/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Sounds/ |
H A D | SoundElement.cs | 285 internal abstract class SoundElement<T> : SoundElement class 299 internal SoundElement() in SoundElement() method in TrainEditor2.Models.Sounds.SoundElement 305 internal class RunElement : SoundElement<int> 309 internal class FlangeElement : SoundElement<int> 313 internal class MotorElement : SoundElement<int> 317 internal class FrontSwitchElement : SoundElement<int> 321 internal class RearSwitchElement : SoundElement<int> 325 internal class BrakeElement : SoundElement<BrakeKey> 349 internal class DoorElement : SoundElement<DoorKey> 353 internal class AtsElement : SoundElement<int> [all …]
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H A D | Sound.cs | 58 internal ObservableCollection<SoundElement> SoundElements; 67 SoundElements = new ObservableCollection<SoundElement>(); in Sound() 80 …sound.SoundElements = new ObservableCollection<SoundElement>(SoundElements.Select(x => (SoundEleme… in Clone() 136 IEnumerable<SoundElement> elements = null; in CreateListItems() 250 foreach (SoundElement element in elements) in CreateListItems() 261 SoundElement element = (SoundElement)item.Tag; in UpdateListItem() 270 internal void AddElement<T>() where T : SoundElement<int>, new() field in TrainEditor2.Models.Sounds.Sound 288 internal void AddElement<T, U>() where T : SoundElement<U>, new() field in TrainEditor2.Models.Sounds.Sound 304 internal void RemoveElement<T>() where T : SoundElement property in TrainEditor2.Models.Sounds.Sound
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/Sounds/Xml/ |
H A D | Writer.cs | 50 …private static void WriteNode(string fileName, XElement parent, string nodeName, SoundElement elem… in WriteNode() 76 …iteArrayNode(string fileName, XElement parent, string nodeName, IEnumerable<SoundElement> elements) in WriteArrayNode() 80 foreach (SoundElement element in elements) in WriteArrayNode() 91 …rayNode(string fileName, XElement parent, string nodeName, IEnumerable<SoundElement<int>> elements) in WriteArrayNode() 95 foreach (SoundElement<int> element in elements) in WriteArrayNode()
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H A D | Parser.cs | 261 …sound.SoundElements = new ObservableCollection<SoundElement>(sound.SoundElements.GroupBy(x => new … in Parse() 264 private static void ParseNode(string basePath, XElement parentNode, SoundElement element) in ParseNode() 321 …T>(string basePath, XElement parentNode, ICollection<SoundElement> elements) where T : SoundElemen… field in TrainEditor2.IO.Sounds.Xml.SoundCfgXml 365 …U>(string basePath, XElement parentNode, ICollection<SoundElement> elements) where T : SoundElemen… field in TrainEditor2.IO.Sounds.Xml.SoundCfgXml
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/Sounds/Bve2/ |
H A D | Parser.cs | 51 …sound.SoundElements = new ObservableCollection<SoundElement>(sound.SoundElements.GroupBy(x => new … in Parse() 54 …id CheckFile<T, U>(ICollection<SoundElement> elements, string trainFolder, string fileName, U key)… field in TrainEditor2.IO.Sounds.Bve2.SoundCfgBve2 64 …CheckFiles<T>(ICollection<SoundElement> elements, string trainFolder, string fileStart, string fil… field in TrainEditor2.IO.Sounds.Bve2.SoundCfgBve2
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/ViewModels/Sounds/ |
H A D | SoundElementViewModel.cs | 53 internal SoundElementViewModel(SoundElement element) in SoundElementViewModel() 154 …internal SoundElementViewModel(SoundElement<T> element, IEnumerable<SoundElement<T>> otherElements… in SoundElementViewModel()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/IntermediateFile/ |
H A D | Parser.cs | 577 private static T ParseSoundNode<T>(XElement parent) where T : SoundElement<int>, new() field in TrainEditor2.IO.IntermediateFile.IntermediateFile 594 private static T ParseSoundNode<T, U>(XElement parent) where T : SoundElement<U>, new() field in TrainEditor2.IO.IntermediateFile.IntermediateFile 611 … ParseArraySoundNode<T>(XElement parent, ICollection<SoundElement> elements) where T : SoundElemen… field in TrainEditor2.IO.IntermediateFile.IntermediateFile 619 …rseArraySoundNode<T, U>(XElement parent, ICollection<SoundElement> elements) where T : SoundElemen… field in TrainEditor2.IO.IntermediateFile.IntermediateFile
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H A D | Writer.cs | 544 private static void WriteSoundNode(XElement parent, string nodeName, SoundElement element) in WriteSoundNode() 556 …atic void WriteArraySoundNode(XElement parent, string nodeName, IEnumerable<SoundElement> elements) in WriteArraySoundNode() 560 foreach (SoundElement element in elements) in WriteArraySoundNode()
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | level.cpp | 265 …for(XMLElement *SoundElement = ResourcesElement->FirstChildElement("sound"); SoundElement != 0; So… in Init() local 268 std::string File = SoundElement->Attribute("file"); in Init()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/Sounds/Bve4/ |
H A D | Writer.cs | 163 …private static void WriteKey(string fileName, StringBuilder builder, SoundElement element, string … in WriteKey()
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H A D | Parser.cs | 800 …sound.SoundElements = new ObservableCollection<SoundElement>(sound.SoundElements.GroupBy(x => new … in Parse()
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/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/osmf/src/org/osmf/media/ |
H A D | DefaultMediaFactory.as | 72 * SoundElement, using either:
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