Searched refs:SpriteComponent (Results 1 – 9 of 9) sorted by relevance
/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/ |
H A D | sprite_component.cpp | 35 SpriteComponent::SpriteComponent(Component *p, int parentID, const char *filename, tag32 t) : in SpriteComponent() function in Grim::SpriteComponent 40 SpriteComponent::~SpriteComponent() { in ~SpriteComponent() 58 void SpriteComponent::init() { in init() 86 void SpriteComponent::setKey(int val) { in setKey() 98 void SpriteComponent::reset() { in reset() 103 void SpriteComponent::saveState(SaveGame *state) { in saveState() 108 void SpriteComponent::restoreState(SaveGame *state) { in restoreState()
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H A D | sprite_component.h | 32 class SpriteComponent : public Component { 34 SpriteComponent(Component *parent, int parentID, const char *filename, tag32 tag); 35 ~SpriteComponent();
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/ |
H A D | sprite_component.cpp | 35 SpriteComponent::SpriteComponent(Component *p, int parentID, const char *filename, tag32 t) : in SpriteComponent() function in Grim::SpriteComponent 40 SpriteComponent::~SpriteComponent() { in ~SpriteComponent() 58 void SpriteComponent::init() { in init() 86 void SpriteComponent::setKey(int val) { in setKey() 98 void SpriteComponent::reset() { in reset() 103 void SpriteComponent::saveState(SaveGame *state) { in saveState() 108 void SpriteComponent::restoreState(SaveGame *state) { in restoreState()
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H A D | sprite_component.h | 32 class SpriteComponent : public Component { 34 SpriteComponent(Component *parent, int parentID, const char *filename, tag32 tag); 35 ~SpriteComponent();
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | sprite.h | 196 struct SpriteComponent { struct 344 SpriteComponent *scList, // list of components
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H A D | sprite.cpp | 126 SpriteComponent *scList, // list of components in DrawCompositeMaskedSprite() 132 SpriteComponent *sc; // sprite component in DrawCompositeMaskedSprite()
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H A D | dispnode.cpp | 356 SpriteComponent scList[3], in drawObject() 960 SpriteComponent scList[3], in drawEffect()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | costume.cpp | 230 return new SpriteComponent(parent, parentID, name, tag); in loadComponent()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | costume.cpp | 230 return new SpriteComponent(parent, parentID, name, tag); in loadComponent()
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