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Searched refs:SoundEnvironment (Results 1 – 16 of 16) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dsoundenvironmentdlg.cpp21 SoundEnvironment::SoundEnvironment(CWnd* pParent /*=NULL*/) in SoundEnvironment() function in SoundEnvironment
22 : CDialog(SoundEnvironment::IDD, pParent) in SoundEnvironment()
50 BEGIN_MESSAGE_MAP(SoundEnvironment, CDialog) in BEGIN_MESSAGE_MAP() argument
61 BOOL SoundEnvironment::OnInitDialog() in BEGIN_MESSAGE_MAP()
106 void SoundEnvironment::OnOK() in OnOK()
127 void SoundEnvironment::OnCancel() in OnCancel()
132 void SoundEnvironment::OnClose() in OnClose()
153 int SoundEnvironment::query_modified() in query_modified()
181 BOOL SoundEnvironment::DestroyWindow() in DestroyWindow()
192 void SoundEnvironment::OnPlay() in OnPlay()
[all …]
H A Dsoundenvironmentdlg.h13 class SoundEnvironment : public CDialog
17 SoundEnvironment(CWnd* pParent = NULL); // standard constructor
H A Dmissionnotesdlg.cpp708 SoundEnvironment dlg; in OnSoundEnvironment()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/
H A Dsoundenvironmentdlg.cpp21 SoundEnvironment::SoundEnvironment(CWnd* pParent /*=NULL*/) in SoundEnvironment() function in SoundEnvironment
22 : CDialog(SoundEnvironment::IDD, pParent) in SoundEnvironment()
50 BEGIN_MESSAGE_MAP(SoundEnvironment, CDialog) in BEGIN_MESSAGE_MAP() argument
61 BOOL SoundEnvironment::OnInitDialog() in BEGIN_MESSAGE_MAP()
106 void SoundEnvironment::OnOK() in OnOK()
127 void SoundEnvironment::OnCancel() in OnCancel()
132 void SoundEnvironment::OnClose() in OnClose()
153 int SoundEnvironment::query_modified() in query_modified()
181 BOOL SoundEnvironment::DestroyWindow() in DestroyWindow()
192 void SoundEnvironment::OnPlay() in OnPlay()
[all …]
H A Dsoundenvironmentdlg.h13 class SoundEnvironment : public CDialog
17 SoundEnvironment(CWnd* pParent = NULL); // standard constructor
H A Dmissionnotesdlg.cpp747 SoundEnvironment dlg; in OnSoundEnvironment()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DSoundEnvironment.vc10 //** $Id: SoundEnvironment.vc 3676 2008-05-30 18:10:05Z dj_jl $
26 class SoundEnvironment : Actor
H A DPlayerEx.vc3326 SoundEnvironment = Level.XLevel.Zones[Camera.Sector->Zone];
3327 if (!SoundEnvironment)
3332 SoundEnvironment = 0x1600;
3337 SoundEnvironment = 1;
H A Dclasses.vc149 #include "SoundEnvironment.vc"
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DBasePlayer.vc133 int SoundEnvironment;
145 bAutomapShowThings, SoundEnvironment, bAttackDown;
/dports/games/openssn/openssn/src/
H A Dmain.h305 void SoundEnvironment(void);
H A Dmain.cpp1411 SoundEnvironment(); //lets give a listen... in UpdateSensors()
1854 void SoundEnvironment(){ in SoundEnvironment() function
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_player.h181 vint32 SoundEnvironment; variable
H A Dsnd_main.cpp977 GSoundManager->FindEnvironment(cl->SoundEnvironment)); in UpdateSfx()
/dports/games/vavoom/vavoom-1.33/basev/common/
H A Dbasepak.ls.in254 progs/linespec/SoundEnvironment.vc @CMAKE_SOURCE_DIR@/progs/common/linespec/SoundEnvironment.vc
/dports/games/eureka/eureka-1.27b-source/ports/
H A Dzdoom.ugh121 thing 9048 - n 16 NULL "ZD: SoundEnvironment"