/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CGUIFont.cpp | 37 if (SpriteBank) in CGUIFont() 38 SpriteBank->grab(); in CGUIFont() 54 if (SpriteBank) in ~CGUIFont() 56 SpriteBank->drop(); in ~CGUIFont() 68 if (!SpriteBank) in load() 71 SpriteBank->clear(); in load() 85 SpriteBank->addTexture(0); in load() 203 if ( !SpriteBank ) in setMaxHeight() 246 if (!image || !SpriteBank) in loadTexture() 311 if (!SpriteBank ) in readPositions() [all …]
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H A D | CGUIButton.cpp | 23 SpriteBank(0), OverrideFont(0), Image(0), PressedImage(0), in CGUIButton() 55 if (SpriteBank) in ~CGUIButton() 56 SpriteBank->drop(); in ~CGUIButton() 87 if (SpriteBank) in setSpriteBank() 88 SpriteBank->drop(); in setSpriteBank() 90 SpriteBank = sprites; in setSpriteBank() 96 if (SpriteBank) in setSprite() 297 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw() 306 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw() 317 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw()
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H A D | CGUISkin.cpp | 20 : SpriteBank(0), Driver(driver), Type(type) in CGUISkin() 177 if (SpriteBank) in ~CGUISkin() 178 SpriteBank->drop(); in ~CGUISkin() 255 return SpriteBank; in getSpriteBank() 265 if (SpriteBank) in setSpriteBank() 266 SpriteBank->drop(); in setSpriteBank() 268 SpriteBank = bank; in setSpriteBank() 956 if (!SpriteBank) in drawIcon() 960 SpriteBank->draw2DSprite(Icons[icon], position, clip, in drawIcon()
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H A D | CIrrDeviceWin32.cpp | 2503 cW32.FrameTime = icon.SpriteBank->getSprites()[icon.SpriteId].frameTime; in addIcon() 2505 for ( u32 i=0; i < icon.SpriteBank->getSprites()[icon.SpriteId].Frames.size(); ++i ) in addIcon() 2507 irr::u32 texId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].textureNumber; in addIcon() 2508 irr::u32 rectId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].rectNumber; in addIcon() 2509 irr::core::rect<s32> rectIcon = icon.SpriteBank->getPositions()[rectId]; in addIcon() 2511 …HCURSOR hc = Device->TextureToCursor(HWnd, icon.SpriteBank->getTexture(texId), rectIcon, icon.HotS… in addIcon() 2534 cW32.FrameTime = icon.SpriteBank->getSprites()[icon.SpriteId].frameTime; in changeIcon() 2535 for ( u32 i=0; i < icon.SpriteBank->getSprites()[icon.SpriteId].Frames.size(); ++i ) in changeIcon() 2537 irr::u32 texId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].textureNumber; in changeIcon() 2538 irr::u32 rectId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].rectNumber; in changeIcon() [all …]
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H A D | CGUIButton.h | 119 IGUISpriteBank* SpriteBank; variable
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CGUIFont.cpp | 37 if (SpriteBank) in CGUIFont() 38 SpriteBank->grab(); in CGUIFont() 54 if (SpriteBank) in ~CGUIFont() 56 SpriteBank->drop(); in ~CGUIFont() 68 if (!SpriteBank) in load() 71 SpriteBank->clear(); in load() 85 SpriteBank->addTexture(0); in load() 203 if ( !SpriteBank ) in setMaxHeight() 246 if (!image || !SpriteBank) in loadTexture() 311 if (!SpriteBank ) in readPositions() [all …]
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H A D | CGUIButton.cpp | 23 SpriteBank(0), OverrideFont(0), Image(0), PressedImage(0), in CGUIButton() 55 if (SpriteBank) in ~CGUIButton() 56 SpriteBank->drop(); in ~CGUIButton() 87 if (SpriteBank) in setSpriteBank() 88 SpriteBank->drop(); in setSpriteBank() 90 SpriteBank = sprites; in setSpriteBank() 96 if (SpriteBank) in setSprite() 283 if (SpriteBank) in draw() 289 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw() 298 SpriteBank->draw2DSprite(ButtonSprites[state].Index, spritePos, in draw() [all …]
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H A D | CGUISkin.cpp | 20 : SpriteBank(0), Driver(driver), Type(type) in CGUISkin() 177 if (SpriteBank) in ~CGUISkin() 178 SpriteBank->drop(); in ~CGUISkin() 248 return SpriteBank; in getSpriteBank() 258 if (SpriteBank) in setSpriteBank() 259 SpriteBank->drop(); in setSpriteBank() 261 SpriteBank = bank; in setSpriteBank() 949 if (!SpriteBank) in drawIcon() 953 SpriteBank->draw2DSprite(Icons[icon], position, clip, in drawIcon()
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H A D | CIrrDeviceWin32.cpp | 2030 cW32.FrameTime = icon.SpriteBank->getSprites()[icon.SpriteId].frameTime; in addIcon() 2032 for ( u32 i=0; i < icon.SpriteBank->getSprites()[icon.SpriteId].Frames.size(); ++i ) in addIcon() 2034 irr::u32 texId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].textureNumber; in addIcon() 2035 irr::u32 rectId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].rectNumber; in addIcon() 2036 irr::core::rect<s32> rectIcon = icon.SpriteBank->getPositions()[rectId]; in addIcon() 2038 …HCURSOR hc = Device->TextureToCursor(HWnd, icon.SpriteBank->getTexture(texId), rectIcon, icon.HotS… in addIcon() 2061 cW32.FrameTime = icon.SpriteBank->getSprites()[icon.SpriteId].frameTime; in changeIcon() 2062 for ( u32 i=0; i < icon.SpriteBank->getSprites()[icon.SpriteId].Frames.size(); ++i ) in changeIcon() 2064 irr::u32 texId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].textureNumber; in changeIcon() 2065 irr::u32 rectId = icon.SpriteBank->getSprites()[icon.SpriteId].Frames[i].rectNumber; in changeIcon() [all …]
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H A D | CGUIButton.h | 119 IGUISpriteBank* SpriteBank; variable
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H A D | CGUIFont.h | 103 IGUISpriteBank* SpriteBank; variable
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/ |
H A D | ICursorControl.h | 67 : SpriteBank(0), SpriteId(-1) in SCursorSprite() 72 : SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot) in SpriteBank() function 76 gui::IGUISpriteBank * SpriteBank; member
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | ICursorControl.h | 67 : SpriteBank(0), SpriteId(-1) in SCursorSprite() 72 : SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot) in SpriteBank() function 76 IGUISpriteBank * SpriteBank; member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | graphics.h | 43 struct SpriteBank; 128 static void forgetSpriteBank(SpriteBank &forgetme); 129 bool loadSpriteBank(char *filename, SpriteBank &loadhere); 130 bool loadSpriteBank(int fileNum, SpriteBank &loadhere, bool isFont);
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H A D | fonttext.h | 33 struct SpriteBank; 63 SpriteBank _theFont;
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H A D | sprbanks.h | 31 SpriteBank bank;
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H A D | sprites.h | 80 struct SpriteBank { struct
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/dports/games/minetest/minetest-5.4.1/src/gui/ |
H A D | guiButton.cpp | 33 SpriteBank(0), OverrideFont(0), in GUIButton() 61 if (SpriteBank) in ~GUIButton() 62 SpriteBank->drop(); in ~GUIButton() 92 if (SpriteBank) in setSpriteBank() 93 SpriteBank->drop(); in setSpriteBank() 95 SpriteBank = sprites; in setSpriteBank() 336 if (SpriteBank) in draw() 373 SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, AbsoluteRect.UpperLeftCorner, in drawSprite() 379 SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, center, in drawSprite()
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H A D | guiSkin.cpp | 22 : SpriteBank(0), Driver(driver), Type(type) in GUISkin() 179 if (SpriteBank) in ~GUISkin() 180 SpriteBank->drop(); in ~GUISkin() 250 return SpriteBank; in getSpriteBank() 260 if (SpriteBank) in setSpriteBank() 261 SpriteBank->drop(); in setSpriteBank() 263 SpriteBank = bank; in setSpriteBank() 999 if (!SpriteBank) in drawColoredIcon() 1006 SpriteBank->draw2DSprite(Icons[icon], position, clip, in drawColoredIcon()
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | fonttext.h | 37 struct SpriteBank; 67 SpriteBank _theFont;
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H A D | graphics.h | 43 struct SpriteBank; 139 static void forgetSpriteBank(SpriteBank &forgetme); 140 bool loadSpriteBank(char *filename, SpriteBank &loadhere); 141 bool loadSpriteBank(int fileNum, SpriteBank &loadhere, bool isFont);
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H A D | sprbanks.h | 31 SpriteBank bank;
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H A D | sprites.h | 80 struct SpriteBank { struct
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/ |
H A D | d_renegade.cpp | 945 INT32 SpriteBank = Attr & 0xf; in DrvRenderSprites() local 957 …pX(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 959 …sk(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 963 …ip(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 965 …ip(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 974 …_Mask_FlipX(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 976 …Render16x16Tile_Mask(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100… in DrvRenderSprites() 980 …_FlipX_Clip(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 982 …e_Mask_Clip(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/ |
H A D | d_renegade.cpp | 909 INT32 SpriteBank = Attr & 0xf; in DrvRenderSprites() local 921 …pX(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 923 …sk(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 927 …ip(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 929 …ip(pTransDraw, Code + 1, sx, sy + 16, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 938 …_Mask_FlipX(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 940 …Render16x16Tile_Mask(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100… in DrvRenderSprites() 944 …_FlipX_Clip(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites() 946 …e_Mask_Clip(pTransDraw, Code, sx, sy, Colour, 3, 0, 128, DrvSprites + (SpriteBank * 0x100 * 16 * 1… in DrvRenderSprites()
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