Home
last modified time | relevance | path

Searched refs:SplatY (Results 1 – 25 of 78) sorted by relevance

1234

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/squish/
H A Dfastclusterfit.cpp116 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError()
152 Vec4 const beta2_sum = constants.SplatY(); in Compress3()
180 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress3()
272 Vec4 const beta2_sum = constants.SplatY(); in Compress4()
300 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress4()
H A Dmaths.cpp100 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
104 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
H A Dweightedclusterfit.cpp122 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError()
193 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3()
312 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/squish/
H A Dfastclusterfit.cpp116 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError()
152 Vec4 const beta2_sum = constants.SplatY(); in Compress3()
180 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress3()
272 Vec4 const beta2_sum = constants.SplatY(); in Compress4()
300 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress4()
H A Dmaths.cpp100 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
104 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
H A Dweightedclusterfit.cpp122 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError()
193 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3()
312 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/squish/
H A Dfastclusterfit.cpp116 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError()
152 Vec4 const beta2_sum = constants.SplatY(); in Compress3()
180 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress3()
272 Vec4 const beta2_sum = constants.SplatY(); in Compress4()
300 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress4()
H A Dmaths.cpp100 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
104 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
H A Dweightedclusterfit.cpp122 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError()
193 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3()
312 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
H A Dclusterfit.cpp184 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3()
319 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
H A Dclusterfit.cpp184 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3()
319 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
H A Dclusterfit.cpp184 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3()
319 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
H A Dclusterfit.cpp184 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3()
319 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/
H A Dmaths.cpp245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent()
249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
/dports/astro/opencpn/OpenCPN-5.2.4/libs/texcmp/squish/
H A Dclusterfit.cpp185 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3()
320 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
/dports/games/spring/spring_98.0/rts/lib/squish/
H A Dclusterfit.cpp185 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3()
320 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()

1234