Home
last modified time | relevance | path

Searched refs:SpecularMap (Results 1 – 21 of 21) sorted by relevance

/dports/games/vavoom/vavoom-1.33/basev/common/glshaders/
H A Dsurf_lightmap.fs5 uniform sampler2D SpecularMap;
19 texture2D(SpecularMap, LightmapCoordinate);
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DshaderRegistry.h46 SpecularMap, enumerator
67 SpecularMap = 1, enumerator
H A DshaderRegistry.cpp56 std::make_tuple(Uniforms::SpecularMap, 1), in initialize()
H A DmodelData.cpp226 …glActiveTexture(GL_TEXTURE0 + ShaderRegistry::textureIndex(ShaderRegistry::Textures::SpecularMap)); in render()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A Dasteroid.cpp55 …glActiveTexture(GL_TEXTURE0 + ShaderRegistry::textureIndex(ShaderRegistry::Textures::SpecularMap)); in draw3D()
160 …glActiveTexture(GL_TEXTURE0 + ShaderRegistry::textureIndex(ShaderRegistry::Textures::SpecularMap)); in draw3D()
/dports/astro/xplanet/xplanet-1.3.1/src/
H A DPlanetProperties.h115 void SpecularMap(const std::string &specularMap) { specularMap_ = specularMap; }; in SpecularMap() function
116 const std::string & SpecularMap() const { return(specularMap_); }; in SpecularMap() function
H A DcreateMap.cpp131 imageFile = planetProperties->SpecularMap(); in createMap()
H A DreadConfig.cpp472 currentProperties->SpecularMap(returnString); in readConfig()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dtexturemap.cpp105 ADE_VIRTVAR(SpecularMap, l_TextureMap, "texture", "Specular texture", "texture", "Texture handle, o…
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dmesh.h111 SpecularMap = 2, enumerator
H A Dmesh.cpp718 return SpecularMap; in parseTextureSemantic()
H A Drendcontext.cpp626 specTex = GetTextureManager()->find(m.maps[Mesh::SpecularMap]); in makeCurrent()
H A Dmodelfile.cpp1078 case Mesh::SpecularMap: in writeMaterial()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dmesh.h111 SpecularMap = 2, enumerator
H A Dmesh.cpp718 return SpecularMap; in parseTextureSemantic()
H A Drendcontext.cpp626 specTex = GetTextureManager()->find(m.maps[Mesh::SpecularMap]); in makeCurrent()
H A Dmodelfile.cpp1078 case Mesh::SpecularMap: in writeMaterial()
/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/
H A Dwpc_kerky.erl1101 SpecularMap = proplists:get_value(gloss, Maps, none),
1102 case SpecularMap of
1120 SpecularMap = proplists:get_value(gloss, Maps, none),
1121 case SpecularMap of
1138 SpecularMap = proplists:get_value(gloss, Maps, none),
1139 case SpecularMap of
1162 SpecularMap = proplists:get_value(gloss, Maps, none),
1163 case SpecularMap of
1498 SpecularMap = proplists:get_value(gloss, Maps, none),
1500 case SpecularMap of
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrendershaderkeys_p.h585 SpecularMap, enumerator
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/
H A Dqssgrendererimpllayerrenderpreparationdata.cpp569 QSSGShaderDefaultMaterialKeyProperties::SpecularMap); in prepareDefaultMaterialForRender()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp3858 ADE_VIRTVAR(SpecularMap, l_TextureMap, "texture", "Specular texture", "texture", "Texture handle, o…