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Searched refs:SoundVolume (Results 1 – 25 of 112) sorted by relevance

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/dports/games/astromenace/astromenace-1.4.1/src/menu/
H A Dmenu_options.cpp178 ChangeGameConfig().SoundVolume--; in OptionsMenu()
179 if (GameConfig().SoundVolume < 0) in OptionsMenu()
180 ChangeGameConfig().SoundVolume = 0; in OptionsMenu()
181 ChangeMenuSFXGlobalVolume(GameConfig().SoundVolume / 10.0f); in OptionsMenu()
184 ChangeGameConfig().SoundVolume++; in OptionsMenu()
185 if (GameConfig().SoundVolume > 10) in OptionsMenu()
186 ChangeGameConfig().SoundVolume = 10; in OptionsMenu()
187 ChangeMenuSFXGlobalVolume(GameConfig().SoundVolume / 10.0f); in OptionsMenu()
200 ChangeGameConfig().SoundVolume = i + 1; in OptionsMenu()
201 ChangeMenuSFXGlobalVolume(GameConfig().SoundVolume / 10.0f); in OptionsMenu()
[all …]
/dports/games/libretro-fceumm/libretro-fceumm-91ccd3b/src/
H A Dnsf.c393 if (FSettings.SoundVolume) in DrawNSF()
394 mul = 8192 * 240 / (16384 * FSettings.SoundVolume / 50); in DrawNSF()
402 if (FSettings.SoundVolume) in DrawNSF()
403 mul = 8192 * 240 / (8192 * FSettings.SoundVolume / 50); in DrawNSF()
417 if (FSettings.SoundVolume) in DrawNSF()
418 mul = 8192 * 240 / (16384 * FSettings.SoundVolume / 50); in DrawNSF()
/dports/games/astromenace/astromenace-1.4.1/src/assets/
H A Daudio.cpp269 !GameConfig().SoundVolume) in PlayMenuSFX()
283 GameConfig().SoundVolume / 10.0f, sVECTOR3D{}, in PlayMenuSFX()
293 !GameConfig().SoundVolume) in PlayGameSFX()
302 GameConfig().SoundVolume / 10.0f, Location, in PlayGameSFX()
/dports/games/violetland/violetland-0.5/src/system/
H A DConfiguration.cpp14 SoundVolume = 4; in Configuration()
61 cFile.readInto(SoundVolume, "soundVolume"); in read()
109 cFile.add("soundVolume", SoundVolume); in write()
H A DConfiguration.h31 int SoundVolume; variable
/dports/games/jzip/jzip-2.0.1g/
H A Damigaio.c337 STATIC int SoundVolume, variable
675 if(SoundVolume > 0) in SoundSchedule()
679 SoundVolume += SoundDelta; in SoundSchedule()
683 if(SoundVolume < 0) in SoundSchedule()
684 SoundVolume = 0; in SoundSchedule()
704 if(SoundVolume < 64) in SoundSchedule()
708 SoundVolume += SoundDelta; in SoundSchedule()
712 if(SoundVolume > 64) in SoundSchedule()
713 SoundVolume = 64; in SoundSchedule()
4301 SoundVolume = argv[2] * 8; in sound()
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DSound_Control.cc396 UINT32 const vol = SoundVolume(base_vol, grid_no); in PlayLocationJA2SampleFromFile()
404 UINT32 const vol = SoundVolume(base_vol, grid_no); in PlayLocationJA2Sample()
412 UINT32 const vol = SoundVolume(base_vol, grid_no); in PlayLocationJA2Sample()
420 UINT32 const vol = SoundVolume(base_vol, grid_no); in PlayLocationJA2StreamingSample()
433 UINT32 const vol = SoundVolume(base_vol, s->sGridNo); in PlaySoldierJA2Sample()
572 INT8 SoundVolume( INT8 bInitialVolume, INT16 sGridNo ) in SoundVolume() function
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Sound/
H A DSound.cs294 float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
295 public float SoundVolume property in OpenRA.Sound
299 return Game.Settings.Sound.SoundVolume;
304 Game.Settings.Sound.SoundVolume = value;
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_system_options.cpp84 if ( Audio::isValid() && conf.SoundVolume() ) { in drawDialog()
85 value = std::to_string( conf.SoundVolume() ); in drawDialog()
289 conf.SetSoundVolume( ( conf.SoundVolume() + 1 ) % 11 ); in openSystemOptionsDialog()
293 conf.SetSoundVolume( conf.SoundVolume() + 1 ); in openSystemOptionsDialog()
297 conf.SetSoundVolume( conf.SoundVolume() - 1 ); in openSystemOptionsDialog()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/
H A DClawOptions.cs28 public int SoundVolume; field
92 config.SoundVolume = int.Parse(audioRoot.SelectSingleNode("SoundVolume").InnerText); in ParseClawConfig()
198 Audio_SoundVolumeSlider.Value = config.SoundVolume; in SetupControlsFromConfig()
199 Audio_SoundVolumeTextBox.Text = config.SoundVolume.ToString(); in SetupControlsFromConfig()
/dports/games/irrlamb/irrlamb-1.0.1/src/states/
H A Dplay.cpp308 Config.SoundVolume = !Config.SoundVolume; in HandleKeyPress()
309 Audio.SetGain(Config.SoundVolume); in HandleKeyPress()
311 if(Config.SoundVolume) in HandleKeyPress()
/dports/emulators/mednafen/mednafen/src/sound/
H A DSwiftResampler.cpp187 if(SoundVolume == 256) in T_Resample()
195 out[x] = (boobuf[x] * SoundVolume) >> 8; in T_Resample()
204 out[x] = ((sample - (debias >> 16)) * SoundVolume) >> 8; in T_Resample()
218 SoundVolume = (int32)(newvolume * 256); in SetVolume()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsnd_3dras_typedefs.h44 typedef float SoundVolume; typedef
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsnd_3dras_typedefs.h44 typedef float SoundVolume; typedef
/dports/games/darkplaces/darkplaces/
H A Dsnd_3dras_typedefs.h44 typedef float SoundVolume; typedef
/dports/games/avp/avp-20170505/src/
H A Dfmv.h7 int SoundVolume; member
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dconfig.h55 float SoundVolume; variable
/dports/net/kalarmcal/kalarmcal-21.12.3/serializers/
H A Dkaeventformatter.cpp113 case SoundVolume: in label()
222 case SoundVolume: in isApplicable()
381 case SoundVolume: in value()
H A Dkaeventformatter.h61 SoundVolume, enumerator
/dports/games/jfsw/jfsw-c434002/src/
H A Dsettings.h35 int SoundVolume; member
/dports/games/violetland/violetland-0.5/src/system/sound/
H A DSoundManager.cpp26 Mix_Volume(a, m_config->SoundVolume * 12); in SoundManager()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dagg.cpp433 g_asyncSoundManager.pushLoopSound( vols, Settings::Get().SoundVolume() ); in LoadLOOPXXSounds()
437 LoadLOOPXXSoundsInternally( vols, Settings::Get().SoundVolume() ); in LoadLOOPXXSounds()
507 g_asyncSoundManager.pushSound( m82, Settings::Get().SoundVolume() ); in PlaySound()
511 PlaySoundInternally( m82, Settings::Get().SoundVolume() ); in PlaySound()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/
H A DMissionBrowserLogic.cs315 cachedSoundVolume = Game.Sound.SoundVolume; in MuteSounds()
317 Game.Sound.SoundVolume = Game.Sound.MusicVolume = 0; in MuteSounds()
323 Game.Sound.SoundVolume = cachedSoundVolume; in UnMuteSounds()
/dports/audio/festalon/festalon/src/
H A Dfilter.h29 int32 SoundVolume; member
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsettings.h35 int SoundVolume; member

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