/dports/games/palomino/palomino/src/world/ |
H A D | planet_flat.hh | 33 virtual const Matrix& GetTangentMatrix( const SphereVertex& sv ); 34 virtual WorldVertex ComputeUpVector( const SphereVertex& sv ); 35 …virtual WorldVertex SphereVertex2WorldVertex( const SphereVertex& sv ); // clients of world s… 36 …virtual SphereVertex WorldVertex2SphereVertex( const WorldVertex& wv ); // clients of world sh… 43 SphereVertex mSphereNW, mSphereSE; ///< extent of terrain patch in spherical coordinates
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H A D | planet_flat.cc | 85 const SphereVertex debugSV( WORLD_CONF.mFlatModelNW ); in FlatPlanet() 87 const SphereVertex debugSV2 = WorldVertex2SphereVertex( debugWV ); in FlatPlanet() 120 FlatPlanet::GetTangentMatrix( UNUSED const SphereVertex& sv ) in GetTangentMatrix() 129 FlatPlanet::ComputeUpVector( UNUSED const SphereVertex& sv ) in ComputeUpVector() 138 FlatPlanet::SphereVertex2WorldVertex( const SphereVertex& sv ) in SphereVertex2WorldVertex() 158 SphereVertex 175 return SphereVertex( lat, lon, alt ); in WorldVertex2SphereVertex() 207 SphereVertex sv0 = WORLD_CONF.mFlatModelNW; in GetVolume() 208 SphereVertex sv1 = WORLD_CONF.mFlatModelSE; in GetVolume()
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H A D | planet.hh | 47 virtual const Matrix& GetTangentMatrix( const SphereVertex& sv ) = 0; 48 virtual WorldVertex ComputeUpVector( const SphereVertex& sv ) = 0; 49 …virtual WorldVertex SphereVertex2WorldVertex( const SphereVertex& sv ) = 0; // clients of wor… 50 …virtual SphereVertex WorldVertex2SphereVertex( const WorldVertex& wv ) = 0; // clients of worl…
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H A D | planet_ossim.hh | 39 virtual const Matrix& GetTangentMatrix( const SphereVertex& sv ); 40 virtual WorldVertex ComputeUpVector( const SphereVertex& sv ); 41 …virtual WorldVertex SphereVertex2WorldVertex( const SphereVertex& sv ); // clients of world s… 42 …virtual SphereVertex WorldVertex2SphereVertex( const WorldVertex& wv ); // clients of world sh…
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H A D | world.hh | 61 WorldVertex ComputeUpVector( const SphereVertex& sv ); 63 void RotateTangential( Object& object, const SphereVertex& sv ); 64 const Matrix& GetTangentMatrix( const SphereVertex& sv );
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H A D | planet_ossim.cc | 256 const SphereVertex debugSV( Degree(LAT), Degree(LON), Meter(ALT) ); \ in DebugSelfChecks() 258 const SphereVertex debugSV2 = WorldVertex2SphereVertex( debugWV ); \ in DebugSelfChecks() 293 OssimPlanet::GetTangentMatrix( const SphereVertex& sv ) in GetTangentMatrix() 317 OssimPlanet::ComputeUpVector( const SphereVertex& sv ) in ComputeUpVector() 337 OssimPlanet::SphereVertex2WorldVertex( const SphereVertex& sv ) in SphereVertex2WorldVertex() 358 SphereVertex 371 return SphereVertex( Degree(sv[LAT]), in WorldVertex2SphereVertex()
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H A D | world.cc | 142 World::ComputeUpVector( const SphereVertex& sv ) in ComputeUpVector() 160 World::RotateTangential( Object& object, const SphereVertex& sv ) in RotateTangential() 176 World::GetTangentMatrix( const SphereVertex& sv ) in GetTangentMatrix()
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H A D | conversion.hh | 24 WorldVertex SphereVertex2WorldVertex( const SphereVertex& sv ); 25 SphereVertex WorldVertex2SphereVertex( const WorldVertex& wv );
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H A D | conf.hh | 44 SphereVertex mFlatModelNW; ///< NW extent of terrain patch 45 SphereVertex mFlatModelSE; ///< SE extent of terrain patch
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H A D | conversion.cc | 82 SphereVertex 92 SphereVertex2WorldVertex( const SphereVertex& sv ) in SphereVertex2WorldVertex()
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/dports/games/palomino/palomino/src/lua_bind/ |
H A D | bind_world.cc | 49 const SphereVertex sv = world::conv::WorldVertex2SphereVertex( pos ); in World_AltitudeInMeters() 113 const SphereVertex sv = POP_SPHERE_VERTEX( L ); in World_RotateTangential() 146 const SphereVertex sv = POP_SPHERE_VERTEX( L ); in World_SphereVertex2WorldVertex() 164 const SphereVertex sv = world::conv::WorldVertex2SphereVertex( wv ); in World_WorldVertex2SphereVertex()
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H A D | macros_program.cc | 87 SphereVertex 91 return SphereVertex( Degree(v[XX]), Degree(v[YY]), Meter(v[ZZ]) ); // ZERO-BASED in POP_SPHERE_VERTEX() 100 PUSH_SPHERE_VERTEX( lua_State* L, const SphereVertex& sv ) in PUSH_SPHERE_VERTEX()
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H A D | macros_program.hh | 66 SphereVertex 84 PUSH_SPHERE_VERTEX( lua_State* L, const SphereVertex& sv );
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/dports/games/palomino/palomino/src/physics/ |
H A D | types.hh | 119 struct SphereVertex struct 121 SphereVertex( void ) : mLat(0), mLon(0), mAlt(0) { } in SphereVertex() argument 122 SphereVertex( Degree lat, Degree lon, Meter alt ) : mLat(lat), mLon(lon), mAlt(alt) { } in SphereVertex() argument 134 INLINE std::ostream& operator<<( std::ostream& strm, const SphereVertex& sv ) in operator <<()
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H A D | physics_aircraft.cc | 192 …const SphereVertex spherePosition = world::conv::WorldVertex2SphereVertex( mAircraft->GetPositi… in AnimateAircraft()
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/dports/games/avp/avp-20170505/src/ |
H A D | sphere.c | 28 VECTORCH SphereVertex[SPHERE_VERTICES]; variable 102 VECTORCH *v = SphereVertex; in Generate_Sphere() 246 VECTORCH *vSphere = SphereVertex; in Generate_Sphere()
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H A D | sphere.h | 15 extern VECTORCH SphereVertex[];
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H A D | kshape.c | 6610 *vSphere = SphereVertex[f]; 6830 *vSphere = SphereVertex[f];
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/dports/games/palomino/palomino/src/program/ |
H A D | carrier.cc | 120 const SphereVertex posSph = world::conv::WorldVertex2SphereVertex( position ); in IfRunwayAltitude()
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/dports/games/palomino/palomino/src/sky/ |
H A D | clouds.cc | 152 SphereVertex sv( Random::random_f(180.0f) - 90.0f, in MakeClouds()
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | particle.c | 4420 expPtr->Velocity[i].vx = SphereVertex[i].vx; in MakeVolumetricExplosionAt() 4421 expPtr->Velocity[i].vy = SphereVertex[i].vy; in MakeVolumetricExplosionAt() 4422 expPtr->Velocity[i].vz = SphereVertex[i].vz; in MakeVolumetricExplosionAt() 4432 CreateFlamingDebris(positionPtr,&SphereVertex[FastRandom()%SPHERE_VERTICES]); in MakeVolumetricExplosionAt() 4486 expPtr->Velocity[i].vx = SphereVertex[i].vx; in MakeVolumetricExplosionAt() 4487 expPtr->Velocity[i].vy = SphereVertex[i].vy; in MakeVolumetricExplosionAt() 4488 expPtr->Velocity[i].vz = SphereVertex[i].vz; in MakeVolumetricExplosionAt() 4499 CreateFlamingDebris(positionPtr,&SphereVertex[FastRandom()%SPHERE_VERTICES]); in MakeVolumetricExplosionAt() 4572 if (SphereVertex[i].vy<0) MakeParticle(positionPtr,&SphereVertex[i],PARTICLE_FLECHETTE); in MakeFlechetteExplosionAt()
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/dports/games/palomino/palomino/src/object/ |
H A D | aircraft.cc | 547 const SphereVertex sphPos = world::conv::WorldVertex2SphereVertex( GetPosition() ); in SetCollision()
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