Searched refs:SoundSeq (Results 1 – 6 of 6) sorted by relevance
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/bg1/ |
H A D | GUICG19.py | 71 SoundSeq = SoundSequence 73 SoundSeq = SoundSequence2 78 while (not GemRB.HasResource (CharSound + SoundSeq[SoundIndex], RES_WAV)): 81 GemRB.PlaySound (CharSound + SoundSeq[SoundIndex], CHAN_CHAR1, 0, 0, 4)
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | sndseq.cpp | 82 return SoundSeq(AltSequences[type], type); in GetSequence() 107 SndSeqTable SoundSeq; variable 353 seqplayer = new SndSeqPlayer(SoundSeq(seqname, SEQ_OpenNormal), source); in operator <<()
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H A D | sndseq.h | 109 extern SndSeqTable SoundSeq;
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H A D | lnspec.cpp | 169 sndseq = new SndSeqPlayer(SoundSeq(seqname, SEQ_OpenNormal), spot); in Tick() 314 sndseq = new SndSeqPlayer(SoundSeq(seqname, SEQ_CloseNormal), spot); in ChangeState() 615 sndseq = new SndSeqPlayer(SoundSeq(seqname, SEQ_OpenNormal), spot); in StartSoundSequence() 785 sndseq = new SndSeqPlayer(SoundSeq(seqname, SEQ_OpenNormal), spot); in Tick()
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H A D | id_sd.cpp | 999 SoundSeq.Init(); in SD_Startup()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/ |
H A D | GUIRECCommon.py | 357 SoundSeq = SoundSequence 359 SoundSeq = SoundSequence2 369 while (not GemRB.HasResource (VoiceSet + SoundSeq[SoundIndex], RES_WAV)): 375 GemRB.PlaySound (VoiceSet + SoundSeq[SoundIndex], "CHARACT" + str(pc - 1), 0, 0, 5)
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