/dports/games/vavoom/vavoom-1.33/basev/common/glshaders/ |
H A D | surf_lightmap.fs | 5 uniform sampler2D SpecularMap; 19 texture2D(SpecularMap, LightmapCoordinate);
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ |
H A D | shaderRegistry.h | 46 SpecularMap, enumerator 67 SpecularMap = 1, enumerator
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H A D | shaderRegistry.cpp | 56 std::make_tuple(Uniforms::SpecularMap, 1), in initialize()
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H A D | modelData.cpp | 226 …glActiveTexture(GL_TEXTURE0 + ShaderRegistry::textureIndex(ShaderRegistry::Textures::SpecularMap)); in render()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/ |
H A D | asteroid.cpp | 55 …glActiveTexture(GL_TEXTURE0 + ShaderRegistry::textureIndex(ShaderRegistry::Textures::SpecularMap)); in draw3D() 160 …glActiveTexture(GL_TEXTURE0 + ShaderRegistry::textureIndex(ShaderRegistry::Textures::SpecularMap)); in draw3D()
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/dports/astro/xplanet/xplanet-1.3.1/src/ |
H A D | PlanetProperties.h | 115 void SpecularMap(const std::string &specularMap) { specularMap_ = specularMap; }; in SpecularMap() function 116 const std::string & SpecularMap() const { return(specularMap_); }; in SpecularMap() function
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H A D | createMap.cpp | 131 imageFile = planetProperties->SpecularMap(); in createMap()
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H A D | readConfig.cpp | 472 currentProperties->SpecularMap(returnString); in readConfig()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | texturemap.cpp | 105 ADE_VIRTVAR(SpecularMap, l_TextureMap, "texture", "Specular texture", "texture", "Texture handle, o…
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | mesh.h | 111 SpecularMap = 2, enumerator
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H A D | mesh.cpp | 718 return SpecularMap; in parseTextureSemantic()
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H A D | rendcontext.cpp | 626 specTex = GetTextureManager()->find(m.maps[Mesh::SpecularMap]); in makeCurrent()
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H A D | modelfile.cpp | 1078 case Mesh::SpecularMap: in writeMaterial()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | mesh.h | 111 SpecularMap = 2, enumerator
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H A D | mesh.cpp | 718 return SpecularMap; in parseTextureSemantic()
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H A D | rendcontext.cpp | 626 specTex = GetTextureManager()->find(m.maps[Mesh::SpecularMap]); in makeCurrent()
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H A D | modelfile.cpp | 1078 case Mesh::SpecularMap: in writeMaterial()
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/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/ |
H A D | wpc_kerky.erl | 1101 SpecularMap = proplists:get_value(gloss, Maps, none), 1102 case SpecularMap of 1120 SpecularMap = proplists:get_value(gloss, Maps, none), 1121 case SpecularMap of 1138 SpecularMap = proplists:get_value(gloss, Maps, none), 1139 case SpecularMap of 1162 SpecularMap = proplists:get_value(gloss, Maps, none), 1163 case SpecularMap of 1498 SpecularMap = proplists:get_value(gloss, Maps, none), 1500 case SpecularMap of
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrendershaderkeys_p.h | 585 SpecularMap, enumerator
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/ |
H A D | qssgrendererimpllayerrenderpreparationdata.cpp | 569 QSSGShaderDefaultMaterialKeyProperties::SpecularMap); in prepareDefaultMaterialForRender()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | lua.cpp | 3858 ADE_VIRTVAR(SpecularMap, l_TextureMap, "texture", "Specular texture", "texture", "Texture handle, o…
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