/dports/games/jfsw/jfsw-c434002/src/ |
H A D | ai.h | 71 void DebugMoveHit(short SpriteNum); 73 BOOL ActorFlaming(short SpriteNum); 77 int CanSeePlayer(short SpriteNum); 78 int CanHitPlayer(short SpriteNum); 82 int DoActorDecide(short SpriteNum); 103 int DoActorAttack(short SpriteNum); 104 int InitActorEvade(short SpriteNum); 107 int InitActorDuck(short SpriteNum); 108 int DoActorDuck(short SpriteNum); 114 int InitActorPause(short SpriteNum); [all …]
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H A D | ai.c | 60 USERp u = User[SpriteNum]; in DebugMoveHit() 98 USERp u = User[SpriteNum]; in ActorMoveHitReact() 148 USERp u = User[SpriteNum]; in ActorFlaming() 171 USERp u = User[SpriteNum]; in DoActorSetSpeed() 237 USERp u = User[SpriteNum]; in DoActorNoise() 300 CanSeePlayer(short SpriteNum) in CanSeePlayer() argument 302 USERp u = User[SpriteNum]; in CanSeePlayer() 320 CanHitPlayer(short SpriteNum) in CanHitPlayer() argument 388 USERp u = User[SpriteNum]; in DoActorPickClosePlayer() 830 DoActorDecide(SpriteNum); in InitActorDecide() [all …]
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H A D | skull.c | 210 SetupSkull(short SpriteNum) in SetupSkull() argument 218 u = User[SpriteNum]; in SetupSkull() 223 User[SpriteNum] = u = SpawnUser(SpriteNum,SKULL_R0,s_SkullWait[0]); in SetupSkull() 261 DoSkullMove(SHORT SpriteNum) in DoSkullMove() argument 356 SetSuicide(SpriteNum); in DoSkullBeginDeath() 378 DoJump(SpriteNum); in DoSkullJump() 383 DoFall(SpriteNum); in DoSkullJump() 644 User[SpriteNum] = u = SpawnUser(SpriteNum,BETTY_R0,s_BettyWait[0]); in SetupBetty() 772 SetSuicide(SpriteNum); in DoBettyBeginDeath() 794 DoJump(SpriteNum); in DoBettyJump() [all …]
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H A D | actor.c | 51 DoScaleSprite(short SpriteNum) in DoScaleSprite() argument 54 USERp u = User[SpriteNum]; in DoScaleSprite() 86 USERp u = User[SpriteNum]; in DoActorDie() 129 sprite[SpriteNum].ang = NORM_ANGLE(sprite[SpriteNum].ang + 1024); in DoActorDie() 462 DoFireFly(short SpriteNum) in DoFireFly() argument 752 DoActorFall(SpriteNum); in DoActorBeginFall() 875 DoJump(SpriteNum); in DoBeginJump() 881 DoJump(short SpriteNum) in DoJump() argument 930 DoFall(SpriteNum); in DoBeginFall() 937 DoFall(short SpriteNum) [all …]
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H A D | miscactr.c | 121 u = User[SpriteNum]; in SetupToiletGirl() 126 User[SpriteNum] = u = SpawnUser(SpriteNum,TOILETGIRL_R0,s_ToiletGirlStand); in SetupToiletGirl() 369 u = User[SpriteNum]; in SetupWashGirl() 374 User[SpriteNum] = u = SpawnUser(SpriteNum,WASHGIRL_R0,s_WashGirlStand); in SetupWashGirl() 592 User[SpriteNum] = u = SpawnUser(SpriteNum,TRASHCAN,s_TrashCanStand); in SetupTrashCan() 804 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO1,s_Pachinko1Stand); in SetupPachinko1() 977 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO2,s_Pachinko2Stand); in SetupPachinko2() 1061 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO3,s_Pachinko3Stand); in SetupPachinko3() 1146 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO4,s_Pachinko4Stand); in SetupPachinko4() 1257 User[SpriteNum] = u = SpawnUser(SpriteNum,CARGIRL_R0,s_CarGirlStand); in SetupCarGirl() [all …]
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H A D | sprite.c | 857 u->SpriteNum = SpriteNum; in SpawnUser() 916 SHORT SpriteNum; in SpawnSprite() local 925 ASSERT(SpriteNum >= 0 && SpriteNum <= MAXSPRITES); in SpawnSprite() 935 User[SpriteNum] = u = SpawnUser(SpriteNum, id, state); in SpawnSprite() 959 return (SpriteNum); in SpawnSprite() 2594 User[SpriteNum] = u = SpawnUser(SpriteNum, 0, NULL); in SpriteSetup() 2650 User[SpriteNum] = u = SpawnUser(SpriteNum, 0, NULL); in SpriteSetup() 3121 sprite[SpriteNum].picnum = u->ID = sprite[SpriteNum].picnum; in SpriteSetup() 3159 sprite[SpriteNum].picnum = u->ID = sprite[SpriteNum].picnum; in SpriteSetup() 4150 short SpriteNum; in SpawnItemsMatch() local [all …]
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H A D | weapon.h | 75 int SpawnBubble(short SpriteNum); 84 int ActorPain(short SpriteNum); 175 int InitChemBomb(short SpriteNum); 201 int SetSuicide(short SpriteNum); 204 int InitCoolgDrip(short SpriteNum); 210 int InitBoltTrap(short SpriteNum); 211 int InitSpearTrap(short SpriteNum); 214 int DoBladeDamage(short SpriteNum); 215 int DoFindGround(SHORT SpriteNum); 225 int SpawnSplash(short SpriteNum); [all …]
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H A D | hornet.c | 287 SetupHornet(short SpriteNum) in SetupHornet() argument 295 u = User[SpriteNum]; in SetupHornet() 300 User[SpriteNum] = u = SpawnUser(SpriteNum,HORNET_RUN_R0,s_HornetRun[0]); in SetupHornet() 326 Set3DSoundOwner(SpriteNum); in SetupHornet() 333 USERp u = User[SpriteNum]; in NullHornet() 349 USERp u = User[SpriteNum]; in DoHornetMatchPlayerZ() 424 USERp u = User[SpriteNum]; in InitHornetCircle() 456 USERp u = User[SpriteNum]; in DoHornetCircle() 507 DoHornetDeath(short SpriteNum) in DoHornetDeath() argument 510 USERp u = User[SpriteNum]; in DoHornetDeath() [all …]
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H A D | coolie.c | 406 USERp u = User[SpriteNum]; in EnemyDefaults() 474 DoActorZrange(SpriteNum); in EnemyDefaults() 530 SetupCoolie(short SpriteNum) in SetupCoolie() argument 538 u = User[SpriteNum]; in SetupCoolie() 543 User[SpriteNum] = u = SpawnUser(SpriteNum,COOLIE_RUN_R0,s_CoolieRun[0]); in SetupCoolie() 567 USERp u = User[SpriteNum]; in SpawnCoolg() 572 NewCoolg(SpriteNum); in SpawnCoolg() 581 USERp u = User[SpriteNum]; in CooliePain() 638 DoActorDie(SpriteNum, SpriteNum); in DoCoolieMove() 669 u = User[SpriteNum]; in DoCoolieWaitBirth() [all …]
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H A D | ripper.c | 815 SetupRipper(short SpriteNum) in SetupRipper() argument 823 u = User[SpriteNum]; in SetupRipper() 828 User[SpriteNum] = u = SpawnUser(SpriteNum, RIPPER_RUN_R0, s_RipperRun[0]); in SetupRipper() 996 DoJump(SpriteNum); in InitRipperHang() 1002 DoRipperHang(short SpriteNum) in DoRipperHang() argument 1121 DoActorZrange(SpriteNum); in DoRipperBeginJumpAttack() 1123 DoJump(SpriteNum); in DoRipperBeginJumpAttack() 1185 NullRipper(short SpriteNum) in NullRipper() argument 1204 NullRipper(SpriteNum); in DoRipperPain() 1238 NullRipper(SpriteNum); in DoRipperStandHeart() [all …]
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H A D | ripper2.c | 885 SetupRipper2(short SpriteNum) in SetupRipper2() argument 893 u = User[SpriteNum]; in SetupRipper2() 898 User[SpriteNum] = u = SpawnUser(SpriteNum, RIPPER2_RUN_R0, s_Ripper2Run[0]); in SetupRipper2() 939 USERp u = User[SpriteNum]; in InitRipper2Hang() 994 DoJump(SpriteNum); in InitRipper2Hang() 1000 DoRipper2Hang(short SpriteNum) in DoRipper2Hang() argument 1134 DoActorZrange(SpriteNum); in DoRipper2BeginJumpAttack() 1136 DoJump(SpriteNum); in DoRipper2BeginJumpAttack() 1198 NullRipper2(short SpriteNum) in NullRipper2() argument 1217 NullRipper2(SpriteNum); in DoRipper2Pain() [all …]
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H A D | bunny.c | 721 SetupBunny(short SpriteNum) in SetupBunny() argument 729 u = User[SpriteNum]; in SetupBunny() 734 User[SpriteNum] = u = SpawnUser(SpriteNum, BUNNY_RUN_R0, s_BunnyRun[0]); in SetupBunny() 881 DoActorZrange(SpriteNum); in DoBunnyBeginJumpAttack() 883 DoJump(SpriteNum); in DoBunnyBeginJumpAttack() 1102 NullBunny(short SpriteNum) in NullBunny() argument 1134 NullBunny(SpriteNum); in DoBunnyPain() 1161 NullBunny(SpriteNum); in DoBunnyStandKill() 1320 DoBunnyMove(short SpriteNum) in DoBunnyMove() argument 1395 BunnySpew(short SpriteNum) in BunnySpew() argument [all …]
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H A D | coolg.c | 497 CoolgCommon(short SpriteNum) in CoolgCommon() argument 500 USERp u = User[SpriteNum]; in CoolgCommon() 515 SetupCoolg(short SpriteNum) in SetupCoolg() argument 523 u = User[SpriteNum]; in SetupCoolg() 528 User[SpriteNum] = u = SpawnUser(SpriteNum,COOLG_RUN_R0,s_CoolgRun[0]); in SetupCoolg() 542 CoolgCommon(SpriteNum); in SetupCoolg() 550 NewCoolg(short SpriteNum) in NewCoolg() argument 552 USERp u = User[SpriteNum]; in NewCoolg() 788 DoCoolgDeath(short SpriteNum) in DoCoolgDeath() argument 802 DoFall(SpriteNum); in DoCoolgDeath() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | ai.h | 72 void DebugMoveHit(short SpriteNum); 74 SWBOOL ActorFlaming(short SpriteNum); 78 int CanSeePlayer(short SpriteNum); 79 int CanHitPlayer(short SpriteNum); 83 int DoActorDecide(short SpriteNum); 104 int DoActorAttack(short SpriteNum); 105 int InitActorEvade(short SpriteNum); 108 int InitActorDuck(short SpriteNum); 109 int DoActorDuck(short SpriteNum); 115 int InitActorPause(short SpriteNum); [all …]
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H A D | ai.cpp | 61 USERp u = User[SpriteNum]; in DebugMoveHit() 98 USERp u = User[SpriteNum]; in ActorMoveHitReact() 145 USERp u = User[SpriteNum]; in ActorFlaming() 168 USERp u = User[SpriteNum]; in DoActorSetSpeed() 234 USERp u = User[SpriteNum]; in DoActorNoise() 291 CanSeePlayer(short SpriteNum) in CanSeePlayer() argument 293 USERp u = User[SpriteNum]; in CanSeePlayer() 311 CanHitPlayer(short SpriteNum) in CanHitPlayer() argument 313 USERp u = User[SpriteNum]; in CanHitPlayer() 376 USERp u = User[SpriteNum]; in DoActorPickClosePlayer() [all …]
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H A D | skull.cpp | 212 SetupSkull(short SpriteNum) in SetupSkull() argument 220 u = User[SpriteNum]; in SetupSkull() 225 User[SpriteNum] = u = SpawnUser(SpriteNum,SKULL_R0,s_SkullWait[0]); in SetupSkull() 358 SetSuicide(SpriteNum); in DoSkullBeginDeath() 380 DoJump(SpriteNum); in DoSkullJump() 384 DoFall(SpriteNum); in DoSkullJump() 631 SetupBetty(short SpriteNum) in SetupBetty() argument 644 User[SpriteNum] = u = SpawnUser(SpriteNum,BETTY_R0,s_BettyWait[0]); in SetupBetty() 772 SetSuicide(SpriteNum); in DoBettyBeginDeath() 794 DoJump(SpriteNum); in DoBettyJump() [all …]
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H A D | actor.cpp | 51 DoScaleSprite(short SpriteNum) in DoScaleSprite() argument 54 USERp u = User[SpriteNum]; in DoScaleSprite() 86 USERp u = User[SpriteNum]; in DoActorDie() 129 sprite[SpriteNum].ang = NORM_ANGLE(sprite[SpriteNum].ang + 1024); in DoActorDie() 461 DoFireFly(short SpriteNum) in DoFireFly() argument 747 DoActorFall(SpriteNum); in DoActorBeginFall() 867 DoJump(SpriteNum); in DoBeginJump() 873 DoJump(short SpriteNum) in DoJump() argument 922 DoFall(SpriteNum); in DoBeginFall() 929 DoFall(short SpriteNum) [all …]
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H A D | miscactr.cpp | 123 u = User[SpriteNum]; in SetupToiletGirl() 128 User[SpriteNum] = u = SpawnUser(SpriteNum,TOILETGIRL_R0,s_ToiletGirlStand); in SetupToiletGirl() 368 u = User[SpriteNum]; in SetupWashGirl() 373 User[SpriteNum] = u = SpawnUser(SpriteNum,WASHGIRL_R0,s_WashGirlStand); in SetupWashGirl() 588 User[SpriteNum] = u = SpawnUser(SpriteNum,TRASHCAN,s_TrashCanStand); in SetupTrashCan() 797 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO1,s_Pachinko1Stand); in SetupPachinko1() 966 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO2,s_Pachinko2Stand); in SetupPachinko2() 1050 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO3,s_Pachinko3Stand); in SetupPachinko3() 1135 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO4,s_Pachinko4Stand); in SetupPachinko4() 1248 User[SpriteNum] = u = SpawnUser(SpriteNum,CARGIRL_R0,s_CarGirlStand); in SetupCarGirl() [all …]
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H A D | sprite.cpp | 857 u->SpriteNum = SpriteNum; in SpawnUser() 916 int16_t SpriteNum; in SpawnSprite() local 925 ASSERT(SpriteNum >= 0 && SpriteNum <= MAXSPRITES); in SpawnSprite() 935 User[SpriteNum] = u = SpawnUser(SpriteNum, id, state); in SpawnSprite() 959 return SpriteNum; in SpawnSprite() 2584 User[SpriteNum] = u = SpawnUser(SpriteNum, 0, NULL); in SpriteSetup() 2640 User[SpriteNum] = u = SpawnUser(SpriteNum, 0, NULL); in SpriteSetup() 3149 sprite[SpriteNum].picnum = u->ID = sprite[SpriteNum].picnum; in SpriteSetup() 4133 short SpriteNum; in SpawnItemsMatch() local 5117 sprite[SpriteNum].z = sector[sprite[SpriteNum].sectnum].floorz; in DoStayOnFloor() [all …]
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H A D | weapon.h | 75 int SpawnBubble(short SpriteNum); 82 int ShrapKillSprite(short SpriteNum); 84 int ActorPain(short SpriteNum); 177 int InitChemBomb(short SpriteNum); 203 int SetSuicide(short SpriteNum); 206 int InitCoolgDrip(short SpriteNum); 212 int InitBoltTrap(short SpriteNum); 213 int InitSpearTrap(short SpriteNum); 216 int DoBladeDamage(short SpriteNum); 227 int SpawnSplash(short SpriteNum); [all …]
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H A D | hornet.cpp | 289 SetupHornet(short SpriteNum) in SetupHornet() argument 297 u = User[SpriteNum]; in SetupHornet() 302 User[SpriteNum] = u = SpawnUser(SpriteNum,HORNET_RUN_R0,s_HornetRun[0]); in SetupHornet() 328 Set3DSoundOwner(SpriteNum); in SetupHornet() 335 USERp u = User[SpriteNum]; in NullHornet() 350 USERp u = User[SpriteNum]; in DoHornetMatchPlayerZ() 425 USERp u = User[SpriteNum]; in InitHornetCircle() 457 USERp u = User[SpriteNum]; in DoHornetCircle() 507 DoHornetDeath(short SpriteNum) in DoHornetDeath() argument 510 USERp u = User[SpriteNum]; in DoHornetDeath() [all …]
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H A D | coolie.cpp | 408 USERp u = User[SpriteNum]; in EnemyDefaults() 476 DoActorZrange(SpriteNum); in EnemyDefaults() 532 SetupCoolie(short SpriteNum) in SetupCoolie() argument 540 u = User[SpriteNum]; in SetupCoolie() 545 User[SpriteNum] = u = SpawnUser(SpriteNum,COOLIE_RUN_R0,s_CoolieRun[0]); in SetupCoolie() 573 NewCoolg(SpriteNum); in SpawnCoolg() 582 USERp u = User[SpriteNum]; in CooliePain() 600 USERp u = User[SpriteNum]; in NullCoolie() 616 USERp u = User[SpriteNum]; in DoCoolieMove() 637 DoActorDie(SpriteNum, SpriteNum); in DoCoolieMove() [all …]
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H A D | ripper.cpp | 817 SetupRipper(short SpriteNum) in SetupRipper() argument 825 u = User[SpriteNum]; in SetupRipper() 830 User[SpriteNum] = u = SpawnUser(SpriteNum, RIPPER_RUN_R0, s_RipperRun[0]); in SetupRipper() 994 DoJump(SpriteNum); in InitRipperHang() 1000 DoRipperHang(short SpriteNum) in DoRipperHang() argument 1113 DoActorZrange(SpriteNum); in DoRipperBeginJumpAttack() 1115 DoJump(SpriteNum); in DoRipperBeginJumpAttack() 1175 NullRipper(short SpriteNum) in NullRipper() argument 1192 NullRipper(SpriteNum); in DoRipperPain() 1225 NullRipper(SpriteNum); in DoRipperStandHeart() [all …]
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H A D | ripper2.cpp | 887 SetupRipper2(short SpriteNum) in SetupRipper2() argument 895 u = User[SpriteNum]; in SetupRipper2() 900 User[SpriteNum] = u = SpawnUser(SpriteNum, RIPPER2_RUN_R0, s_Ripper2Run[0]); in SetupRipper2() 941 USERp u = User[SpriteNum]; in InitRipper2Hang() 993 DoJump(SpriteNum); in InitRipper2Hang() 999 DoRipper2Hang(short SpriteNum) in DoRipper2Hang() argument 1127 DoActorZrange(SpriteNum); in DoRipper2BeginJumpAttack() 1129 DoJump(SpriteNum); in DoRipper2BeginJumpAttack() 1189 NullRipper2(short SpriteNum) in NullRipper2() argument 1206 NullRipper2(SpriteNum); in DoRipper2Pain() [all …]
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H A D | bunny.cpp | 725 SetupBunny(short SpriteNum) in SetupBunny() argument 733 u = User[SpriteNum]; in SetupBunny() 738 User[SpriteNum] = u = SpawnUser(SpriteNum, BUNNY_RUN_R0, s_BunnyRun[0]); in SetupBunny() 880 DoActorZrange(SpriteNum); in DoBunnyBeginJumpAttack() 882 DoJump(SpriteNum); in DoBunnyBeginJumpAttack() 1103 NullBunny(short SpriteNum) in NullBunny() argument 1133 NullBunny(SpriteNum); in DoBunnyPain() 1160 NullBunny(SpriteNum); in DoBunnyStandKill() 1319 DoBunnyMove(short SpriteNum) in DoBunnyMove() argument 1394 BunnySpew(short SpriteNum) in BunnySpew() argument [all …]
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