Searched refs:SpecialFXImageNumber (Results 1 – 5 of 5) sorted by relevance
88 int SpecialFXImageNumber; variable224 …SpecialFXImageNumber = CL_LoadImageOnce("Common\\partclfx.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO… in D3D_InitialiseMarineHUD()281 …SpecialFXImageNumber = CL_LoadImageOnce("Common\\partclfx.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO… in LoadCommonTextures()796 SpecialFXImageNumber,// AlienEnergyBarImageNumber, in Render_HealthAndArmour()829 SpecialFXImageNumber,// AlienEnergyBarImageNumber, in Render_HealthAndArmour()
96 extern int SpecialFXImageNumber;1619 int texoffset = SpecialFXImageNumber; in D3D_CloakedPredatorPolygon_Output()2550 texoffset = SpecialFXImageNumber; in D3D_Decal_Output()2699 int texoffset = SpecialFXImageNumber; in D3D_Particle_Output()7917 …D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[SpecialFXImageNumber].D3DHandl… in D3D_ScreenInversionOverlay()8073 …D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[SpecialFXImageNumber].D3DHandl… in D3D_PlayerDamagedOverlay()
34 extern int SpecialFXImageNumber;1417 texoffset = SpecialFXImageNumber; in D3D_Decal_Output()1493 int texoffset = SpecialFXImageNumber; in D3D_Particle_Output()1755 TextureHandle = ImageHeaderArray[SpecialFXImageNumber].D3DTexture; in D3D_PlayerDamagedOverlay()1919 tex = ImageHeaderArray[SpecialFXImageNumber].D3DTexture; in D3D_ScreenInversionOverlay()
5803 extern int SpecialFXImageNumber; in RenderSmokeTest()5805 fakeHeader.PolyColour = SpecialFXImageNumber; in RenderSmokeTest()
5218 extern int SpecialFXImageNumber; in RenderTrailSegment()5221 fakeHeader.PolyColour = SpecialFXImageNumber; in RenderTrailSegment()