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Searched refs:SpriteNum (Results 1 – 25 of 106) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/src/
H A Dai.h71 void DebugMoveHit(short SpriteNum);
73 BOOL ActorFlaming(short SpriteNum);
77 int CanSeePlayer(short SpriteNum);
78 int CanHitPlayer(short SpriteNum);
82 int DoActorDecide(short SpriteNum);
103 int DoActorAttack(short SpriteNum);
104 int InitActorEvade(short SpriteNum);
107 int InitActorDuck(short SpriteNum);
108 int DoActorDuck(short SpriteNum);
114 int InitActorPause(short SpriteNum);
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H A Dai.c60 USERp u = User[SpriteNum]; in DebugMoveHit()
98 USERp u = User[SpriteNum]; in ActorMoveHitReact()
148 USERp u = User[SpriteNum]; in ActorFlaming()
171 USERp u = User[SpriteNum]; in DoActorSetSpeed()
237 USERp u = User[SpriteNum]; in DoActorNoise()
300 CanSeePlayer(short SpriteNum) in CanSeePlayer() argument
302 USERp u = User[SpriteNum]; in CanSeePlayer()
320 CanHitPlayer(short SpriteNum) in CanHitPlayer() argument
388 USERp u = User[SpriteNum]; in DoActorPickClosePlayer()
830 DoActorDecide(SpriteNum); in InitActorDecide()
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H A Dskull.c210 SetupSkull(short SpriteNum) in SetupSkull() argument
218 u = User[SpriteNum]; in SetupSkull()
223 User[SpriteNum] = u = SpawnUser(SpriteNum,SKULL_R0,s_SkullWait[0]); in SetupSkull()
261 DoSkullMove(SHORT SpriteNum) in DoSkullMove() argument
356 SetSuicide(SpriteNum); in DoSkullBeginDeath()
378 DoJump(SpriteNum); in DoSkullJump()
383 DoFall(SpriteNum); in DoSkullJump()
644 User[SpriteNum] = u = SpawnUser(SpriteNum,BETTY_R0,s_BettyWait[0]); in SetupBetty()
772 SetSuicide(SpriteNum); in DoBettyBeginDeath()
794 DoJump(SpriteNum); in DoBettyJump()
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H A Dactor.c51 DoScaleSprite(short SpriteNum) in DoScaleSprite() argument
54 USERp u = User[SpriteNum]; in DoScaleSprite()
86 USERp u = User[SpriteNum]; in DoActorDie()
129 sprite[SpriteNum].ang = NORM_ANGLE(sprite[SpriteNum].ang + 1024); in DoActorDie()
462 DoFireFly(short SpriteNum) in DoFireFly() argument
752 DoActorFall(SpriteNum); in DoActorBeginFall()
875 DoJump(SpriteNum); in DoBeginJump()
881 DoJump(short SpriteNum) in DoJump() argument
930 DoFall(SpriteNum); in DoBeginFall()
937 DoFall(short SpriteNum)
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H A Dmiscactr.c121 u = User[SpriteNum]; in SetupToiletGirl()
126 User[SpriteNum] = u = SpawnUser(SpriteNum,TOILETGIRL_R0,s_ToiletGirlStand); in SetupToiletGirl()
369 u = User[SpriteNum]; in SetupWashGirl()
374 User[SpriteNum] = u = SpawnUser(SpriteNum,WASHGIRL_R0,s_WashGirlStand); in SetupWashGirl()
592 User[SpriteNum] = u = SpawnUser(SpriteNum,TRASHCAN,s_TrashCanStand); in SetupTrashCan()
804 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO1,s_Pachinko1Stand); in SetupPachinko1()
977 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO2,s_Pachinko2Stand); in SetupPachinko2()
1061 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO3,s_Pachinko3Stand); in SetupPachinko3()
1146 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO4,s_Pachinko4Stand); in SetupPachinko4()
1257 User[SpriteNum] = u = SpawnUser(SpriteNum,CARGIRL_R0,s_CarGirlStand); in SetupCarGirl()
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H A Dsprite.c857 u->SpriteNum = SpriteNum; in SpawnUser()
916 SHORT SpriteNum; in SpawnSprite() local
925 ASSERT(SpriteNum >= 0 && SpriteNum <= MAXSPRITES); in SpawnSprite()
935 User[SpriteNum] = u = SpawnUser(SpriteNum, id, state); in SpawnSprite()
959 return (SpriteNum); in SpawnSprite()
2594 User[SpriteNum] = u = SpawnUser(SpriteNum, 0, NULL); in SpriteSetup()
2650 User[SpriteNum] = u = SpawnUser(SpriteNum, 0, NULL); in SpriteSetup()
3121 sprite[SpriteNum].picnum = u->ID = sprite[SpriteNum].picnum; in SpriteSetup()
3159 sprite[SpriteNum].picnum = u->ID = sprite[SpriteNum].picnum; in SpriteSetup()
4150 short SpriteNum; in SpawnItemsMatch() local
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H A Dweapon.h75 int SpawnBubble(short SpriteNum);
84 int ActorPain(short SpriteNum);
175 int InitChemBomb(short SpriteNum);
201 int SetSuicide(short SpriteNum);
204 int InitCoolgDrip(short SpriteNum);
210 int InitBoltTrap(short SpriteNum);
211 int InitSpearTrap(short SpriteNum);
214 int DoBladeDamage(short SpriteNum);
215 int DoFindGround(SHORT SpriteNum);
225 int SpawnSplash(short SpriteNum);
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H A Dhornet.c287 SetupHornet(short SpriteNum) in SetupHornet() argument
295 u = User[SpriteNum]; in SetupHornet()
300 User[SpriteNum] = u = SpawnUser(SpriteNum,HORNET_RUN_R0,s_HornetRun[0]); in SetupHornet()
326 Set3DSoundOwner(SpriteNum); in SetupHornet()
333 USERp u = User[SpriteNum]; in NullHornet()
349 USERp u = User[SpriteNum]; in DoHornetMatchPlayerZ()
424 USERp u = User[SpriteNum]; in InitHornetCircle()
456 USERp u = User[SpriteNum]; in DoHornetCircle()
507 DoHornetDeath(short SpriteNum) in DoHornetDeath() argument
510 USERp u = User[SpriteNum]; in DoHornetDeath()
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H A Dcoolie.c406 USERp u = User[SpriteNum]; in EnemyDefaults()
474 DoActorZrange(SpriteNum); in EnemyDefaults()
530 SetupCoolie(short SpriteNum) in SetupCoolie() argument
538 u = User[SpriteNum]; in SetupCoolie()
543 User[SpriteNum] = u = SpawnUser(SpriteNum,COOLIE_RUN_R0,s_CoolieRun[0]); in SetupCoolie()
567 USERp u = User[SpriteNum]; in SpawnCoolg()
572 NewCoolg(SpriteNum); in SpawnCoolg()
581 USERp u = User[SpriteNum]; in CooliePain()
638 DoActorDie(SpriteNum, SpriteNum); in DoCoolieMove()
669 u = User[SpriteNum]; in DoCoolieWaitBirth()
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H A Dripper.c815 SetupRipper(short SpriteNum) in SetupRipper() argument
823 u = User[SpriteNum]; in SetupRipper()
828 User[SpriteNum] = u = SpawnUser(SpriteNum, RIPPER_RUN_R0, s_RipperRun[0]); in SetupRipper()
996 DoJump(SpriteNum); in InitRipperHang()
1002 DoRipperHang(short SpriteNum) in DoRipperHang() argument
1121 DoActorZrange(SpriteNum); in DoRipperBeginJumpAttack()
1123 DoJump(SpriteNum); in DoRipperBeginJumpAttack()
1185 NullRipper(short SpriteNum) in NullRipper() argument
1204 NullRipper(SpriteNum); in DoRipperPain()
1238 NullRipper(SpriteNum); in DoRipperStandHeart()
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H A Dripper2.c885 SetupRipper2(short SpriteNum) in SetupRipper2() argument
893 u = User[SpriteNum]; in SetupRipper2()
898 User[SpriteNum] = u = SpawnUser(SpriteNum, RIPPER2_RUN_R0, s_Ripper2Run[0]); in SetupRipper2()
939 USERp u = User[SpriteNum]; in InitRipper2Hang()
994 DoJump(SpriteNum); in InitRipper2Hang()
1000 DoRipper2Hang(short SpriteNum) in DoRipper2Hang() argument
1134 DoActorZrange(SpriteNum); in DoRipper2BeginJumpAttack()
1136 DoJump(SpriteNum); in DoRipper2BeginJumpAttack()
1198 NullRipper2(short SpriteNum) in NullRipper2() argument
1217 NullRipper2(SpriteNum); in DoRipper2Pain()
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H A Dbunny.c721 SetupBunny(short SpriteNum) in SetupBunny() argument
729 u = User[SpriteNum]; in SetupBunny()
734 User[SpriteNum] = u = SpawnUser(SpriteNum, BUNNY_RUN_R0, s_BunnyRun[0]); in SetupBunny()
881 DoActorZrange(SpriteNum); in DoBunnyBeginJumpAttack()
883 DoJump(SpriteNum); in DoBunnyBeginJumpAttack()
1102 NullBunny(short SpriteNum) in NullBunny() argument
1134 NullBunny(SpriteNum); in DoBunnyPain()
1161 NullBunny(SpriteNum); in DoBunnyStandKill()
1320 DoBunnyMove(short SpriteNum) in DoBunnyMove() argument
1395 BunnySpew(short SpriteNum) in BunnySpew() argument
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H A Dcoolg.c497 CoolgCommon(short SpriteNum) in CoolgCommon() argument
500 USERp u = User[SpriteNum]; in CoolgCommon()
515 SetupCoolg(short SpriteNum) in SetupCoolg() argument
523 u = User[SpriteNum]; in SetupCoolg()
528 User[SpriteNum] = u = SpawnUser(SpriteNum,COOLG_RUN_R0,s_CoolgRun[0]); in SetupCoolg()
542 CoolgCommon(SpriteNum); in SetupCoolg()
550 NewCoolg(short SpriteNum) in NewCoolg() argument
552 USERp u = User[SpriteNum]; in NewCoolg()
788 DoCoolgDeath(short SpriteNum) in DoCoolgDeath() argument
802 DoFall(SpriteNum); in DoCoolgDeath()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dai.h72 void DebugMoveHit(short SpriteNum);
74 SWBOOL ActorFlaming(short SpriteNum);
78 int CanSeePlayer(short SpriteNum);
79 int CanHitPlayer(short SpriteNum);
83 int DoActorDecide(short SpriteNum);
104 int DoActorAttack(short SpriteNum);
105 int InitActorEvade(short SpriteNum);
108 int InitActorDuck(short SpriteNum);
109 int DoActorDuck(short SpriteNum);
115 int InitActorPause(short SpriteNum);
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H A Dai.cpp61 USERp u = User[SpriteNum]; in DebugMoveHit()
98 USERp u = User[SpriteNum]; in ActorMoveHitReact()
145 USERp u = User[SpriteNum]; in ActorFlaming()
168 USERp u = User[SpriteNum]; in DoActorSetSpeed()
234 USERp u = User[SpriteNum]; in DoActorNoise()
291 CanSeePlayer(short SpriteNum) in CanSeePlayer() argument
293 USERp u = User[SpriteNum]; in CanSeePlayer()
311 CanHitPlayer(short SpriteNum) in CanHitPlayer() argument
313 USERp u = User[SpriteNum]; in CanHitPlayer()
376 USERp u = User[SpriteNum]; in DoActorPickClosePlayer()
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H A Dskull.cpp212 SetupSkull(short SpriteNum) in SetupSkull() argument
220 u = User[SpriteNum]; in SetupSkull()
225 User[SpriteNum] = u = SpawnUser(SpriteNum,SKULL_R0,s_SkullWait[0]); in SetupSkull()
358 SetSuicide(SpriteNum); in DoSkullBeginDeath()
380 DoJump(SpriteNum); in DoSkullJump()
384 DoFall(SpriteNum); in DoSkullJump()
631 SetupBetty(short SpriteNum) in SetupBetty() argument
644 User[SpriteNum] = u = SpawnUser(SpriteNum,BETTY_R0,s_BettyWait[0]); in SetupBetty()
772 SetSuicide(SpriteNum); in DoBettyBeginDeath()
794 DoJump(SpriteNum); in DoBettyJump()
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H A Dactor.cpp51 DoScaleSprite(short SpriteNum) in DoScaleSprite() argument
54 USERp u = User[SpriteNum]; in DoScaleSprite()
86 USERp u = User[SpriteNum]; in DoActorDie()
129 sprite[SpriteNum].ang = NORM_ANGLE(sprite[SpriteNum].ang + 1024); in DoActorDie()
461 DoFireFly(short SpriteNum) in DoFireFly() argument
747 DoActorFall(SpriteNum); in DoActorBeginFall()
867 DoJump(SpriteNum); in DoBeginJump()
873 DoJump(short SpriteNum) in DoJump() argument
922 DoFall(SpriteNum); in DoBeginFall()
929 DoFall(short SpriteNum)
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H A Dmiscactr.cpp123 u = User[SpriteNum]; in SetupToiletGirl()
128 User[SpriteNum] = u = SpawnUser(SpriteNum,TOILETGIRL_R0,s_ToiletGirlStand); in SetupToiletGirl()
368 u = User[SpriteNum]; in SetupWashGirl()
373 User[SpriteNum] = u = SpawnUser(SpriteNum,WASHGIRL_R0,s_WashGirlStand); in SetupWashGirl()
588 User[SpriteNum] = u = SpawnUser(SpriteNum,TRASHCAN,s_TrashCanStand); in SetupTrashCan()
797 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO1,s_Pachinko1Stand); in SetupPachinko1()
966 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO2,s_Pachinko2Stand); in SetupPachinko2()
1050 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO3,s_Pachinko3Stand); in SetupPachinko3()
1135 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO4,s_Pachinko4Stand); in SetupPachinko4()
1248 User[SpriteNum] = u = SpawnUser(SpriteNum,CARGIRL_R0,s_CarGirlStand); in SetupCarGirl()
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H A Dsprite.cpp857 u->SpriteNum = SpriteNum; in SpawnUser()
916 int16_t SpriteNum; in SpawnSprite() local
925 ASSERT(SpriteNum >= 0 && SpriteNum <= MAXSPRITES); in SpawnSprite()
935 User[SpriteNum] = u = SpawnUser(SpriteNum, id, state); in SpawnSprite()
959 return SpriteNum; in SpawnSprite()
2584 User[SpriteNum] = u = SpawnUser(SpriteNum, 0, NULL); in SpriteSetup()
2640 User[SpriteNum] = u = SpawnUser(SpriteNum, 0, NULL); in SpriteSetup()
3149 sprite[SpriteNum].picnum = u->ID = sprite[SpriteNum].picnum; in SpriteSetup()
4133 short SpriteNum; in SpawnItemsMatch() local
5117 sprite[SpriteNum].z = sector[sprite[SpriteNum].sectnum].floorz; in DoStayOnFloor()
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H A Dweapon.h75 int SpawnBubble(short SpriteNum);
82 int ShrapKillSprite(short SpriteNum);
84 int ActorPain(short SpriteNum);
177 int InitChemBomb(short SpriteNum);
203 int SetSuicide(short SpriteNum);
206 int InitCoolgDrip(short SpriteNum);
212 int InitBoltTrap(short SpriteNum);
213 int InitSpearTrap(short SpriteNum);
216 int DoBladeDamage(short SpriteNum);
227 int SpawnSplash(short SpriteNum);
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H A Dhornet.cpp289 SetupHornet(short SpriteNum) in SetupHornet() argument
297 u = User[SpriteNum]; in SetupHornet()
302 User[SpriteNum] = u = SpawnUser(SpriteNum,HORNET_RUN_R0,s_HornetRun[0]); in SetupHornet()
328 Set3DSoundOwner(SpriteNum); in SetupHornet()
335 USERp u = User[SpriteNum]; in NullHornet()
350 USERp u = User[SpriteNum]; in DoHornetMatchPlayerZ()
425 USERp u = User[SpriteNum]; in InitHornetCircle()
457 USERp u = User[SpriteNum]; in DoHornetCircle()
507 DoHornetDeath(short SpriteNum) in DoHornetDeath() argument
510 USERp u = User[SpriteNum]; in DoHornetDeath()
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H A Dcoolie.cpp408 USERp u = User[SpriteNum]; in EnemyDefaults()
476 DoActorZrange(SpriteNum); in EnemyDefaults()
532 SetupCoolie(short SpriteNum) in SetupCoolie() argument
540 u = User[SpriteNum]; in SetupCoolie()
545 User[SpriteNum] = u = SpawnUser(SpriteNum,COOLIE_RUN_R0,s_CoolieRun[0]); in SetupCoolie()
573 NewCoolg(SpriteNum); in SpawnCoolg()
582 USERp u = User[SpriteNum]; in CooliePain()
600 USERp u = User[SpriteNum]; in NullCoolie()
616 USERp u = User[SpriteNum]; in DoCoolieMove()
637 DoActorDie(SpriteNum, SpriteNum); in DoCoolieMove()
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H A Dripper.cpp817 SetupRipper(short SpriteNum) in SetupRipper() argument
825 u = User[SpriteNum]; in SetupRipper()
830 User[SpriteNum] = u = SpawnUser(SpriteNum, RIPPER_RUN_R0, s_RipperRun[0]); in SetupRipper()
994 DoJump(SpriteNum); in InitRipperHang()
1000 DoRipperHang(short SpriteNum) in DoRipperHang() argument
1113 DoActorZrange(SpriteNum); in DoRipperBeginJumpAttack()
1115 DoJump(SpriteNum); in DoRipperBeginJumpAttack()
1175 NullRipper(short SpriteNum) in NullRipper() argument
1192 NullRipper(SpriteNum); in DoRipperPain()
1225 NullRipper(SpriteNum); in DoRipperStandHeart()
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H A Dripper2.cpp887 SetupRipper2(short SpriteNum) in SetupRipper2() argument
895 u = User[SpriteNum]; in SetupRipper2()
900 User[SpriteNum] = u = SpawnUser(SpriteNum, RIPPER2_RUN_R0, s_Ripper2Run[0]); in SetupRipper2()
941 USERp u = User[SpriteNum]; in InitRipper2Hang()
993 DoJump(SpriteNum); in InitRipper2Hang()
999 DoRipper2Hang(short SpriteNum) in DoRipper2Hang() argument
1127 DoActorZrange(SpriteNum); in DoRipper2BeginJumpAttack()
1129 DoJump(SpriteNum); in DoRipper2BeginJumpAttack()
1189 NullRipper2(short SpriteNum) in NullRipper2() argument
1206 NullRipper2(SpriteNum); in DoRipper2Pain()
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H A Dbunny.cpp725 SetupBunny(short SpriteNum) in SetupBunny() argument
733 u = User[SpriteNum]; in SetupBunny()
738 User[SpriteNum] = u = SpawnUser(SpriteNum, BUNNY_RUN_R0, s_BunnyRun[0]); in SetupBunny()
880 DoActorZrange(SpriteNum); in DoBunnyBeginJumpAttack()
882 DoJump(SpriteNum); in DoBunnyBeginJumpAttack()
1103 NullBunny(short SpriteNum) in NullBunny() argument
1133 NullBunny(SpriteNum); in DoBunnyPain()
1160 NullBunny(SpriteNum); in DoBunnyStandKill()
1319 DoBunnyMove(short SpriteNum) in DoBunnyMove() argument
1394 BunnySpew(short SpriteNum) in BunnySpew() argument
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