySoundNode(XElement parent, string nodeName, IEnumerable<SoundElement> elements) in WriteArraySoundNode()
560 foreach (SoundElement element in elements) in WriteArraySoundNode()
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dlevel.cpp265 …for(XMLElement *SoundElement = ResourcesElement->FirstChildElement("sound"); SoundElement != 0; So… in Init() local
268 std::string File = SoundElement->Attribute("file"); in Init()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/Sounds/Bve4/
H A DWriter.cs163 …private static void WriteKey(string fileName, StringBuilder builder, SoundElement element, string … in WriteKey()
H A DParser.cs800 …sound.SoundElements = new ObservableCollection<SoundElement>(sound.SoundElements.GroupBy(x => new … in Parse()
/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/osmf/src/org/osmf/media/
H A DDefaultMediaFactory.as72 * SoundElement, using either: