Searched refs:SoundEnvironment (Results 1 – 16 of 16) sorted by relevance
21 SoundEnvironment::SoundEnvironment(CWnd* pParent /*=NULL*/) in SoundEnvironment() function in SoundEnvironment22 : CDialog(SoundEnvironment::IDD, pParent) in SoundEnvironment()50 BEGIN_MESSAGE_MAP(SoundEnvironment, CDialog) in BEGIN_MESSAGE_MAP() argument61 BOOL SoundEnvironment::OnInitDialog() in BEGIN_MESSAGE_MAP()106 void SoundEnvironment::OnOK() in OnOK()127 void SoundEnvironment::OnCancel() in OnCancel()132 void SoundEnvironment::OnClose() in OnClose()153 int SoundEnvironment::query_modified() in query_modified()181 BOOL SoundEnvironment::DestroyWindow() in DestroyWindow()192 void SoundEnvironment::OnPlay() in OnPlay()[all …]
13 class SoundEnvironment : public CDialog17 SoundEnvironment(CWnd* pParent = NULL); // standard constructor
708 SoundEnvironment dlg; in OnSoundEnvironment()
747 SoundEnvironment dlg; in OnSoundEnvironment()
10 //** $Id: SoundEnvironment.vc 3676 2008-05-30 18:10:05Z dj_jl $26 class SoundEnvironment : Actor
3326 SoundEnvironment = Level.XLevel.Zones[Camera.Sector->Zone];3327 if (!SoundEnvironment)3332 SoundEnvironment = 0x1600;3337 SoundEnvironment = 1;
149 #include "SoundEnvironment.vc"
133 int SoundEnvironment;145 bAutomapShowThings, SoundEnvironment, bAttackDown;
305 void SoundEnvironment(void);
1411 SoundEnvironment(); //lets give a listen... in UpdateSensors()1854 void SoundEnvironment(){ in SoundEnvironment() function
181 vint32 SoundEnvironment; variable
977 GSoundManager->FindEnvironment(cl->SoundEnvironment)); in UpdateSfx()
254 progs/linespec/SoundEnvironment.vc @CMAKE_SOURCE_DIR@/progs/common/linespec/SoundEnvironment.vc
121 thing 9048 - n 16 NULL "ZD: SoundEnvironment"