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Searched refs:SpawnFireballTail (Results 1 – 3 of 3) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/particle/
H A DParticleEffects.h248 void SpawnFireballTail(Vec3f *, Vec3f *, float, long);
H A DParticleEffects.cpp1302 void SpawnFireballTail(Vec3f * poss, Vec3f * vecto, float level, long flags) { in SpawnFireballTail() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DSpells.cpp6300 SpawnFireballTail(&pCF->eCurPos,&pCF->eMove,(float)spells[i].caster_level,0); in ARX_SPELLS_Update()
6313 SpawnFireballTail(&pCF->eCurPos,&move,(float)dd,1); in ARX_SPELLS_Update()