/dports/games/astromenace/astromenace-1.4.1/src/menu/ |
H A D | menu_options.cpp | 178 ChangeGameConfig().SoundVolume--; in OptionsMenu() 179 if (GameConfig().SoundVolume < 0) in OptionsMenu() 180 ChangeGameConfig().SoundVolume = 0; in OptionsMenu() 181 ChangeMenuSFXGlobalVolume(GameConfig().SoundVolume / 10.0f); in OptionsMenu() 184 ChangeGameConfig().SoundVolume++; in OptionsMenu() 185 if (GameConfig().SoundVolume > 10) in OptionsMenu() 186 ChangeGameConfig().SoundVolume = 10; in OptionsMenu() 187 ChangeMenuSFXGlobalVolume(GameConfig().SoundVolume / 10.0f); in OptionsMenu() 200 ChangeGameConfig().SoundVolume = i + 1; in OptionsMenu() 201 ChangeMenuSFXGlobalVolume(GameConfig().SoundVolume / 10.0f); in OptionsMenu() [all …]
|
/dports/games/libretro-fceumm/libretro-fceumm-91ccd3b/src/ |
H A D | nsf.c | 393 if (FSettings.SoundVolume) in DrawNSF() 394 mul = 8192 * 240 / (16384 * FSettings.SoundVolume / 50); in DrawNSF() 402 if (FSettings.SoundVolume) in DrawNSF() 403 mul = 8192 * 240 / (8192 * FSettings.SoundVolume / 50); in DrawNSF() 417 if (FSettings.SoundVolume) in DrawNSF() 418 mul = 8192 * 240 / (16384 * FSettings.SoundVolume / 50); in DrawNSF()
|
/dports/games/astromenace/astromenace-1.4.1/src/assets/ |
H A D | audio.cpp | 269 !GameConfig().SoundVolume) in PlayMenuSFX() 283 GameConfig().SoundVolume / 10.0f, sVECTOR3D{}, in PlayMenuSFX() 293 !GameConfig().SoundVolume) in PlayGameSFX() 302 GameConfig().SoundVolume / 10.0f, Location, in PlayGameSFX()
|
/dports/games/violetland/violetland-0.5/src/system/ |
H A D | Configuration.cpp | 14 SoundVolume = 4; in Configuration() 61 cFile.readInto(SoundVolume, "soundVolume"); in read() 109 cFile.add("soundVolume", SoundVolume); in write()
|
H A D | Configuration.h | 31 int SoundVolume; variable
|
/dports/games/jzip/jzip-2.0.1g/ |
H A D | amigaio.c | 337 STATIC int SoundVolume, variable 675 if(SoundVolume > 0) in SoundSchedule() 679 SoundVolume += SoundDelta; in SoundSchedule() 683 if(SoundVolume < 0) in SoundSchedule() 684 SoundVolume = 0; in SoundSchedule() 704 if(SoundVolume < 64) in SoundSchedule() 708 SoundVolume += SoundDelta; in SoundSchedule() 712 if(SoundVolume > 64) in SoundSchedule() 713 SoundVolume = 64; in SoundSchedule() 4301 SoundVolume = argv[2] * 8; in sound() [all …]
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Sound_Control.cc | 396 UINT32 const vol = SoundVolume(base_vol, grid_no); in PlayLocationJA2SampleFromFile() 404 UINT32 const vol = SoundVolume(base_vol, grid_no); in PlayLocationJA2Sample() 412 UINT32 const vol = SoundVolume(base_vol, grid_no); in PlayLocationJA2Sample() 420 UINT32 const vol = SoundVolume(base_vol, grid_no); in PlayLocationJA2StreamingSample() 433 UINT32 const vol = SoundVolume(base_vol, s->sGridNo); in PlaySoldierJA2Sample() 572 INT8 SoundVolume( INT8 bInitialVolume, INT16 sGridNo ) in SoundVolume() function
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Sound/ |
H A D | Sound.cs | 294 float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } } 295 public float SoundVolume property in OpenRA.Sound 299 return Game.Settings.Sound.SoundVolume; 304 Game.Settings.Sound.SoundVolume = value;
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/ |
H A D | dialog_system_options.cpp | 84 if ( Audio::isValid() && conf.SoundVolume() ) { in drawDialog() 85 value = std::to_string( conf.SoundVolume() ); in drawDialog() 289 conf.SetSoundVolume( ( conf.SoundVolume() + 1 ) % 11 ); in openSystemOptionsDialog() 293 conf.SetSoundVolume( conf.SoundVolume() + 1 ); in openSystemOptionsDialog() 297 conf.SetSoundVolume( conf.SoundVolume() - 1 ); in openSystemOptionsDialog()
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/ |
H A D | ClawOptions.cs | 28 public int SoundVolume; field 92 config.SoundVolume = int.Parse(audioRoot.SelectSingleNode("SoundVolume").InnerText); in ParseClawConfig() 198 Audio_SoundVolumeSlider.Value = config.SoundVolume; in SetupControlsFromConfig() 199 Audio_SoundVolumeTextBox.Text = config.SoundVolume.ToString(); in SetupControlsFromConfig()
|
/dports/games/irrlamb/irrlamb-1.0.1/src/states/ |
H A D | play.cpp | 308 Config.SoundVolume = !Config.SoundVolume; in HandleKeyPress() 309 Audio.SetGain(Config.SoundVolume); in HandleKeyPress() 311 if(Config.SoundVolume) in HandleKeyPress()
|
/dports/emulators/mednafen/mednafen/src/sound/ |
H A D | SwiftResampler.cpp | 187 if(SoundVolume == 256) in T_Resample() 195 out[x] = (boobuf[x] * SoundVolume) >> 8; in T_Resample() 204 out[x] = ((sample - (debias >> 16)) * SoundVolume) >> 8; in T_Resample() 218 SoundVolume = (int32)(newvolume * 256); in SetVolume()
|
/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | snd_3dras_typedefs.h | 44 typedef float SoundVolume; typedef
|
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | snd_3dras_typedefs.h | 44 typedef float SoundVolume; typedef
|
/dports/games/darkplaces/darkplaces/ |
H A D | snd_3dras_typedefs.h | 44 typedef float SoundVolume; typedef
|
/dports/games/avp/avp-20170505/src/ |
H A D | fmv.h | 7 int SoundVolume; member
|
/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | config.h | 55 float SoundVolume; variable
|
/dports/net/kalarmcal/kalarmcal-21.12.3/serializers/ |
H A D | kaeventformatter.cpp | 113 case SoundVolume: in label() 222 case SoundVolume: in isApplicable() 381 case SoundVolume: in value()
|
H A D | kaeventformatter.h | 61 SoundVolume, enumerator
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | settings.h | 35 int SoundVolume; member
|
/dports/games/violetland/violetland-0.5/src/system/sound/ |
H A D | SoundManager.cpp | 26 Mix_Volume(a, m_config->SoundVolume * 12); in SoundManager()
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/ |
H A D | agg.cpp | 433 g_asyncSoundManager.pushLoopSound( vols, Settings::Get().SoundVolume() ); in LoadLOOPXXSounds() 437 LoadLOOPXXSoundsInternally( vols, Settings::Get().SoundVolume() ); in LoadLOOPXXSounds() 507 g_asyncSoundManager.pushSound( m82, Settings::Get().SoundVolume() ); in PlaySound() 511 PlaySoundInternally( m82, Settings::Get().SoundVolume() ); in PlaySound()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/ |
H A D | MissionBrowserLogic.cs | 315 cachedSoundVolume = Game.Sound.SoundVolume; in MuteSounds() 317 Game.Sound.SoundVolume = Game.Sound.MusicVolume = 0; in MuteSounds() 323 Game.Sound.SoundVolume = cachedSoundVolume; in UnMuteSounds()
|
/dports/audio/festalon/festalon/src/ |
H A D | filter.h | 29 int32 SoundVolume; member
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | settings.h | 35 int SoundVolume; member
|