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Searched refs:SoundQ_num (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/old/
H A Ddigiobj.c831 int SoundQ_head, SoundQ_tail, SoundQ_num; variable
837 SoundQ_num = 0; in SoundQ_init()
851 SoundQ_num--; in SoundQ_end()
865 if ( SoundQ_num > 0 ) { in SoundQ_process()
866 mprintf(( 0, "SQ:%d ", SoundQ_num )); in SoundQ_process()
901 SoundQ_num++; in digi_start_sound_queued()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Ddigiobj.cpp726 static int SoundQ_head, SoundQ_tail, SoundQ_num; variable
733 SoundQ_num = 0; in SoundQ_init()
748 SoundQ_num--; in SoundQ_end()
792 SoundQ_num++; in digi_start_sound_queued()