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Searched refs:SpecialFXImageNumber (Results 1 – 5 of 5) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_hud.cpp88 int SpecialFXImageNumber; variable
224SpecialFXImageNumber = CL_LoadImageOnce("Common\\partclfx.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO… in D3D_InitialiseMarineHUD()
281SpecialFXImageNumber = CL_LoadImageOnce("Common\\partclfx.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO… in LoadCommonTextures()
796 SpecialFXImageNumber,// AlienEnergyBarImageNumber, in Render_HealthAndArmour()
829 SpecialFXImageNumber,// AlienEnergyBarImageNumber, in Render_HealthAndArmour()
H A Dd3d_render.cpp96 extern int SpecialFXImageNumber;
1619 int texoffset = SpecialFXImageNumber; in D3D_CloakedPredatorPolygon_Output()
2550 texoffset = SpecialFXImageNumber; in D3D_Decal_Output()
2699 int texoffset = SpecialFXImageNumber; in D3D_Particle_Output()
7917 …D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[SpecialFXImageNumber].D3DHandl… in D3D_ScreenInversionOverlay()
8073 …D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[SpecialFXImageNumber].D3DHandl… in D3D_PlayerDamagedOverlay()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c34 extern int SpecialFXImageNumber;
1417 texoffset = SpecialFXImageNumber; in D3D_Decal_Output()
1493 int texoffset = SpecialFXImageNumber; in D3D_Particle_Output()
1755 TextureHandle = ImageHeaderArray[SpecialFXImageNumber].D3DTexture; in D3D_PlayerDamagedOverlay()
1919 tex = ImageHeaderArray[SpecialFXImageNumber].D3DTexture; in D3D_ScreenInversionOverlay()
H A Dkshape.c5803 extern int SpecialFXImageNumber; in RenderSmokeTest()
5805 fakeHeader.PolyColour = SpecialFXImageNumber; in RenderSmokeTest()
/dports/games/avp/avp-20170505/src/avp/
H A Dparticle.c5218 extern int SpecialFXImageNumber; in RenderTrailSegment()
5221 fakeHeader.PolyColour = SpecialFXImageNumber; in RenderTrailSegment()