Searched refs:SprNum (Results 1 – 2 of 2) sorted by relevance
890 INT32 SprNum; in GalRenderSprites() local895 for (SprNum = 7; SprNum >= 0; SprNum--) { in GalRenderSprites()896 const UINT8 *Base = &SpriteBase[SprNum * 4]; in GalRenderSprites()898 INT32 sy = 240 - (Base0 - (SprNum < 3)); in GalRenderSprites()
940 INT32 SprNum; in GalRenderSprites() local945 for (SprNum = 7; SprNum >= 0; SprNum--) { in GalRenderSprites()946 const UINT8 *Base = &SpriteBase[SprNum * 4]; in GalRenderSprites()948 INT32 sy = 240 - (Base0 - (SprNum < 3)); in GalRenderSprites()