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Searched refs:SplitByActive (Results 1 – 5 of 5) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeWall.h147 virtual void SplitByActive( eWall * oldWall );
H A DeWall.cpp186 void eWall::SplitByActive( eWall * oldWall ) in SplitByActive() function in eWall
H A DeGrid.cpp1231 toBePlaced.Wall()->SplitByActive( wall ); in DrawLine()
1245 toBePlaced.Wall()->SplitByActive( 0 ); in DrawLine()
1444 toBePlaced.Wall()->SplitByActive( other ); in DrawLine()
1449 toBePlaced.Wall()->SplitByActive( other ); in DrawLine()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgWall.h88 virtual void SplitByActive( eWall* oldWall );
H A DgWall.cpp700 void gPlayerWall::SplitByActive( eWall * oldWall ) in SplitByActive() function in gPlayerWall
713 eWall::SplitByActive( oldWall ); in SplitByActive()