/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/squish/ |
H A D | fastclusterfit.cpp | 116 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError() 152 Vec4 const beta2_sum = constants.SplatY(); in Compress3() 180 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress3() 272 Vec4 const beta2_sum = constants.SplatY(); in Compress4() 300 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress4()
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H A D | maths.cpp | 100 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 104 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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H A D | weightedclusterfit.cpp | 122 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError() 193 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3() 312 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/squish/ |
H A D | fastclusterfit.cpp | 116 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError() 152 Vec4 const beta2_sum = constants.SplatY(); in Compress3() 180 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress3() 272 Vec4 const beta2_sum = constants.SplatY(); in Compress4() 300 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress4()
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H A D | maths.cpp | 100 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 104 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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H A D | weightedclusterfit.cpp | 122 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError() 193 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3() 312 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
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/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/squish/ |
H A D | fastclusterfit.cpp | 116 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError() 152 Vec4 const beta2_sum = constants.SplatY(); in Compress3() 180 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress3() 272 Vec4 const beta2_sum = constants.SplatY(); in Compress4() 300 Vec4 error = e4.SplatX() + e4.SplatY() + e4.SplatZ(); in Compress4()
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H A D | maths.cpp | 100 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 104 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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H A D | weightedclusterfit.cpp | 122 Vec4 error = m_besterror + x.SplatX() + x.SplatY() + x.SplatZ(); in GetBestError() 193 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3() 312 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
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/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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H A D | clusterfit.cpp | 184 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3() 319 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
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/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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H A D | clusterfit.cpp | 184 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3() 319 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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H A D | clusterfit.cpp | 184 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3() 319 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
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/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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H A D | clusterfit.cpp | 184 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3() 319 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/ |
H A D | maths.cpp | 245 w = MultiplyAdd(row1, v.SplatY(), w); in ComputePrincipleComponent() 249 Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ())); in ComputePrincipleComponent()
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/texcmp/squish/ |
H A D | clusterfit.cpp | 185 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3() 320 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
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/dports/games/spring/spring_98.0/rts/lib/squish/ |
H A D | clusterfit.cpp | 185 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress3() 320 Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ(); in Compress4()
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