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Searched refs:SprNum (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/galaxian/
H A Dgal_gfx.cpp890 INT32 SprNum; in GalRenderSprites() local
895 for (SprNum = 7; SprNum >= 0; SprNum--) { in GalRenderSprites()
896 const UINT8 *Base = &SpriteBase[SprNum * 4]; in GalRenderSprites()
898 INT32 sy = 240 - (Base0 - (SprNum < 3)); in GalRenderSprites()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/galaxian/
H A Dgal_gfx.cpp940 INT32 SprNum; in GalRenderSprites() local
945 for (SprNum = 7; SprNum >= 0; SprNum--) { in GalRenderSprites()
946 const UINT8 *Base = &SpriteBase[SprNum * 4]; in GalRenderSprites()
948 INT32 sy = 240 - (Base0 - (SprNum < 3)); in GalRenderSprites()