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Searched refs:SpriteComponent (Results 1 – 9 of 9) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/
H A Dsprite_component.cpp35 SpriteComponent::SpriteComponent(Component *p, int parentID, const char *filename, tag32 t) : in SpriteComponent() function in Grim::SpriteComponent
40 SpriteComponent::~SpriteComponent() { in ~SpriteComponent()
58 void SpriteComponent::init() { in init()
86 void SpriteComponent::setKey(int val) { in setKey()
98 void SpriteComponent::reset() { in reset()
103 void SpriteComponent::saveState(SaveGame *state) { in saveState()
108 void SpriteComponent::restoreState(SaveGame *state) { in restoreState()
H A Dsprite_component.h32 class SpriteComponent : public Component {
34 SpriteComponent(Component *parent, int parentID, const char *filename, tag32 tag);
35 ~SpriteComponent();
/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/
H A Dsprite_component.cpp35 SpriteComponent::SpriteComponent(Component *p, int parentID, const char *filename, tag32 t) : in SpriteComponent() function in Grim::SpriteComponent
40 SpriteComponent::~SpriteComponent() { in ~SpriteComponent()
58 void SpriteComponent::init() { in init()
86 void SpriteComponent::setKey(int val) { in setKey()
98 void SpriteComponent::reset() { in reset()
103 void SpriteComponent::saveState(SaveGame *state) { in saveState()
108 void SpriteComponent::restoreState(SaveGame *state) { in restoreState()
H A Dsprite_component.h32 class SpriteComponent : public Component {
34 SpriteComponent(Component *parent, int parentID, const char *filename, tag32 tag);
35 ~SpriteComponent();
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dsprite.h196 struct SpriteComponent { struct
344 SpriteComponent *scList, // list of components
H A Dsprite.cpp126 SpriteComponent *scList, // list of components in DrawCompositeMaskedSprite()
132 SpriteComponent *sc; // sprite component in DrawCompositeMaskedSprite()
H A Ddispnode.cpp356 SpriteComponent scList[3], in drawObject()
960 SpriteComponent scList[3], in drawEffect()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dcostume.cpp230 return new SpriteComponent(parent, parentID, name, tag); in loadComponent()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dcostume.cpp230 return new SpriteComponent(parent, parentID, name, tag); in loadComponent()