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Searched refs:SpriteBank (Results 1 – 25 of 35) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCGUIFont.cpp37 if (SpriteBank) in CGUIFont()
38 SpriteBank->grab(); in CGUIFont()
54 if (SpriteBank) in ~CGUIFont()
56 SpriteBank->drop(); in ~CGUIFont()
68 if (!SpriteBank) in load()
71 SpriteBank->clear(); in load()
85 SpriteBank->addTexture(0); in load()
203 if ( !SpriteBank ) in setMaxHeight()
246 if (!image || !SpriteBank) in loadTexture()
311 if (!SpriteBank ) in readPositions()
[all …]
H A DCGUIButton.cpp23 SpriteBank(0), OverrideFont(0), Image(0), PressedImage(0), in CGUIButton()
55 if (SpriteBank) in ~CGUIButton()
56 SpriteBank->drop(); in ~CGUIButton()
87 if (SpriteBank) in setSpriteBank()
88 SpriteBank->drop(); in setSpriteBank()
90 SpriteBank = sprites; in setSpriteBank()
96 if (SpriteBank) in setSprite()
297 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw()
306 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw()
317 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw()
H A DCGUISkin.cpp20 : SpriteBank(0), Driver(driver), Type(type) in CGUISkin()
177 if (SpriteBank) in ~CGUISkin()
178 SpriteBank->drop(); in ~CGUISkin()
255 return SpriteBank; in getSpriteBank()
265 if (SpriteBank) in setSpriteBank()
266 SpriteBank->drop(); in setSpriteBank()
268 SpriteBank = bank; in setSpriteBank()
956 if (!SpriteBank) in drawIcon()
960 SpriteBank->draw2DSprite(Icons[icon], position, clip, in drawIcon()
H A DCIrrDeviceWin32.cpp2503 cW32.FrameTime = icon.SpriteBank->getSprites()[icon.SpriteId].frameTime; in addIcon()
2505 for ( u32 i=0; i < icon.SpriteBank->getSprites()[icon.SpriteId].Frames.size(); ++i ) in addIcon()
2507 irr::u32 texId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].textureNumber; in addIcon()
2508 irr::u32 rectId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].rectNumber; in addIcon()
2509 irr::core::rect<s32> rectIcon = icon.SpriteBank->getPositions()[rectId]; in addIcon()
2511 …HCURSOR hc = Device->TextureToCursor(HWnd, icon.SpriteBank->getTexture(texId), rectIcon, icon.HotS… in addIcon()
2534 cW32.FrameTime = icon.SpriteBank->getSprites()[icon.SpriteId].frameTime; in changeIcon()
2535 for ( u32 i=0; i < icon.SpriteBank->getSprites()[icon.SpriteId].Frames.size(); ++i ) in changeIcon()
2537 irr::u32 texId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].textureNumber; in changeIcon()
2538 irr::u32 rectId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].rectNumber; in changeIcon()
[all …]
H A DCGUIButton.h119 IGUISpriteBank* SpriteBank; variable
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCGUIFont.cpp37 if (SpriteBank) in CGUIFont()
38 SpriteBank->grab(); in CGUIFont()
54 if (SpriteBank) in ~CGUIFont()
56 SpriteBank->drop(); in ~CGUIFont()
68 if (!SpriteBank) in load()
71 SpriteBank->clear(); in load()
85 SpriteBank->addTexture(0); in load()
203 if ( !SpriteBank ) in setMaxHeight()
246 if (!image || !SpriteBank) in loadTexture()
311 if (!SpriteBank ) in readPositions()
[all …]
H A DCGUIButton.cpp23 SpriteBank(0), OverrideFont(0), Image(0), PressedImage(0), in CGUIButton()
55 if (SpriteBank) in ~CGUIButton()
56 SpriteBank->drop(); in ~CGUIButton()
87 if (SpriteBank) in setSpriteBank()
88 SpriteBank->drop(); in setSpriteBank()
90 SpriteBank = sprites; in setSpriteBank()
96 if (SpriteBank) in setSprite()
283 if (SpriteBank) in draw()
289 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw()
298 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw()
[all …]
H A DCGUISkin.cpp20 : SpriteBank(0), Driver(driver), Type(type) in CGUISkin()
177 if (SpriteBank) in ~CGUISkin()
178 SpriteBank->drop(); in ~CGUISkin()
248 return SpriteBank; in getSpriteBank()
258 if (SpriteBank) in setSpriteBank()
259 SpriteBank->drop(); in setSpriteBank()
261 SpriteBank = bank; in setSpriteBank()
949 if (!SpriteBank) in drawIcon()
953 SpriteBank->draw2DSprite(Icons[icon], position, clip, in drawIcon()
H A DCIrrDeviceWin32.cpp2030 cW32.FrameTime = icon.SpriteBank->getSprites()[icon.SpriteId].frameTime; in addIcon()
2032 for ( u32 i=0; i < icon.SpriteBank->getSprites()[icon.SpriteId].Frames.size(); ++i ) in addIcon()
2034 irr::u32 texId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].textureNumber; in addIcon()
2035 irr::u32 rectId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].rectNumber; in addIcon()
2036 irr::core::rect<s32> rectIcon = icon.SpriteBank->getPositions()[rectId]; in addIcon()
2038 …HCURSOR hc = Device->TextureToCursor(HWnd, icon.SpriteBank->getTexture(texId), rectIcon, icon.HotS… in addIcon()
2061 cW32.FrameTime = icon.SpriteBank->getSprites()[icon.SpriteId].frameTime; in changeIcon()
2062 for ( u32 i=0; i < icon.SpriteBank->getSprites()[icon.SpriteId].Frames.size(); ++i ) in changeIcon()
2064 irr::u32 texId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].textureNumber; in changeIcon()
2065 irr::u32 rectId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].rectNumber; in changeIcon()
[all …]
H A DCGUIButton.h119 IGUISpriteBank* SpriteBank; variable
H A DCGUIFont.h103 IGUISpriteBank* SpriteBank; variable
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DICursorControl.h67 : SpriteBank(0), SpriteId(-1) in SCursorSprite()
72 : SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot) in SpriteBank() function
76 gui::IGUISpriteBank * SpriteBank; member
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DICursorControl.h67 : SpriteBank(0), SpriteId(-1) in SCursorSprite()
72 : SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot) in SpriteBank() function
76 IGUISpriteBank * SpriteBank; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dgraphics.h43 struct SpriteBank;
128 static void forgetSpriteBank(SpriteBank &forgetme);
129 bool loadSpriteBank(char *filename, SpriteBank &loadhere);
130 bool loadSpriteBank(int fileNum, SpriteBank &loadhere, bool isFont);
H A Dfonttext.h33 struct SpriteBank;
63 SpriteBank _theFont;
H A Dsprbanks.h31 SpriteBank bank;
H A Dsprites.h80 struct SpriteBank { struct
/dports/games/minetest/minetest-5.4.1/src/gui/
H A DguiButton.cpp33 SpriteBank(0), OverrideFont(0), in GUIButton()
61 if (SpriteBank) in ~GUIButton()
62 SpriteBank->drop(); in ~GUIButton()
92 if (SpriteBank) in setSpriteBank()
93 SpriteBank->drop(); in setSpriteBank()
95 SpriteBank = sprites; in setSpriteBank()
336 if (SpriteBank) in draw()
373 SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, AbsoluteRect.UpperLeftCorner, in drawSprite()
379 SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, center, in drawSprite()
H A DguiSkin.cpp22 : SpriteBank(0), Driver(driver), Type(type) in GUISkin()
179 if (SpriteBank) in ~GUISkin()
180 SpriteBank->drop(); in ~GUISkin()
250 return SpriteBank; in getSpriteBank()
260 if (SpriteBank) in setSpriteBank()
261 SpriteBank->drop(); in setSpriteBank()
263 SpriteBank = bank; in setSpriteBank()
999 if (!SpriteBank) in drawColoredIcon()
1006 SpriteBank->draw2DSprite(Icons[icon], position, clip, in drawColoredIcon()
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dfonttext.h37 struct SpriteBank;
67 SpriteBank _theFont;
H A Dgraphics.h43 struct SpriteBank;
139 static void forgetSpriteBank(SpriteBank &forgetme);
140 bool loadSpriteBank(char *filename, SpriteBank &loadhere);
141 bool loadSpriteBank(int fileNum, SpriteBank &loadhere, bool isFont);
H A Dsprbanks.h31 SpriteBank bank;
H A Dsprites.h80 struct SpriteBank { struct
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_renegade.cpp945 INT32 SpriteBank = Attr & 0xf; in DrvRenderSprites() local
957 …pX(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
959 …sk(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
963 …ip(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
965 …ip(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
974 …_Mask_FlipX(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
976 …Render16x16Tile_Mask(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100… in DrvRenderSprites()
980 …_FlipX_Clip(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
982 …e_Mask_Clip(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_renegade.cpp909 INT32 SpriteBank = Attr & 0xf; in DrvRenderSprites() local
921 …pX(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
923 …sk(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
927 …ip(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
929 …ip(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
938 …_Mask_FlipX(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
940 …Render16x16Tile_Mask(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100… in DrvRenderSprites()
944 …_FlipX_Clip(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
946 …e_Mask_Clip(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()

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