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Searched refs:SoundThread (Results 1 – 13 of 13) sorted by relevance

/dports/net-im/tkabber/tkabber-1.1.2/plugins/general/
H A Dsound.tcl10 variable SoundThread [thread::create]
11 if {![catch {thread::send $SoundThread {package require sound 2.0}}]} {
15 thread::release $SoundThread
16 unset SoundThread
181 variable SoundThread
191 thread::send $SoundThread \
193 thread::send $SoundThread \
223 variable SoundThread
246 thread::send -async $SoundThread \
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/pcsound/
H A Dpcsound_win32.c31 static int SoundThread(void *unused) in SoundThread() function
87 SDL_CreateThread(SoundThread, "PC speaker thread", NULL); in PCSound_Win32_Init()
H A Dpcsound_linux.c90 static int SoundThread(void *unused) in SoundThread() function
146 SDL_CreateThread(SoundThread, "PC speaker thread", NULL); in PCSound_Linux_Init()
H A Dpcsound_bsd.c246 static int SoundThread(void *unused) in SoundThread() function
295 SDL_CreateThread(SoundThread, "PC speaker thread", NULL); in PCSound_BSD_Init()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/pcsound/
H A Dpcsound_win32.c31 static int SoundThread(void *unused) in SoundThread() function
87 SDL_CreateThread(SoundThread, "PC speaker thread", NULL); in PCSound_Win32_Init()
H A Dpcsound_linux.c90 static int SoundThread(void *unused) in SoundThread() function
146 SDL_CreateThread(SoundThread, "PC speaker thread", NULL); in PCSound_Linux_Init()
H A Dpcsound_bsd.c246 static int SoundThread(void *unused) in SoundThread() function
295 SDL_CreateThread(SoundThread, "PC speaker thread", NULL); in PCSound_BSD_Init()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/PCSOUND/
H A Dpcsound_win32.c41 static int SoundThread(void *unused) in SoundThread() function
100 sound_thread_handle = SDL_CreateThread(SoundThread, NULL); in PCSound_Win32_Init()
H A Dpcsound_linux.c54 static int SoundThread(void *unused) in SoundThread() function
109 sound_thread_handle = SDL_CreateThread(SoundThread, NULL); in PCSound_Linux_Init()
/dports/games/openttd/openttd-12.1/src/sound/
H A Dwin32_s.cpp43 static DWORD WINAPI SoundThread(LPVOID arg) in SoundThread() function
86 …if (nullptr == (_thread = CreateThread(nullptr, 8192, SoundThread, 0, 0, &_threadId))) throw "Fail… in Start()
/dports/audio/autozen/autozen-2.1/
H A Dtags65 SoundThread autozen.c /^void *SoundThread(void *v)$/;" f
H A Dautozen.c619 void *SoundThread(void *v) in SoundThread() function
1160 pthread_create(&stp,NULL,SoundThread,NULL); in main()
/dports/x11-wm/afterstep/AfterStep-1.0/modules/Wharf/
H A DWharf.c98 pid_t SoundThread; variable
290 SoundThread=fork(); in main()
291 if (SoundThread<0) { in main()
296 } else if (SoundThread==0) { /* in the sound player process */ in main()
1496 if (SoundThread != 0) in DeadPipe()
1497 kill(SoundThread,SIGUSR1); in DeadPipe()